Good vs. Evil

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lenscas

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Jul 31, 2013
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67 ?
If you want to know why: They don't get mood debuffs from seeing corpses (still from rotting corpses though), having people die, selling prisoners as slave to a pirate merchant or having peoples organs harvested.
 

Someone Else 37

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Feb 10, 2013
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68 The overseer of that LP embarked with four cannibals. He was looking at one's profile page and saw a +15 mood bonus for having eaten cannibalism.

Dwarves are much more squeamish. They are horrified at the sight of sentient corpses and absolutely refuse to butcher them. You can see goblin bone trinkets every now and then; these can only be created after a goblin is blown apart by some extreme blunt impact (such as falling fifteen Z-levels onto a lead floor) and its sheared-off limbs then rot away, leaving bones behind. A goblin killed any other way would rot away and leave a skeleton, which dwarves still refuse to butcher.

Cutting-edge dwarven medical science is equipping a soldier in a full coat of metal armor minus a boot, then knocking them out on top of some weapon traps loaded with large serrated discs to *hopefully* cut their foot off without causing them to bleed out too much, then once they recover, handing them a crutch made of solid platinum. Walking with a crutch train both the crutch-walking skill and the agility attribute... so, after a while, they may actually be able to move faster than they could before this procedure. Also, platinum crutches are heavy. While they do weigh the dwarves down somewhat, they also do quite a lot of damage when used to smack a goblin.
 

lenscas

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69 Well, in rimworld if we don't look at traits the process of killing->butchering->eating can quickly drive someone insane as the mood debufs are pretty big. I wouldn't be surprised that even if I only let it happen by my nudists (who get a mood buff of 20 from being naked which they in my colony are) they quickly break down and start to attack random people.

I have stopped harvesting peoples organs only because the mood buff from not being "rich" is gone and it is simply too much of a risk to do it.
I think that rimworld's system makes more sense in the setting of rimworld (crash landed on a planet, lets make a new ship ASAP) as real humans will react differently to eating people, especially if its that or die from starvation. That being said rimworlds system has flaws, mainly the fact that traits can't change over time.

In dwarven fortress the system they used may make more sense (not entirely sure as I don't play it so I don't know the exact setting) as the dwarves live on their home world and doing something that is discouraged from their culture will negatively effect how other dwarves think about them. I mean, I doubt the dwarves like to know that all their friends they left behind to make this fortress now hate him because he butchered a goblin.