[Game Thread] Trouble in terrorist town

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Robijnvogel

Well-Known Member
May 8, 2013
533
421
89
For as far as I'm concerned, the only reason we even got a chance of winning, was because we lynched RJS before he could become the second proven town and a detective and a medic (I am not going to call names) got themselves smitten.
Vike being lynched at the start and our nightkill randomly being blocked N1 may just have been an unlucky start.
Either way, I feel that as Traitors we were at a disadvantage from the start, which may have been even more severe for the Counter Terrorists. Making the GIGN a little bit more powerful, by enabling him to fool a detective would be cool, I guess.

By the way, I really liked that the lack of Detectives at some point, took away our (traitors') clear view of the game as well. That's why I was quite relieved when Letho got smitten.
 

the_j485

King of the Wicked
Dec 19, 2012
2,964
3,099
298
Look behind you
Props to J for his note. Where in the Pope's underpants did you find that gem?

Sent from my Puzzle Box of Yogg-Saron using Tapatalk
Friend gave it to me. Funny coincidence, but I originally tried to play the pope song instead, but Erin wasn't having it.
 
Last edited by a moderator:
  • Like
Reactions: Lethosos