Which mod would you like me to cover next?You need to write more blog posts, Shneekey, I've been copying them into books for my in-game library
Which mod would you like me to cover next?You need to write more blog posts, Shneekey, I've been copying them into books for my in-game library
TiCo, please!Which mod would you like me to cover next?
Is it really necessary? It has all of the documentation in-game.TiCo, please!
True, but the interplay between the different materials parts and materials is pretty much guesswork. However, there are a couple of decent threads that cover this info so I don't suppose TiCo is in that much need of more coverage.Is it really necessary? It has all of the documentation in-game.
Which mod would you like me to cover next?
Yes I did. I'm getting the same problem. Site must be down.Have you written on Mekanism? I think I recall you saying you were planning something like that. I am getting gateway timeouts on your website at the moment so I haven't checked.
Umm... they're called pipes. They move things around. Use a wooden one with a redstone engine or autarchic gate to pull stuff out of an inventory. They don't like intersections, and will go randomly. Cobble and Stone pipes won't connect, for more compact builds. Gold accelerates things. Iron will accept any side input but only has one output side. Diamond sorts things. Oh, and Emerald is basically a more intelligent wooden pipe.I would prefer an in depth guide on Buildcraft's item transport system.
* Before you use a Bus, ask yourself this: Can an ME Interface do this just as well or better?
* You don't always need an ME Interface on every machine in a multi-task process
I think I need more RedNet lessons =PWhich mod would you like me to cover next?
It is like saying Redstone doesn't have a lot of depth to it. There are actually many tips and tricks you can do with buildcraft pipes, and many wiring pratice due to the limitations of Buildcraft pipes.Yes I did. I'm getting the same problem. Site must be down.
Yes yue mechanics
Umm... they're called pipes. They move things around. Use a wooden one with a redstone engine or autarchic gate to pull stuff out of an inventory. They don't like intersections, and will go randomly. Cobble and Stone pipes won't connect, for more compact builds. Gold accelerates things. Iron will accept any side input but only has one output side. Diamond sorts things. Oh, and Emerald is basically a more intelligent wooden pipe.
There's... not really much depth to it.
I would rather strongly disagree. The goal of pipes is to get items from Point A to Point B, generally in as efficient a manner as possible. Crude sorting can be done with diamond pipes, channeling can be done with iron, and you want gold every so often to maintain velocity. From there, it's just basic trajectory geometry crossed with aesthetic requirements to determine pathfinding algorithm.It is like saying Redstone doesn't have a lot of depth to it. There are actually many tips and tricks you can do with buildcraft pipes, and many wiring pratice due to the limitations of Buildcraft pipes.
Mmm... this gets a bit tricky, but long story short: Nope, not in the way you think it can.Here's a question I've recently come across...
So I know that ME networks exclude processing of liquids by design. But if I wanted to hook my fermenters up to my network with an interface, 1) since the process requires both fertilizer AND saplings, is the interface going to know where both of these go, or do I need two interfaces or a combination of interfaces and busses? And 2) how do I "tell" the network to make biomass? Is it something that can only be done manually by going and switching on the machine, so that the network doesn't expect some output that's never coming?
Depends on the machine. Some of them are pretty intelligent about the routing. Others are less so.This depends more on how the machine handles it than anything elseA second, related question - in the case of machines and processes that have multiple components going into multiple slots, what's the protocol for not mucking that all up? Multiple interfaces? Interfaces and busses? Luck?
So here's a fun question.Mmm... this gets a bit tricky, but long story short: Nope, not in the way you think it can.
You can have a bus to cram in both saplings and fertilizer. It's smart enough to put them both in the proper slots. However, you won't be able to program the ME Network to craft it on demand, unless you want to do something like have it send wax capsules to a Liquid Transposer connected to the fermentor and request the biomass capsules.
Having said that, if you just want it to produce biomass until it gets full, then a fuzzy export bus is more than sufficient to keep both slots full.
Depends on the machine. Some of them are pretty intelligent about the routing. Others are less so.This depends more on how the machine handles it than anything else
So here's a fun question.
Say I programmed a pattern to indicate that it could send one fertilizer and 8 oak saplings to a fermenter, it would create.... oh, I dunno, a zombie head.
If I then requested a zombie head from the MAC, would it create biomass?
I know that changing part of an ME network resets all crafting jobs. What if the same thing happened with dark cable switching states. You could have x saplings equals a zombie head and then the fermenter fills up a buildcraft tank. When the tank is full a gate trigger flips the dark cable, resetting all crafts. If that doesn't work, the same gate trigger could trigger a block breaker, deployer combo (turtle) to break and replace an me cable. You can do whatever you want with the liquid x after that. Why are we crafting it on demand though? Isn't it better to have that sort of thing just run continuously until you run out of tank space?
I'd like some sort of system wherein you can set up "commands" in addition to crafting requests. Like setting one of those redstone emitters to turn on/off when you select the assigned command or turning off/on sub-networks or dark cable. That way, you can just set up (for example) a bio-mass factory, and then tell the system "biomass" or "biomass on" or "biomass=1" or "hammertime" and the ME network knows to power up that part of the network or to flip the redstone signal or whatnot. And I imagine folks could find other uses for it as well.
Can do. In fact, I'm going to be doing a Mod Spotlight for ET as soon as I can get my recording software to stop fighting with me.Shneekey, excuse me, could you cover Engineer's Toolbox next? It seems interesting, but I think most people need something to get into it.