Good vs. Evil

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erindalc

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Mar 3, 2015
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61 Suggested text: I'm not sure if you have any questions or concerns please visit the lockouts page and the other day and I will be a good time to get the same time as well as the one I have a great day and I will be a good time to get the same time as well as a good few weeks years of age and I am going to have a great day.
 

lenscas

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Jul 31, 2013
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62 that moment when you think that implementing a feature will be easy to implement but you end up needing to rewrite pretty much everything >_>

(I just had that when adding a search bar >_<. Even better is the fact that depending on what my teachers think of the fact that I send every card owned at once I may or may not need to rewrite it all again.)
 

lenscas

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Jul 31, 2013
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64 However I must say this search bar is one of the fastest I wrote but that has probably to do with the fact that it doesn't need any ajax calls and I wouldn't be surprised that if the array is big enough it will get very slow in comparison to using a database.
(but if that becomes a problem I am more afraid of how long it would take to have the page loaded in usable form which means I would probably have rewritten that page anyway to have the cards loaded in batches which in terms means the current search function needs to be changed anyway. HOORAY FOR DOWNSIDE WITHOUT DOWNSIDE :p )
 

lenscas

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66 I had a very weird bug in that it graphically refused to remove the last card in someones deck from the list. I checked the code and everything went normal, selecting the element directly instead of working with its id "solved" it, which is even weirder. Will need to give it a better look when its not an hour after midnight
 

Someone Else 37

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Feb 10, 2013
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69 I'm playing Dwarf Fortress again. While adventuring, I've finally come to my first actual world-generated Dwarven Fortress. There's a big wall and it's lagging like heck; that's all I know so far.