Gregtech Power Issue with Direwolf20 1.6.4

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Tianran

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Jul 29, 2019
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I was in a server that has gregtech with direwof20
The problem occurred when I placed my plate bending machine connected to both of my two thermal generator and the bending machine exploded. After creative world testing I found that the greg machines (but not ic2 machines)seems to explode NOT ONLY by voltage but by the total power/t in the network, is it intentional? Is there a way to get around this feature?
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immibis

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Jul 29, 2019
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This is not just GregTech, this is how power works for all IC2 now. Packets don't exist. But IC2 disabled their explosions for now (due to bugs?), and GregTech didn't.
 

Lordlundar

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Jul 29, 2019
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This is not just GregTech, this is how power works for all IC2 now. Packets don't exist. But IC2 disabled their explosions for now (due to bugs?), and GregTech didn't.

Pretty much. The new approach to IC2 power is closer to how buildcraft power used to be (aka a certain amount at any one time only and beyond it meant kaboom). You need more resilient cables for your connections.
 

Tianran

New Member
Jul 29, 2019
15
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0
This is not just GregTech, this is how power works for all IC2 now. Packets don't exist. But IC2 disabled their explosions for now (due to bugs?), and GregTech didn't.
I see.
Ok so the packet doesn't exist, and everything goes by eu/t, and the function of transformers has changed to the tool to limit energy input to machine is that correct?
 

Lordlundar

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Jul 29, 2019
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I see.
Ok so the packet doesn't exist, and everything goes by eu/t, and the function of transformers has changed to the tool to limit energy input to machine is that correct?

To add, much like the old BC system, any energy not stored through some method is lost. As an example, if you run 80 EU/t into a LV transformer, the 48 EU/t excess is lost completely as only 32 EU/t will go through. It has, for the most part, rendered the block transformers obsolete as individual transformer upgrades are more energy efficient now.