Help With FTB Monster

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Chevalier_Blade

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Jul 29, 2019
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Due to my coop becoming insane after having some of our base world edited out for lagging the server, I am moving. I built a huge lighthouse out of opal which I would like
2014-06-07_18.19.57.png
to move, but every mod i know of has failed. AE's spatial pylons are disabled on monster, no recipe shows up for any of the BC blueprint machines so I cant craft them even though they are in NEI, and qCraft is to small for it. The dimensions are 35x35x85 (lwh).
 

RealSketch

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Jul 29, 2019
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I don't remember if MFFS is in default Monster, but it is the only option left I can think of. No idea if it can transport things as huge as this though.
Yep, it is. An it does not need enabling. :)
MFFS would be your best option, by Calclavia.
 
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Azzanine

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Jul 29, 2019
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That tower looks awesome!
Opal I must admit is a nifty building block.

You could just rebuild it if you can't transport it, but I can see why you don't relish redoing the top bit. That must have been a pain to get right.
 
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RealSketch

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That tower looks awesome!
Opal I must admit is a nifty building block.

You could just rebuild it if you can't transport it, but I can see why you don't relish redoing the top bit. That must have been a pain to get right.
I would also suggests rebuilding it, you'll get new inspiration from your surroundings and you'll get much more satisfaction knowing how much hard work you put into it.
 
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Mevansuto

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I would also suggests rebuilding it, you'll get new inspiration from your surroundings and you'll get much more satisfaction knowing how much hard work you put into it.

It'd be so much easier just gathering the materials and using MFFS. No satisfaction is gained from needless tedium. You still get a like as I owe you some.
 

belgabor

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Jul 29, 2019
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I love those Opal blocks so much, I built my castle/base out of them in my Monster world. Psychedelic!
I'm in kinda a love/hate relationship. I love how they look, but I hate that they don't work as facades, microblocks or in carpenter's blocks.
 
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RealSketch

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Jul 29, 2019
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I'm in kinda a love/hate relationship. I love how they look, but I hate that they don't work as facades, microblocks or in carpenter's blocks.
Reika's mods have never really been compatible with other mods, not even with IDFix which is supposed to solved ID conflicts.
A lot of configuring is needed to get his mods to work with a bunch of other ones.
 

belgabor

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Jul 29, 2019
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Reika's mods have never really been compatible with other mods, not even with IDFix which is supposed to solved ID conflicts.
A lot of configuring is needed to get his mods to work with a bunch of other ones.
That's not the issue, all other Geostrata blocks work fine. I have only glanced at what's involved in modding, but I guess the opal needs to use a custom renderer, maybe it even has to be a tile entity. So basically the thing that makes it so nice prevents it form being used universally, at least without special support from either the utility mod or @Reika.
 
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Chevalier_Blade

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Jul 29, 2019
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I got the MFFS stuff, but I am having issues getting the field manipulator to stay powered. Can the machines take two frequency modules so that the capacitors only power the manipulator an not each other?
 
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Azzanine

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It'd be so much easier just gathering the materials and using MFFS. No satisfaction is gained from needless tedium. You still get a like as I owe you some.
You can see it's a pretty bug tower right? The power requirements would be quite large, if they don't already have the requirements they may have to put in some grinding in anyway.
 

Reika

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That's not the issue, all other Geostrata blocks work fine. I have only glanced at what's involved in modding, but I guess the opal needs to use a custom renderer, maybe it even has to be a tile entity. So basically the thing that makes it so nice prevents it form being used universally, at least without special support from either the utility mod or @Reika.
It is neither a TE nor has a special ISBRH.

Reika's mods have never really been compatible with other mods.
WTF are you talking about?
 

RealSketch

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Jul 29, 2019
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WTF are you talking about?
Sorry if I offended you, but I had a ton of ID conflicts to solve, and IDFix couldn't solve them.
Plus, some mods were incompatible with your mods such as Ender Forest wasn't compatible.
While your here, can you give us an idea when your mods update to 1.7? And you do so I hope our agreement on my modpack would still stand?