Good vs. Evil

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lenscas

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61 meanwhile, I also shouldn't have time yet manage to read an entire webcomic. (it started somewhere in 2016...so...2 years worth of stuff to read)
 
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duckfan77

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60 I've done that. It's fun, but I really didn't have time. As for the run, I'm on break, so I could, but otherwise they upload the VODs to Youtube, so I would just watch them later when I have time.
 

GamerwithnoGame

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59.
61 meanwhile, I also shouldn't have time yet manage to read an entire webcomic. (it started somewhere in 2016...so...2 years worth of stuff to read)
Yeah I did that with Questionable Content - caught up on 4 years worth of webcomic when I should have been working. Of course now it’s nearly 15 years worth - thankfully I’ve been reading it daily since :p
 

triggerfinger12

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60. I've started watching political debates on YouTube and I'm really surprised at the disparity between the left and the right on certain issues
 

GamerwithnoGame

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59. I give that stuff a wide berth. I nearly gave up on social media because of the negative effects the political stuff was having on my mental health.
 

triggerfinger12

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60. Understandable, but it think that the political sphere is growing increasingly more important, albeit hostile at the same time. I think it wise to be at least aware of current issues and to have an opinion on them, especially when it comes time to vote on them.
 
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60. Understandable, but it think that the political sphere is growing increasingly more important, albeit hostile at the same time. I think it wise to be at least aware of current issues and to have an opinion on them, especially when it comes time to vote on them.
61. It worries me how much the media can control people's opinions - I wonder sometimes if we live in a North Korea style state where the media is covertly controlled. I wonder if the Russians are sitting there puzzled by the hostility... perhaps the real world is a lot different... but thinking like that will drive you crazy ;)

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lenscas

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61 that is just what happens with a winner takes all system. Slowly but surely you loose more and more parties and the few that end up being left need to be more and more extreme.

The amount of control some companies now have also isn't helping.
 
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GamerwithnoGame

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60. Also true.

In a huge tangent that you can feel free to ignore, I’ve been thinking a lot about mods that add alternative crafting methods, CraftTweaker and ModTweaker, and (as I’ve recently rediscovered) ContentTweaker, and wondering just what sort of shenanigans you could pull in an Expert pack if you were wiser and more inspired than me :)
 

lenscas

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61 meanwhile, I find it a shame that so many mods use gui's and making an expert pack just means making everything more expensive.

There are a good amount of mechanics in the game already, why not expand upon those?
Maybe make it so that you can craft 9 ore into an ore block that when placed in the world covered in lava will smelt into its metal block? That would force people to make redstone contraptions involving pistons.
Think of a reason that makes cobble useful in large quantities or at least in a steady stream and remove the easy "put this block down and have a working cobble gen" options. Maybe if a cobble stone block is next to lava it melts and using lava to smelt ores consumes the lava? That would mean you want the cobblestone to get generated at a specific place or need to think of a way to get it there as a block.

Falling blocks can be broken by letting them fall on torches and similar items. Maybe make block that the user wants but can only be crafted in the world and the only way to (automatically) break it is by letting it fall on torches or something.

TNT, surely we can think of something to make that work? And cauldrons can be used to remove dye from leather armor, surely we can expand upon that? Charged creepers causes mobs to drop their head if they die by their explosion. Maybe make a way to summon lightning and make a mob with a very useful mob head? That sounds like a real challenge to automate.

People made working quarries in vanilla minecraft, meanwhile we modded players can make a simple block for half of the resource cost and call it "expert". Surely we can do better than that?
 

lenscas

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61 just more blocks like factorization's grinder would also do well.

That was a very simple machine. Put an oreblock in front of it, it gets grinded into dust and the result gets thrown out at the other side. Add some more in world machines like this to the chain and you have something fun to work with.

most multiblock structures that we currently have aren't much better than singular machines as most are more riggid than the enchanting tables with the bookshelves. Minecraft is ultimately a game where you can do whatever you want, why are we stuck with predefined multiblock structures that we can't alter in anyway, single blocks that super simplifies a "hand crafted" machine and cables that just make everything plug and play?

I mean, look at that machine I build a few pages back. In the same modpack is everything to reduce it to 3 blocks that you can most likely just connect with each other through a hopper and probably works faster as well. I'm sorry, but what sounds more fun: figuring out how to combine, create and design complicated machines or looking up the recipe of the machine you need and following that?

buildcraft's pipes often get complaint about for not being plug and play like enderIO's ones. Why would you want a dull item transfer network? Maybe its just me but I like to think about what I'm doing and be forced to think things through, by making things faster by improving its design and not just because I crafted a tier higher of the same thing.
 
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GamerwithnoGame

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62.
61 just more blocks like factorization's grinder would also do well.

That was a very simple machine. Put an oreblock in front of it, it gets grinded into dust and the result gets thrown out at the other side. Add some more in world machines like this to the chain and you have something fun to work with.

most multiblock structures that we currently have aren't much better than singular machines as most are more riggid than the enchanting tables with the bookshelves. Minecraft is ultimately a game where you can do whatever you want, why are we stuck with predefined multiblock structures that we can't alter in anyway, single blocks that super simplifies a "hand crafted" machine and cables that just make everything plug and play?

I mean, look at that machine I build a few pages back. In the same modpack is everything to reduce it to 3 blocks that you can most likely just connect with each other through a hopper and probably works faster as well. I'm sorry, but what sounds more fun: figuring out how to combine, create and design complicated machines or looking up the recipe of the machine you need and following that?

buildcraft's pipes often get complaint about for not being plug and play like enderIO's ones. Why would you want a dull item transfer network? Maybe its just me but I like to think about what I'm doing and be forced to think things through, by making things faster by improving its design and not just because I crafted a tier higher of the same thing.
How do you feel about Actually Additions’ atomic reconstructor? The way you throw stuff in front of it to change it?
 

lenscas

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63 by the looks of it acts like the grinder I talked about so yes its at the very least a step in the good direction and depending on how it exactly works its more than that :)
 
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GamerwithnoGame

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65. I didn’t address this, but I think what you said about the cauldron mechanic was really interesting too Lens - imagine if you get dirty dust from your grinder and you have to throw it into a cauldron for cleaning - then maybe you bucket out the slurry and pour it out through a mesh of some sort? Filter out the clean dust and get dirty water. It wouldn’t be to everyone’s taste, but that level of work could be fun! Perhaps you have to pour it into the block space above a block of sand that’s above another cauldron - the dirty water “filters” through into the cauldron and the clean dust item stays on top?
 
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lenscas

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65. I didn’t address this, but I think what you said about the cauldron mechanic was really interesting too Lens - imagine if you get dirty dust from your grinder and you have to throw it into a cauldron for cleaning - then maybe you bucket out the slurry and pour it out through a mesh of some sort? Filter out the clean dust and get dirty water. It wouldn’t be to everyone’s taste, but that level of work could be fun! Perhaps you have to pour it into the block space above a block of sand that’s above another cauldron - the dirty water “filters” through into the cauldron and the clean dust item stays on top?
66 we can make it even a bit more complicated and rewarding, though this may be best suited for a skyblock theme.
What if a grinder can turn cobble into sand and dirty dust.
The dirty dust can be used exactly like you said, however the sand actually gets used up.

Now we added a reason to automate cobble production in the old fashioned way and pushed the player to use byproducts instead of voiding them.
 
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