Has anything new happened in Industrial Craft?

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Loke

New Member
Jul 29, 2019
39
0
0
So I haven't been playing IC2 for quite a while and I'm wondering if it is still updated, and also if there are new features. I feel like it is kind of strange that it just fell off from being a really big mod, so is there a particular reason for this?
 

Celestialphoenix

Too Much Free Time
Nov 9, 2012
3,741
3,204
333
Tartarus.. I mean at work. Same thing really.
RF took over the world.

Also IC2 is redesigning itself as a somewhat more challenging mod (which is less appealing to the majority of FTB players- so we see less of it on here).
Combined with a fairly rocky start, and numerous bugs with the new powergrid it kinda had a rough time and dropped into obscurity.
Its still there, just a little different from the old IC2 where ore doubling came at the hideously expensive cost of 3 flint and some iron.
 

mcalpha

Active Member
Jul 29, 2019
249
-10
25
At the moment power gen is being overhauled to be more modular. You get machines that convert between different forms of energy, e.g. kinetic (rotation) -> EU, and then a windmill that generates this kinetic energy. Similar with nuclear reactors: they don't generate EU directly anymore, but heat up coolant. This heat is then extracted by a heat exchanger, and can be converted to EU in several different ways that differ in EU yield and complexity. In the end, you get about twice the yield of the old direct-to-EU reactor. So in general EU generation gets more realistic, but more steps are involved in setting up power gen, and you have more options.

So, contrary to those who claim there is nothing new in experimental, a lot of changes are being made incrementally. It's kinda sad that the first changes were not really on the exciting side, which drove people away.
 

Loke

New Member
Jul 29, 2019
39
0
0
At the moment power gen is being overhauled to be more modular. You get machines that convert between different forms of energy, e.g. kinetic (rotation) -> EU, and then a windmill that generates this kinetic energy. Similar with nuclear reactors: they don't generate EU directly anymore, but heat up coolant. This heat is then extracted by a heat exchanger, and can be converted to EU in several different ways that differ in EU yield and complexity. In the end, you get about twice the yield of the old direct-to-EU reactor. So in general EU generation gets more realistic, but more steps are involved in setting up power gen, and you have more options.

So, contrary to those who claim there is nothing new in experimental, a lot of changes are being made incrementally. It's kinda sad that the first changes were not really on the exciting side, which drove people away.
So, is it a bit similar to Calclavia's resonant induction then?