Help with automated metro system

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XDGFX

Guest
I'm trying to make a metro system in MC. I'm using railcraft's electric locomotives and powered rail - which pull a couple of linked minecarts.

The issue is that the tracks are too long, and go into unloaded chunks; the trains never return once they have left the station.

My only solution is to add a world anchor minecart, however my power source is not fully sustainable so I don't really want to have the whole world loaded constantly. Is there any other way of having the trains loop around the whole metro track without unloading, without keeping all my power systems active at the same time?
 

Aetherpirate

New Member
Jul 29, 2019
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I have the same issue, except I did load all the chunks. Trains vanish.

Reported issue at Railcraft
 
Last edited:

Henry Link

Forum Addict
Dec 23, 2012
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I've also seen the trains disappear using chicken chunks to load the entire track. This was also with electric track. Also, if you are using electric track you are better off chunk loading the entire track since it will also need to chunk load what ever is powering the track unless you plan to a tesseract every chunk.
 
X

XDGFX

Guest
Alternatively, is there a way to only load when a player is online? I think some worldanchors can be disabled or enabled by redstone, so something implementing that?
 
X

XDGFX

Guest
I'll try an alternative chunkloader and make sure the entire loop is loaded.

Basically did this and it worked for me. Used a command block with the testfor command and a comparator to make sure it's only running when a person is online.
 

KingTriaxx

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Jul 27, 2013
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Railcraft's Personal Anchors only chunkload when the user that placed them is on line. You have to visit the chunks they're loading for them to remain loaded, but it's useful in your base.