Future packs config suggestion

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Juanitierno

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Jul 29, 2019
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Hello!

I would like to suggest that in future packs the sounds of railcraft steam engines and MFR harvester come disabled by default.

Theyr cool, but they become annoying soon, and both are meant to be used very densely (a lot of engines close together or a well powered harvester breaking many leaves at once) and at least on my computer they affect perfomance quite a bit.

The sound muffler will only lower the volume, making them less annoying but impacting the same (or maybe even slightly more) on performance.

Also, they cant be turned off just client-side (at least not the MFR one), so if its enabled by default we have to convince the server owners of tweaking the config.

Thanks!
 

Seraph089

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Jul 29, 2019
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Isn't the harvester only making the default sounds of farming plants, breaking logs and punching leaf blocks?
Yeah but it can definitely get annoying. A fertilized farm can make a ton of noise since it's harvesting almost constantly until fertilizer runs out
 
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RedBoss

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Jul 29, 2019
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Yeah but it can definitely get annoying. A fertilized farm can make a ton of noise since it's harvesting almost constantly until fertilizer runs out
I suggest a few muffler blocks or move the farm away from the areas you spend the most time.
 

Skyqula

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Jul 29, 2019
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I would like to suggest that in future packs the sounds of railcraft steam engines and MFR harvester come disabled by default.
Thanks!


This realy needs to be disabled by default. Because it doesnt just disable sounds (incase of the MFR harvester), it disables the particles it creates when breaking blocks aswell. This is a problem because multiple harvesters in a crowded town quickly turn 100 FPS into 10. Its simply murdering FPS... No, i am not kidding :S
 

Siro

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Jul 29, 2019
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This should be disabled by default simply because the sound implementation isn't robust enough to handle what's being thrown at it by MFR (even vanilla has problems with too many simultaneous sound events). Muffler blocks don't do the job because they don't stop the sound from processing and don't really do a good job of quieting it either because of the way sound is additive.
 

KirinDave

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Jul 29, 2019
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This realy needs to be disabled by default. Because it doesnt just disable sounds, it disables the particles it creates when breaking blocks aswell. This is a problem because multiple harvesters in a crowded town quickly turn 100 FPS into 10. Its simply murdering FPS... No, i am not kidding :S


The idea that someone having a slow computer is motivation to basically render Railcraft useless for its primary use case and remove one of the most important and used blocks in MFR?

Not a good suggestion. Move your farms.

Or switch to forestry farms, which deliberately avoid this on purpose.
 

Bibble

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Jul 29, 2019
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Yeah, as far as I can tell, this is an entirely client-side thing (if there is a mismatch, it shouldn't cause your client/server to explode or anything), so there's no reason for FTB to make config modifications for special-use cases. If you'd prefer to have it turned off, then the config's there, and won't be causing anyone any trouble.
 

Seraph089

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Jul 29, 2019
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remove one of the most important and used blocks in MFR?
I'm pretty sure he meant disabling harvester sounds/particles by default, not removing the harvester itself

Yeah, as far as I can tell, this is an entirely client-side thing (if there is a mismatch, it shouldn't cause your client/server to explode or anything), so there's no reason for FTB to make config modifications for special-use cases. If you'd prefer to have it turned off, then the config's there, and won't be causing anyone any trouble.
Unless newer versions changed it, MFR harvester sounds can't be done client-side only, the server overrides it and still makes sounds (and particle effects).
 

Jakeb

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Jul 29, 2019
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The idea that someone having a slow computer is motivation to basically render Railcraft useless for its primary use case and remove one of the most important and used blocks in MFR?

Not a good suggestion. Move your farms.

Or switch to forestry farms, which deliberately avoid this on purpose.

He was referring to the sounds, not the blocks.
 

Skyqula

New Member
Jul 29, 2019
568
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The idea that someone having a slow computer is motivation to basically render Railcraft useless for its primary use case and remove one of the most important and used blocks in MFR?

Not a good suggestion. Move your farms.

Or switch to forestry farms, which deliberately avoid this on purpose.

I made my post more clear by quoting the OP. And yes, I am 100% talking about the sounds. Also FYI, this is not my PC being slow. In a fresh flat world i get 180 FPS (everything fancy, nothing turned off, etc), add 4 harvesters running and it spikes down to 45. Its an obvious issue and entirely avoidable.

As for moving the farms: I am talking about a Multiplayer setting. People live close to eachother and build everywhere. Things can and will eventually go wrong, I can accept that. But this is such a simple config toggle that saves so incredibly much on FPS that there simply is no reason to have it turned on.

As for your suggestion of forestry farms: thats pretty much a big no. They dont give back vanilla sapplings and they dont accept BOP sapplings.
 

KirinDave

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Jul 29, 2019
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I made my post more clear by quoting the OP. And yes, I am 100% talking about the sounds. Also FYI, this is not my PC being slow. In a fresh flat world i get 180 FPS (everything fancy, nothing turned off, etc), add 4 harvesters running and it spikes down to 45. Its an obvious issue and entirely avoidable.

Wait. So.. you're still at an acceptable FPS... You just don't like seeing the number drop?

As for moving the farms: I am talking about a Multiplayer setting. People live close to eachother and build everywhere. Things can and will eventually go wrong, I can accept that. But this is such a simple config toggle that saves so incredibly much on FPS that there simply is no reason to have it turned on.



As for your suggestion of forestry farms: thats pretty much a big no. They dont give back vanilla sapplings and they dont accept BOP sapplings.


For vanilla saplings: the only reason you care is making biofuel? The Forestry power path is harder to set up bug has MUCH higher power profit than MFR. This is by design. A well-bred tree (and with ExtraTrees, you can do this from scratch very, very quickly without even having seed oil) is easy to fix and start delivering tons of yield.

For BoP wood, you want it for high plank output. But I thought you wanted to disable steam engines because of the sound? :D

In any event, removing the harvester is not the right solution for a modpack. And similarly, if someone asks a player to move farms because of framerate issues and they don't move, then that's pretty plainly griefing. All you need to do is break line of sight. Dig a cavern near bedrock if you're concerned.
 

Skyqula

New Member
Jul 29, 2019
568
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Wait. So.. you're still at an acceptable FPS... You just don't like seeing the number drop?

Like i said, thats a fresh flat world. On multiplayer worlds thats 60-80 dropping down to 20-10 when harvesters are around.

For vanilla saplings: the only reason you care is making biofuel? The Forestry power path is harder to set up bug has MUCH higher power profit than MFR. This is by design. A well-bred tree (and with ExtraTrees, you can do this from scratch very, very quickly without even having seed oil) is easy to fix and start delivering tons of yield.

For BoP wood, you want it for high plank output. But I thought you wanted to disable steam engines because of the sound? :D

In any event, removing the harvester is not the right solution for a modpack. And similarly, if someone asks a player to move farms because of framerate issues and they don't move, then that's pretty plainly griefing. All you need to do is break line of sight. Dig a cavern near bedrock if you're concerned.

Wow, the OP talks about sounds, I talk about sounds, everyone talks about sounds, people correct you that we are talking about sounds, yet you still think we are talking about disabling machines/engines.... Just wow.....

But ill rephrase myself then: I (and the OP) am talking about disabling the SOUNDS in the config option. Not the harvester/engines themselves. Most importantly about the MFR harvester because it doesnt just disable sounds it also disables particles on block destruction.
 

RedBoss

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Jul 29, 2019
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You want a config to disable vanilla sounds because you can't be bothered to take advice on how to more effectively achieve your goals?

And why do you live so close to people? From my server experience you either live close to someone to hang out and/or share. Or you keep a set distance so that builds between people don't cause the issues you're describing.

There is no config to disable making a poor neighborhood choice.
 

Skyqula

New Member
Jul 29, 2019
568
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You want a config to disable vanilla sounds because you can't be bothered to take advice on how to more effectively achieve your goals?
Its not disabling vanilla sounds, infact its not even the actual sounds. Let me quote myself:
it doesnt just disable sounds it also disables particles on block destruction.

Why am I even trying? :(
 

Siro

New Member
Jul 29, 2019
638
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You want a config to disable vanilla sounds because you can't be bothered to take advice on how to more effectively achieve your goals?
MFR has a config option to disable sounds associated with the use of its harvester block.
Code:
 # Set to false to disable the harvester's sound when a block is harvested.
    B:PlaySounds=true

It is a very good suggestion to have the default config set to false because a fully powered tree farm can cause a significant amount of sound events (and particles) when true which can turn an otherwise fine setup into a lag machine.
 

KirinDave

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Jul 29, 2019
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But ill rephrase myself then: I (and the OP) am talking about disabling the SOUNDS in the config option. Not the harvester/engines themselves. Most importantly about the MFR harvester because it doesnt just disable sounds it also disables particles on block destruction.


Either the OP has edited or I have misread. Sorry. Still, I wouldn't do this for my pack. It's a very small actual impact on performance in the grand scheme of things.
 

Bibble

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Jul 29, 2019
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Ok, there seem to be conflicting views here. Are multiple harvesters required to produce this lag effect, or is it 1?

To be honest, the majority of the arguments here are personal preference, so fairly moot. The question really is:
Is the special case of multiple, fully powered harvesters in close proximity, causing a user's client to be overloaded, worth the loss of game experience for all players by changing this option?

Personally, it sounds like a special case, and thus something to be addressed by server owners, rather than blanketing a setting across everyone.
 
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Seraph089

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Jul 29, 2019
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Is the special case of multiple, fully powered harvesters in close proximity, causing a user's client to be overloaded, worth the loss of game experience for all players by changing this option?
It definitely takes multiple harvesters to cause lag on any decent computer, several range-upgraded with fertilizers running full time. Seemingly more likely on a server if more people are using harvesters.

I don't know that I would call harvesters set to silent a loss of game experience though. I will agree that it's personal preference, but I think silent mode would be a better default if only for the sake of servers (where lag is more likely to be an issue)
 

Siro

New Member
Jul 29, 2019
638
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Ok, there seem to be conflicting views here. Are multiple harvesters required to produce this lag effect, or is it 1?

To be honest, the majority of the arguments here are personal preference, so fairly moot. The question really is:
Is the special case of multiple, fully powered harvesters in close proximity, causing a user's client to be overloaded, worth the loss of game experience for all players by changing this option?

Personally, it sounds like a special case, and thus something to be addressed by server owners, rather than blanketing a setting across everyone.

Just one running constantly as a tree farm. It's not a special case if you have players zooming around in power suits (or force armor or thaumic stuff or advanced nano or gravi suits) and they hit a lag wall whenever they get anywhere near a harvester. I'm not sure what "game experience" anyone is really going to lose other than the constant sound of wood and leaves being harvested (and the associated constant shower of particle effects).
 
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