**NOTE** Work in Progress post as there is a lot to write.
Any mod pack is a great thing to behold, but I've always felt from 1.2.5 days that the mods within a pack need to be tweaked further to give a more consistent, uniform feel within that pack. Sometimes it might be a config tweak, other times a change in the recipe. Fortunately nowadays thanks to modders, both options are available.
I'd like to share the tweaks, configs and world gen settings that I use in my Omega Dawn pack, but also offer variations so you can choose what you may like to try in your own packs/servers, or use as a foundation for your own variation.
You need to be familiar with editing configs and working with object & item IDs. If you are not confident, don't attempt to make these changes.
ENERGY MANIPULATOR MOD:
RECIPE CHANGES:
CONFIG TWEAKS:
WORLD GEN:
Any mod pack is a great thing to behold, but I've always felt from 1.2.5 days that the mods within a pack need to be tweaked further to give a more consistent, uniform feel within that pack. Sometimes it might be a config tweak, other times a change in the recipe. Fortunately nowadays thanks to modders, both options are available.
I'd like to share the tweaks, configs and world gen settings that I use in my Omega Dawn pack, but also offer variations so you can choose what you may like to try in your own packs/servers, or use as a foundation for your own variation.
You need to be familiar with editing configs and working with object & item IDs. If you are not confident, don't attempt to make these changes.
ENERGY MANIPULATOR MOD:
The Energy Manipulator mod brings back the energy condenser from EE2. In a nutshell all items are given a value, and you can exchange any item for another item of equal value. This is a great way of recycling all that waste from your mines & farms into useful materials. A side effect is less chunkloaders to run automated mining systems as you can generate resources from within your chunkloaded base.
Mod can be obtained here: http://www.minecraftforum.net/topic/1866335-164162152147-energy-manipulation-1110-stable/
This mod needs to be configured for mod pack use. The default crafting recipe is quite easy and the default values of items can be abused quite easily (like in EE2), so I've worked out my own values based on resource rarity and usage. These values are also only assigned to raw materials and ingots, any crafted item does not have a value.
My values include support for BoP, Thermal Expansion, Mekanism, Railcraft, LanteaCraft, Buildcraft, Factorization, Forestry, Natura, Nether Ores, Project Red, Tinkers Construct and Twilight Forest.
The files are for 1.6.x and should also support 1.5.x
Download these files and place in the config folder:
https://dl.dropboxusercontent.com/u/46396473/OmegaDawn/EMEV.cfg
https://dl.dropboxusercontent.com/u/46396473/OmegaDawn/EMEV_GolrithsValues.cfg
The mod should be configured for a mod pack environment. This requires you know the IDs of the items you want to use for the recipe. I've provided mine, but they may not work for you.
In the config folder there is a file called EnergyManipulator.cfg. Edit that, below are the settings I use, and an explanation:
I:consumeprecission=80
This is the efficiency of the conversion. I've set it to 80%. That means that 20% of the items value is lost when converted. You can't just keep converting a stack of iron to diamonds, and back again. You get "taxed".
I:ecmaxstorage=40000
The mod has a block called a Energy Container. This is placed next to the Energy Manipulator and expands the internal capacity of the Energy Manipulator. The Energy Manipulator can only convert items up to the capacity limit. This allows you to turn the block into a multiblock structure and restrict the conversion of the more expensive and rarer items.
S:ecrecipe=20062:69,12267:10,20062:69,4362:0,9281:43,4362:0,31987:0,1804:4,31987:0
This is the recipe for the energy container, using ID and meta data numbers from top left. In english this is Shiny Ingot, Emerald Upgrade, Shiny Ingot, Naquadah Ingot, ...... (rest I've forgotten, will update...)
I:emmaxstorage=20000
Maximum storage of the main energy manipulator block. To give an idea of scale, a gold ingot is worth 20k, so the basic energy manipulator cannot convert to/from gold, it needs at least one Energy Container. This is how I balance a very powerful block.
S:emrecipe=20062:69,12267:10,20062:69,31987:0,900:7,31987:0,31987:0,1804:2,31987:0
Recipe for the Energy Manipulator. This is Shiny Ingot, Emerald Upgrade, Shiny Ingot, Naquadah Ingot, ME Chest, Naquadah Ingot, Naquadah Ingot, Hardened Energy Cell, Naquadah Ingot
D:evmultiplier=1.0
The mod works with integers, so a value of 1 at 80% would equal zero. This setting is a way of getting around that in the calculations, but is not required for my values. The minimum value of an item is 2 (cobblestone), and the maximum is 180000 (Naquadah Ingot).
The two above recipes require a heavy resource investment, including some of the rarest resources. This pushes the blocks into the midgame and gives a project for the player to work towards.
Here's the complete config file for those that are interested:
https://dl.dropboxusercontent.com/u/46396473/OmegaDawn/EnergyManipulator.cfg
It is still possible to abuse the energy manipulator just like in the old EE2 days, but my configs eliminate many of the common abuses. It's not perfect, but it's pretty good.
Mod can be obtained here: http://www.minecraftforum.net/topic/1866335-164162152147-energy-manipulation-1110-stable/
This mod needs to be configured for mod pack use. The default crafting recipe is quite easy and the default values of items can be abused quite easily (like in EE2), so I've worked out my own values based on resource rarity and usage. These values are also only assigned to raw materials and ingots, any crafted item does not have a value.
My values include support for BoP, Thermal Expansion, Mekanism, Railcraft, LanteaCraft, Buildcraft, Factorization, Forestry, Natura, Nether Ores, Project Red, Tinkers Construct and Twilight Forest.
The files are for 1.6.x and should also support 1.5.x
Download these files and place in the config folder:
https://dl.dropboxusercontent.com/u/46396473/OmegaDawn/EMEV.cfg
https://dl.dropboxusercontent.com/u/46396473/OmegaDawn/EMEV_GolrithsValues.cfg
The mod should be configured for a mod pack environment. This requires you know the IDs of the items you want to use for the recipe. I've provided mine, but they may not work for you.
In the config folder there is a file called EnergyManipulator.cfg. Edit that, below are the settings I use, and an explanation:
I:consumeprecission=80
This is the efficiency of the conversion. I've set it to 80%. That means that 20% of the items value is lost when converted. You can't just keep converting a stack of iron to diamonds, and back again. You get "taxed".
I:ecmaxstorage=40000
The mod has a block called a Energy Container. This is placed next to the Energy Manipulator and expands the internal capacity of the Energy Manipulator. The Energy Manipulator can only convert items up to the capacity limit. This allows you to turn the block into a multiblock structure and restrict the conversion of the more expensive and rarer items.
S:ecrecipe=20062:69,12267:10,20062:69,4362:0,9281:43,4362:0,31987:0,1804:4,31987:0
This is the recipe for the energy container, using ID and meta data numbers from top left. In english this is Shiny Ingot, Emerald Upgrade, Shiny Ingot, Naquadah Ingot, ...... (rest I've forgotten, will update...)
I:emmaxstorage=20000
Maximum storage of the main energy manipulator block. To give an idea of scale, a gold ingot is worth 20k, so the basic energy manipulator cannot convert to/from gold, it needs at least one Energy Container. This is how I balance a very powerful block.
S:emrecipe=20062:69,12267:10,20062:69,31987:0,900:7,31987:0,31987:0,1804:2,31987:0
Recipe for the Energy Manipulator. This is Shiny Ingot, Emerald Upgrade, Shiny Ingot, Naquadah Ingot, ME Chest, Naquadah Ingot, Naquadah Ingot, Hardened Energy Cell, Naquadah Ingot
D:evmultiplier=1.0
The mod works with integers, so a value of 1 at 80% would equal zero. This setting is a way of getting around that in the calculations, but is not required for my values. The minimum value of an item is 2 (cobblestone), and the maximum is 180000 (Naquadah Ingot).
The two above recipes require a heavy resource investment, including some of the rarest resources. This pushes the blocks into the midgame and gives a project for the player to work towards.
Here's the complete config file for those that are interested:
https://dl.dropboxusercontent.com/u/46396473/OmegaDawn/EnergyManipulator.cfg
It is still possible to abuse the energy manipulator just like in the old EE2 days, but my configs eliminate many of the common abuses. It's not perfect, but it's pretty good.
RECIPE CHANGES:
While playing, I sometimes think that a recipe could be better if it made use of another mods component, not because it's cheaper or easier, but because it makes more sense.
I'll be providing below a series of config files that will override a mods recipe with another recipe (these style of recipes may require cross mod interaction such as extra machines for producing the components, nothing any tech mod user should be afraid off!).
I'm not in no way trying to achieve any sense of mod balance, just a sense of consistency. A side effect will be that some recipes will be harder to craft, some easier, some may need infrastructure built first.
To use these files you need to install MineTweaker (which might already be part of some FTB packs) http://www.minecraftforum.net/topic/1886008-minetweaker-add-and-remove-recipes-make-tweaks/ on both client and server.
For clients, there is a minetweaker folder in the config folder, on the server there is a minetweaker folder in the save game folder.
Download the files you wish, edit the main.cfg found in the minetweaker folder, and add in lines similar to:
include "BCQuarry.cfg";
with the name of the file to load.
Computer Craft
https://dl.dropboxusercontent.com/u/46396473/MineTweaker/ComputerCraft.cfg
Always a bit odd that a hi tech computer can be built from stone, glass and redstone. This provides two crafting recipes. One replaces the stone with Iron, and the redstone with a Comparator. The other uses Iron, and a Buildcraft Redstone Chip.
The advanced computer uses either a Comparator or a Redstone Chip.
Turtle recipes unchanged.
Buildcraft Quarry
https://dl.dropboxusercontent.com/u/46396473/MineTweaker/BCQuarry.cfg
Since the early days the BC quarry has improved in functionality, but it's resource cost has not changed.
This tweak changes the recipe to 2 iron chipsets, a Laser, Filler, ChickenChunks Chunk Loader, 2 Iron Gears and 2 Diamond Gears.
Only use if you have ChickenChunks Chunk loader mod installed.
Mekanism Circuits
https://dl.dropboxusercontent.com/u/46396473/MineTweaker/MekCircuit.cfg
Changed as the recipe just doesn't feel "techy" enough. Two variations offered.
One Enhriched Alloy and One Comparator, or One Enhriched Alloy and 2 Buildcraft Redstone Chipsets.
Mekanism Universal Cable
https://dl.dropboxusercontent.com/u/46396473/MineTweaker/MekUECable.cfg
The UE cable is very powerful, but doesn't need much redstone when compared with TE conduits. This small tweak replaces the redstone with a redstone block.
Buildcraft Pulsating Chip
https://dl.dropboxusercontent.com/u/46396473/MineTweaker/BCPulseChip.cfg
I never liked that this could only be crafted with an Ender Pearl. Without access to the End, requires a lot of luck for the most commonly used type of chip.
If you have Redstone Arsenal, this tweak adds an extra recipe using Fluxed Electrum Blend.
I'll be providing below a series of config files that will override a mods recipe with another recipe (these style of recipes may require cross mod interaction such as extra machines for producing the components, nothing any tech mod user should be afraid off!).
I'm not in no way trying to achieve any sense of mod balance, just a sense of consistency. A side effect will be that some recipes will be harder to craft, some easier, some may need infrastructure built first.
To use these files you need to install MineTweaker (which might already be part of some FTB packs) http://www.minecraftforum.net/topic/1886008-minetweaker-add-and-remove-recipes-make-tweaks/ on both client and server.
For clients, there is a minetweaker folder in the config folder, on the server there is a minetweaker folder in the save game folder.
Download the files you wish, edit the main.cfg found in the minetweaker folder, and add in lines similar to:
include "BCQuarry.cfg";
with the name of the file to load.
Computer Craft
https://dl.dropboxusercontent.com/u/46396473/MineTweaker/ComputerCraft.cfg
Always a bit odd that a hi tech computer can be built from stone, glass and redstone. This provides two crafting recipes. One replaces the stone with Iron, and the redstone with a Comparator. The other uses Iron, and a Buildcraft Redstone Chip.
The advanced computer uses either a Comparator or a Redstone Chip.
Turtle recipes unchanged.
Buildcraft Quarry
https://dl.dropboxusercontent.com/u/46396473/MineTweaker/BCQuarry.cfg
Since the early days the BC quarry has improved in functionality, but it's resource cost has not changed.
This tweak changes the recipe to 2 iron chipsets, a Laser, Filler, ChickenChunks Chunk Loader, 2 Iron Gears and 2 Diamond Gears.
Only use if you have ChickenChunks Chunk loader mod installed.
Mekanism Circuits
https://dl.dropboxusercontent.com/u/46396473/MineTweaker/MekCircuit.cfg
Changed as the recipe just doesn't feel "techy" enough. Two variations offered.
One Enhriched Alloy and One Comparator, or One Enhriched Alloy and 2 Buildcraft Redstone Chipsets.
Mekanism Universal Cable
https://dl.dropboxusercontent.com/u/46396473/MineTweaker/MekUECable.cfg
The UE cable is very powerful, but doesn't need much redstone when compared with TE conduits. This small tweak replaces the redstone with a redstone block.
Buildcraft Pulsating Chip
https://dl.dropboxusercontent.com/u/46396473/MineTweaker/BCPulseChip.cfg
I never liked that this could only be crafted with an Ender Pearl. Without access to the End, requires a lot of luck for the most commonly used type of chip.
If you have Redstone Arsenal, this tweak adds an extra recipe using Fluxed Electrum Blend.
CONFIG TWEAKS:
To follow
WORLD GEN:
To follow
Last edited: