Gregtech ftb hardmode config

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MegaRaja54321

New Member
Jul 29, 2019
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Hi guys i am playing monster and i installed gregtech but i wanted the recipes like machine blocks require steel and mfr hard recipes kind of like ftb unhinged is there any way some one would have this setup and could give me a link some examples like mmps geregtech thermal expansion requres steel and hard mfr and gergtech is really hard (just wanted a challange
Thanks in Advance,
Raja
 

lavarthan

New Member
Jul 29, 2019
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For GregTech and IC2 machines to require steel
####################
# harderrecipes
####################

harderrecipes {
B:NotUseAdvMachineBlockInGT_true=true
B:beryliumreflector_true=true
B:blockbreaker_false=false
B:electricsteeltools_true=true
B:iridiumplate_true=true
B:macerator_true=true
B:machineblock_true=true
B:massfabricator_true=true
B:mininglaser_true=true
B:namefix_true=true
B:nanosaber_true=true
B:solarpanel_true=true
B:steelForIC2Machines_true=true
B:watermill_true=true
B:windmill_true=true
}

For Thermal Expansion harder recipes
####################
# tweak
####################
...
####################
# recipe
####################

recipe {
B:Breaker.UseDiamondPickaxe=false
B:MachineFrame.UseSteel=true
B:pulverizer.AddDiamonds=false
B:Smelter.AddDiamonds=false
B:UseGears=false
}
Not sure about the mfr, but if you check the configs you might come across some. Those are the two that I know of.

Edit: Sorry I was busy reading another post to see that I forgot to give you the configs for each. Thermal Expansion.cfg will be in config\cofh and the GregTech one is DynamicConfig.cfg in \config\GregTech
 

lenscas

Over-Achiever
Jul 31, 2013
2,015
1,801
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Mfr harder recepies:
####################
# recipesets
####################

recipesets {
# If true, MFR will register its GregTech-based recipes.
B:EnableGregTechRecipes=true

# If true, MFR will register its Thermal Expansion-based recipes.
B:EnableThermalExpansionRecipes=false

# If true, MFR will register its standard (vanilla-item-only) recipes.
B:EnableVanillaRecipes=false
}
 
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