I've got an nice outdoorsy cabin in the prairie that attracts lots of monsters at night. Thaumcraft golems with the Guard core are good are cleaning out the spiders and skeletons that try to hide under the eaves, but creepers remain a constant worry. Solutions I've thought of and don't particularly like:
Upgrade the golems with an Order core and allow them to attack creepers: Uh... no. The default behavior is for them to ignore creepers for a very good reason.
Keep a ring of cats: The meowing is goddamned annoying. The Muffler block helps, but I don't like having a bunch of sound-dead spots in my lawn.
Tigereyes: Much better. This works, but I'm planning on building a bigger base into the side of a mountain, and my concern is having creepers dropping down from above. The face of the cliff is jagged and complex, and I don't think Botania plants have enough vertical range to be practical here.
Dreadthorne: Similar to the Tigereye, but kills instead of repels. Sounds nice, but will have the same problems as the Tigereye when I build my cliff base. I'm also unsure if Dreadthornes will hurt my golems.
Buildcraft Knight Robots: I have zero experience with these, and documentation is severely lacking, but this might work? They can fly, and it looks like they equip weapons? Could I make some crazy OP weapon with Tinker's Construct that could one-shot creepers and give it to my robots? Would that work?
Upgrade the golems with an Order core and allow them to attack creepers: Uh... no. The default behavior is for them to ignore creepers for a very good reason.
Keep a ring of cats: The meowing is goddamned annoying. The Muffler block helps, but I don't like having a bunch of sound-dead spots in my lawn.
Tigereyes: Much better. This works, but I'm planning on building a bigger base into the side of a mountain, and my concern is having creepers dropping down from above. The face of the cliff is jagged and complex, and I don't think Botania plants have enough vertical range to be practical here.
Dreadthorne: Similar to the Tigereye, but kills instead of repels. Sounds nice, but will have the same problems as the Tigereye when I build my cliff base. I'm also unsure if Dreadthornes will hurt my golems.
Buildcraft Knight Robots: I have zero experience with these, and documentation is severely lacking, but this might work? They can fly, and it looks like they equip weapons? Could I make some crazy OP weapon with Tinker's Construct that could one-shot creepers and give it to my robots? Would that work?