Good vs. Evil

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Someone Else 37

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Feb 10, 2013
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54 Not really. It's the kind of thing you might pull out in a bar and use to chest your friends out of some drinks.
 

Someone Else 37

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56 With three different dice and one victim, you can always win (with greater than 50% probability) if you make the other person choose their die first. Once they figure out what you're doing and make you choose first, you can throw the second trio of dice (identical to the first) and reverse the winning strategy, which will probably confuse your victim into choosing the wrong pair of dice.

And then if somebody else starts looking curiously over your shoulder, you can whip out the last two pairs of dice and drag them in as well.

A video's here, with a link to a more detailed article in the description.
 
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lenscas

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58 @duckfan77 the colony welcomes you. Don't worry about your kidney that sadly enough had to get amputated thanks to an infection, the doctor is already on her way to give you a new one. She will also replace your eyes while she's at it :p
 

lenscas

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56 this raid was a success, minimal damage to the base even with sappers and no one of the colony got hurt. However, next time I would like it if the people that I can take as prisoner have limbs left :p
 

lenscas

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56 why would I go up? I had to get someone a "new" jaw because one of you decided to shatter his :p (and his arm, and a few shots in his stomach,lung and I don't even want to know where else)
 

lenscas

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55 it started with a certain chat group however that quickly ran out of names
then a certain skype group got used, however that also quickly ran out of names.
Now I just grab names from this thread :p
 

lenscas

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55 ;)
50 they are both colonists sims so...yea :p

in rimworld every colonist also has a backstory of 2 parts (one childhood the other adulthood). These backstory influence what a character can do/can do well or cannot do at all. A character also has traits and jobs he likes.
For your character the back story is
childhood->Scout-> (shooting+3 construction +1,crafting+2, researching disabled, art disabled)
adulthood->herbalist->(social-2,medicine +4, growing+4)
traits:
Careful shooter->(shooting+3,Aiming time +25%,shooting accuracy +50%)
Bloodlust->(not caring of seeing blood or dead people)
Nudist->(+20 mood bonus if naked (hat is allowed) -3 mood otherwise (basically the best trait ever in a biome that won't kill naked people :p ))

Does dwarf fortress have something like that ?