Help with hungry node...

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diehard586

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Jul 29, 2019
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I've found an hungry node in the nether, so i made an cage with obsidians... The question is, how do i feed him ? I've throwed 64 crafting tables and the node got noone aspect, when i throw one by one, sometimes he gets one aspect, but is this so slow? what i'm doing wrong? i want to make him like 400 of each aspect after taint it and take to my home....

XckzNJ7.jpg
 

Someone Else 37

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Feb 10, 2013
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It is indeed quite slow, and it'll just get slower as the node grows. Your best bet is to set up a tree farm and feed your node hundreds, if not thousands or tens of thousands, of crafting tables.

A node with 400+ aspects of each type is just about as endgame as Thaumcraft gets. It's supposed to take ages. At least Thaumcraft provides all the tools need to automate it that aren't already covered in Vanilla.
 
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diehard586

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Jul 29, 2019
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It is indeed quite slow, and it'll just get slower as the node grows. Your best bet is to set up a tree farm and feed your node hundreds, if not thousands or tens of thousands, of crafting tables.

A node with 400+ aspects of each type is just about as endgame as Thaumcraft gets. It's supposed to take ages. At least Thaumcraft provides all the tools need to automate it that aren't already covered in Vanilla.

Indeed, i made the same setup that i use in mana generating using endoflames : Dispenser with redstone timer, also i have an spruce wood farm, i was thinking that i was doing something wrong... right now i got 75 of all primal aspects.
Today i saw one video that a man have an 5000+ aspects hungry nodes, mades me think how many time he took to get this size o_O.. 400 aspects is good for me, think about energize it in my advanced alchemical :D
 

MacAisling

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Apr 25, 2013
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I've found that the simplest setup is to put a hopper on an item grate. It takes a steady supply of crafting tables, but once you automate it, it is faster than trying to node bully up to 60+ of each aspect.
 

rouge_bare

Well-Known Member
Oct 4, 2014
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Bear in mind, the more of a primal the hungry node has, the less chance it has of growing in that primal. The thrown in object attempts to give one of it's primal aspects to the node, it's like if you put it though a deconstruction table, then used whatever that gave to attempt to grow the node. You also get diminishing returns on the node when it's energised, as the energised cv/t is proportional to the square root of the capacity of the primal.
 

Cptqrk

Popular Member
Aug 24, 2013
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Items needed for this Art Attack!

1: Some form of automatic tree farm for wood logs
2: Two autocrafters of your choice. (I used cyclical assemblers) One to turn logs into planks, the other to turn planks into crafting tables
3: Two Enderchests set to the same colour. Gotta get those tables to the node some how!
4: An item cannon and a pointer to set the cannon's trajectory from the Openblocks mod.
5: Two chunk loading devices. One for your tree farm/crafting area, one for the hungry node area.
6: A lever to make the cannon shoot the tables.
7: Some pipes to move logs/tables between places.

Set up your tree farm and have the wood logs feed into a separate chest. Feel free to void sludge and excess drops.
Using a TD pipe and the lowest tier servo, I would pull one log at a time into the first assembler to turn the log into planks, and have it auto output into the next assembler that would make the crafting table.
The tables would then go into the Enderchest to where my hungry node was (Twilight Forest).
Set up the item cannon next to the chest. Use the pointer to set the trajectory of the cannon's shot to aim just above/behind the node. This may take a few tries as the node tries to eat you too (A jetpack is HIGHLY recommended).
Set a lever next to the item cannon and flick it on.

*Note*
I noticed you got some obsidian surrounding the node, you may need to open up the top to allow for the crafting tables to fall into the node's eating area and not get trapped on the wrong side of the obsidian.

With this set up, in one night (I play on a server so the set up was running) I got my node to just over 100 in all the primals. This was sufficient to do what I wanted with Thaumcraft so I didn't go further than that :)

Good luck!
 
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Azzanine

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Jul 29, 2019
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Items needed for this Art Attack!

1: Some form of automatic tree farm for wood logs
2: Two autocrafters of your choice. (I used cyclical assemblers) One to turn logs into planks, the other to turn planks into crafting tables
3: Two Enderchests set to the same colour. Gotta get those tables to the node some how!
4: An item cannon and a pointer to set the cannon's trajectory from the Openblocks mod.
5: Two chunk loading devices. One for your tree farm/crafting area, one for the hungry node area.
6: A lever to make the cannon shoot the tables.
7: Some pipes to move logs/tables between places.

Set up your tree farm and have the wood logs feed into a separate chest. Feel free to void sludge and excess drops.
Using a TD pipe and the lowest tier servo, I would pull one log at a time into the first assembler to turn the log into planks, and have it auto output into the next assembler that would make the crafting table.
The tables would then go into the Enderchest to where my hungry node was (Twilight Forest).
Set up the item cannon next to the chest. Use the pointer to set the trajectory of the cannon's shot to aim just above/behind the node. This may take a few tries as the node tries to eat you too (A jetpack is HIGHLY recommended).
Set a lever next to the item cannon and flick it on.

*Note*
I noticed you got some obsidian surrounding the node, you may need to open up the top to allow for the crafting tables to fall into the node's eating area and not get trapped on the wrong side of the obsidian.

With this set up, in one night (I play on a server so the set up was running) I got my node to just over 100 in all the primals. This was sufficient to do what I wanted with Thaumcraft so I didn't go further than that :)

Good luck!

Upvoted because item cannon.

I will add that the item cannon is a little tricky to calibrate when the distance goes past 100 blocks as the items either land short or long never hitting the mark. But if you choose the right point you can make it hit almost anywhere in a 150 block radius by compensating.

Also never connect one to an AE2 interface. Unless you want to lag for days. I thought id be clever and fill a RotaryCraft composter with an item cannon from 50 blocks away in to a hopper so I could utilize the 9k apples in my ME drives. As the cannon fires a stack at a timr and hoppers being slow I ended up with 1000's of apple item entities everywhere.

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Cptqrk

Popular Member
Aug 24, 2013
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Also never connect one to an AE2 interface. Unless you want to lag for days. I thought id be clever and fill a RotaryCraft composter with an item cannon from 50 blocks away in to a hopper so I could utilize the 9k apples in my ME drives. As the cannon fires a stack at a timr and hoppers being slow I ended up with 1000's of apple item entities everywhere.

This is why I choked off crafting table production to one at a time :)
 

diehard586

New Member
Jul 29, 2019
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done with the hungry node... he eat all my wood !! but i got a pretty decent node after all...

the new question is a little bit noob, i made it to the outer land... i would like to now if all the bosses spawn in the same outer land obelisk, or i'll just keep for more obelisks in order to kill all bosses...
 

Inaeo

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Jul 29, 2019
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done with the hungry node... he eat all my wood !! but i got a pretty decent node after all...

the new question is a little bit noob, i made it to the outer land... i would like to now if all the bosses spawn in the same outer land obelisk, or i'll just keep for more obelisks in order to kill all bosses...

Pics or it didn't happen. Just kidding, but seriously, how did the Taint'n'Move go?

So far as the Outer Lands, I believe it is one (RNG) boss per Obelisk. You will have to fight multiple Obelisks to see all the bosses, and from I remember, the title (and thus the effects) of the boss are randomly assigned on spawn. Even the same boss with a slightly different title can be a completely different fight. I seem to remember Thorns and Infestation being two of the more annoying fights, regardless of which boss I was fighting.
 

Cptqrk

Popular Member
Aug 24, 2013
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In my move it was quite easy. Took a bit for the node to turn tainted, but I didn't leave it long. Dropped some taint cleaning flowers at the node and at my stabilizer area and avoided any issues at all


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