Gregtech Advanced Regulators

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NdranC

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Jul 29, 2019
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Anybody else having an issue with Advanced Regulators like this:

39925160.png


There's 3 cables in the buffer inventory, but because they are in different stack sizes and none of them is equal or bigger than 3, it doesn't work and it gets stuck. It's making it a pain for me to autocraft circuits with Applied Energistics. Is it a bug or intended? Any other suggestions besides RP2 managers?
 

Hydra

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Jul 29, 2019
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Why would you use that instead of the autocrafting that the MAC can do if you're using AE?
 

NdranC

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Jul 29, 2019
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You mean the autocrafting multiblock structure? I use those too, but the normal crafting recipes are much more expensive specially when you get to the highly advanced circuits, besides I can't check now but machine parts and all hulls require the assembly machine to be crafted so even if I don't use it with circuits I would like to find a manager solution that is not rp2 managers.
 

Neirin

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Jul 29, 2019
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Wait, why can't you use the multiblock crafter? You can use whatever materials you like in there. The only real limitation is you can't have two different patterns trying to make the same thing.
 

Harvest88

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Jul 29, 2019
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He is saying you must process the parts to make the circuits now, That's easy just use a ME interface on the machine to make it use the machine on top of it or indirectly like if you need to put the cables in one slot and the other parts in another just put tubes or something on the machine and have the interface not touching the machine. You put your "recipe" in the processing slots to use the interface.
 

NdranC

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Jul 29, 2019
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Hmm the problem I had while using the ME interface directly without the regulator is massive crafting of circuits. The interface would overfill both input slots with only one of the two required materials. I would have to use 2 filters just to pull out materials in their correct slots only or a rp2 manager. I'm trying to keep everything compact plus avoiding rp2 stuff. Advanced Regulator is perfect except for this "unintended" feature (at least it should be). Just wondering if anybody seen this before or if its a recent bug.
 

Harvest88

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Jul 29, 2019
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It's should not do that unless you got an Export bus on Craft or single/craft modes to fill a container or machine or have an auto production line like making USPs.
 

budge

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Jul 29, 2019
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It shouldn't, but I can verify that it does. If I request more than 128 hardened glass, for example, my induction smelter gets loaded with one full stack and one partial stack of pulverized obsidian, and is of course now stuck.

Edit: Maybe it's 256, but the result is the same. Ask for too much, machine stuffs.
 

Harvest88

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Jul 29, 2019
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Yea but it's should run out once it run out if you don't request more. I have similar problem with an export bus on my "copper" wiremill stuffing but you can't really goes mad over a couple more wires right?
 

budge

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Jul 29, 2019
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Well it won't run out because it's stuffed both inputs with two items of the same type (invalid recipe), so the machine does nothing, and AE never gets its crafting result.
 

snooder

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Jul 29, 2019
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Yeah the way AE interface crafting works is that it sends the total for each item in the recipe at a time. So if you request 2 stacks of bronze for example, it will send 6 stacks of copper first, then 2 stacks of tin. Which, in a machine with only 2 slots results in both slots being filled with copper.

My solution is generally to use an emerald pipe to pull out of the interface or only request stuff in batches I know the machine can handle.
 

budge

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Jul 29, 2019
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The funny thing is, it only does this if you directly request x items from the recipe in the interface. But if you request y items that require 10x items, it'll craft the x's at the interface one by one, never jamming.

For example, request 600 hardened glass, watch the smelter overflow immediately. Request 600 liquiducts, watch it send 2 hardened glass recipes' worth of materials to the interface at a time, pacing itself and not overflowing the machine. This is why very complex recipes, such as Ultimate Hybrid Solars, complete flawlessly, while asking for something like a bajillion brass will always result in an immediate jam. In fact, never request too many items to be crafted at an alloy furnace, or it'll end in tears.
 

NdranC

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Jul 29, 2019
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I'm having problems with both big and small requests. When I request "64 Regular Circuits" it will dump everything in the adv regulator's inventory. Slot 1 will have 64 circuit boards, slot 2, 3 and 4 will have 64 copper cables each. Now the assembly machine will start working one by one, problem is after 21 circuits it would have used 63 cables (21x3=63) leaving slot 2 inside the adv. buffer with only 1 cable, then it'll proceed to do the same with slot 3 and 4 and by the end of it I have a total of 3 cables separated among 3 slots and 1 missing circuit because the buffer doesn't want to expel the cables.

Ordering any device that takes regular circuits as a component to craft it also jams the system, because this time around the ME interface instead of dropping all the mats all at once it will drop it like this: 1 Circuit board in slot one, 1 then another 1 cables in slot 2, then the adv regulator kicks and sends the circuit board into the assembly machine leaving slot 1 open again which the interface uses to put the last copper cable in it, leaving something that looks exactly like the screenshot i posted above.

I guess i can come up with a couple solutions using rp2 and emerald pipes with gates but both would be so... bulky, sigh. I like the adv regulator because its a sneaky pipe, regulates amounts and transmits power into the machine is attached into. Can't believe this little detail ruins everything. I posted in greg's thread in the ic2 forums, hopefully he will see it and talk/do something about it.