OS - Windows 7 / Windows Server 2008
Running on - Windows Dedicated Server (along with bukkit server)
FTBv - MindCrack version 7 for server and client.
Mods - Yes, Fighu's & DynMap (DynMap currently not installed), server running under MCMA2
Specs - Xeon 4 core, 8GB RAM, 60GB SSD (20gb free), totally dedicated
The map has been active for just over a month. Lots of players have logged plenty of hours in the chunks surrounding the problem area, however today several players reported staggeringly low framerates within or nearby these chunks. I logged on with my client to check it out, and there is obviously an issue.
Within the affected area, entity count rises to over 2200. I copied the server files to my desktop (8-core, 10GB RAM) and it still bogged down the system. I was running Minecraft as well, and it hit 0 fps for several minutes as I tried to identify the source of the problem.
Opening the world in MCEDIT and cutting the entities resulted in a world filled with lapis trees and netherbrick-fence-rubbertrees. So that's not gonna work out for me.
Using aPerf tools from these forums was not really successful either, as the tool wouldn't let me run it: 'You do not have permission to use the command' even when OP'd, PEX set to bypass OPs and all permission nodes included for administrators. I intsalled the PEX and aPerf system on a new JAR with no mods, obviously, as it isn't compatible with Fighu's stuff.
aPerf reported from the console that 73 dropped items, 85 monsters, 276 animals, and 2280 unknown entities are present in [Overworld].
EDIT: Gonna see if I can grab an in-action screenshot... Not that it will help much. Also, looking at the console, there's a lot of unsurprising '[Warning] Can't keep up' announcements. Of course.
EDIT2: Here's the album, if helpful. First image is pretty normal, kinda jittery, but then as I move a short ways the entity count jumps.
Running on - Windows Dedicated Server (along with bukkit server)
FTBv - MindCrack version 7 for server and client.
Mods - Yes, Fighu's & DynMap (DynMap currently not installed), server running under MCMA2
Specs - Xeon 4 core, 8GB RAM, 60GB SSD (20gb free), totally dedicated
The map has been active for just over a month. Lots of players have logged plenty of hours in the chunks surrounding the problem area, however today several players reported staggeringly low framerates within or nearby these chunks. I logged on with my client to check it out, and there is obviously an issue.
Within the affected area, entity count rises to over 2200. I copied the server files to my desktop (8-core, 10GB RAM) and it still bogged down the system. I was running Minecraft as well, and it hit 0 fps for several minutes as I tried to identify the source of the problem.
Opening the world in MCEDIT and cutting the entities resulted in a world filled with lapis trees and netherbrick-fence-rubbertrees. So that's not gonna work out for me.
Using aPerf tools from these forums was not really successful either, as the tool wouldn't let me run it: 'You do not have permission to use the command' even when OP'd, PEX set to bypass OPs and all permission nodes included for administrators. I intsalled the PEX and aPerf system on a new JAR with no mods, obviously, as it isn't compatible with Fighu's stuff.
aPerf reported from the console that 73 dropped items, 85 monsters, 276 animals, and 2280 unknown entities are present in [Overworld].
EDIT: Gonna see if I can grab an in-action screenshot... Not that it will help much. Also, looking at the console, there's a lot of unsurprising '[Warning] Can't keep up' announcements. Of course.
EDIT2: Here's the album, if helpful. First image is pretty normal, kinda jittery, but then as I move a short ways the entity count jumps.