Good vs. Evil

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lenscas

Over-Achiever
Jul 31, 2013
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41 i Just lost 70 FPS in the VR game i am making without doing anything

Still have about 130 left which is probably more then enough but i would still like to know where they went
 

lenscas

Over-Achiever
Jul 31, 2013
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39 also, it appears that unity has a "weird" way of showing your fps.
It looks at what component takes the longest time each frame (CPU or GPU) and then divide a single second with the one that took the longest. (at least, so it seems). Thus if your CPU needs 10 ms and your GPU 1MS each frame your framerate will be 1000/10 = 100FPS
This works, I guess. Until you find out that time spend waiting because of v-sync gets blamed upon the CPU. Thus if you throttle the GPU and thus get closer to what v-sync targets your CPU needs to wait less time thus your "FPS" INCREASES.

Note that I don't have much experience with unity and this is all speculation based on the little experience I have with unity which is also purely based on VR development which most deviantly changes stuff. (in the profiler what seems to be v-sync according to the graphs is called VR.WaitForGPU in the hierarchy for example)
 

Scottly318

New Member
Jul 29, 2019
797
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41 look at it as using a time turner... or tardis... or time/space tear (or whatever the call it in Star Trek (bad Trekkie bad can't remember it))
 

Flabort

New Member
Jul 29, 2019
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XLI
I would like to add a similar version of your signature to my signature.
Just, Chromaticraft instead of Rotary Craft.

Nothing wrong with Rotary Craft, I like it's power transfer system, but I prefer magic to tech ;)
 

duckfan77

Popular Member
Mar 18, 2013
80
683
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42, I would as well if I could find a picture for CrC, but I've been unable to find a picture of this style about CrC.