Fun With Archimedes Ships

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jokermatt999

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Jul 29, 2019
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I recomend Dimensional Doors. The doors will still function properly so you can use them to go into pocket dimensions via doors on your ship that can be used to store most of your ore processing and ME systems. Chests will still hold their inventories and logistic pipes should still work so you can still use those on a ship. I currently plan on making a massive aircraft carrier/base so I'll be continuously testing what works and what doesn't.

I forgot about Dimensional Doors! I'd briefly tested that when I first tried the mod, but I still don't know enough about them to make it work. Logistics Pipes is another good solution too, but I haven't tested them. Please post what you find by the way.
 

Dee_Twenty

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Jul 29, 2019
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I recomend Dimensional Doors. The doors will still function properly so you can use them to go into pocket dimensions via doors on your ship that can be used to store most of your ore processing and ME systems. Chests will still hold their inventories and logistic pipes should still work so you can still use those on a ship. I currently plan on making a massive aircraft carrier/base so I'll be continuously testing what works and what doesn't.

Good to know, I was planning on trying that out myself to see how Dimensional Doors played with ships since I like my smeltery nice and call and fitting it on board a ship I plan to actually use rather than a creative test world ship in a way that looks good isn't easy.
 

Democretes

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One thing though, Is it better to build an airship or a boat? I know boats are much faster but are obviously limited to water, so an ocean would be optimal, but is the 40% balloon cost of an airship worth the maneuverability? If you build max size, that's roughly 800 balloons for a total of 4000 string all together. I know you can reduce the cost in the config but even so, is it worth building?
 

jokermatt999

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Jul 29, 2019
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One thing though, Is it better to build an airship or a boat? I know boats are much faster but are obviously limited to water, so an ocean would be optimal, but is the 40% balloon cost of an airship worth the maneuverability? If you build max size, that's roughly 800 balloons for a total of 4000 string all together. I know you can reduce the cost in the config but even so, is it worth building?
It's an airship. It's all about the style points anyway. I don't know if engines add maneuverability or just speed, but you could always spawn some in. Unfortunately there's no legit recipe.

But yeah, that string cost is quite nasty even with a good farm. I hope in future versions we'll have nice ways to generate lift. I believe he mentioned using coal power, but that's a ways off it sounds like. I don't see any issue with modding the config for now, since it'll allow nicer aesthetics as well. String isn't exactly a tough resource to get in modded Minecraft anyway, so it's more about skipping the tedium of gather 4000.

Be aware that large size ships can be pretty memory intensive though. Best to check it with some creative tests before building a nice ship that winds up not working (as my friend and I did in survival, unfortunately...). You seem to have a good handle on things though.
 

Dee_Twenty

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Jul 29, 2019
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One thing though, Is it better to build an airship or a boat? I know boats are much faster but are obviously limited to water, so an ocean would be optimal, but is the 40% balloon cost of an airship worth the maneuverability? If you build max size, that's roughly 800 balloons for a total of 4000 string all together. I know you can reduce the cost in the config but even so, is it worth building?

I would say it probably depends on what you want to use it for, a regular ship would be great for deep sea quarrying operations, while I would say an airship, while slower, is better for finding specific biomes since you can fly overland instead of having to sail around and going in on foot to explore the inner portions of the continent. An airship also has useful building applications since you can use it to build floating structures with relative ease, just make sure to use shore buffers or other blocks that won't attach to the ship.
 

Democretes

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Jul 29, 2019
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It's an airship. It's all about the style points anyway. I don't know if engines add maneuverability or just speed, but you could always spawn some in. Unfortunately there's no legit recipe.

But yeah, that string cost is quite nasty even with a good farm. I hope in future versions we'll have nice ways to generate lift. I believe he mentioned using coal power, but that's a ways off it sounds like. I don't see any issue with modding the config for now, since it'll allow nicer aesthetics as well. String isn't exactly a tough resource to get in modded Minecraft anyway, so it's more about skipping the tedium of gather 4000.

Be aware that large size ships can be pretty memory intensive though. Best to check it with some creative tests before building a nice ship that winds up not working (as my friend and I did in survival, unfortunately...). You seem to have a good handle on things though.
How large did you start having problems?
 

jokermatt999

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How large did you start having problems?
Fairly small, but I'm on 32bit Java.

Also, I'm going to test logistics pipes and dimensional doors in 1.6. I just briefly checked them in 1.5.2 and they both didn't work, but there's been some compiling updates since then. I'll let you know how that testing goes.

Edit: Annnd both don't work. Arg. Logistics pipes seems to not be working with each other. Dimensional Doors (if I'm using them right...) leave a rift behind when I put down an iron door. When I go through them again, it creates another pocket dimension. Blah.
 
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Succubism

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I never particularly liked Archimede's Ships, mainly because it doesn't require any power to function, which is unrealistic, a boat (or airship) can be made within literally five minutes of spawning, and if your ship gets stuck in the air and you can't dock it, then there is no proper way to get out of it (at least in the version I played).
Flying ships are realistic, just not the ability to power them.

Yep.

Powered Balloons.
 

jokermatt999

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Jul 29, 2019
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So this is interesting. Balkon (AS author) is talking with the Bibliocraft author about properly adding rotation support, and working with Carpenter's Blocks methods for it. Hopefully this means 1) standards for block rotation 2) at the very least AS being compatible with Bibliocraft and Carpenter's Blocks, meaning some damn fine looking ships 3) more mods using that method, thus making them compatible with AS without requiring mod authors to provide a mrot file (which doesn't seem to happen).

Edit: also, Succubism, you know hot air balloons are basically powered balloons, right? It's not that ridiculous...
 

Dorque

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Once we get a server going, I'm planning on having my new base be an airship as well, but rather than playing with the max size I've been working on ways to decrease the number of blocks required when the ship is mobile.

The plan is, basically, to build a frame with only the vital structure blocks in place, to connect the ship together, hold machines, etc. The rest of the structure will be formed with MFFS (obviously not in Horizons), TiCo Drawbridges or some other equivalent when the base is stationary; in theory, it should only require throwing one switch although it's going to take forever and a day to wire it up, assuming I can get a form of wire working.

Also, jokermatt999, from the tone I believe Succubism was being sarcastic.

p.s. congrats on your marriage Succubism, just saw the change in your sig ;)
 

KingTriaxx

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Jul 27, 2013
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I've actually been running with a dual ship setup. I've got one big water ship that I drive around the ocean until I find something interesting, and if it's inland, I break out four balloons, two planks and a ship marker and build myself a small airship to go check out whatever interesting thing I've found.
 
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MacAisling

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Apr 25, 2013
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Some notes on working with AS:
-Tile entities will maintain orientation when you rotate the ship. An engine pointing north will still point north after you turn your ship around. Either be prepared to rotate all the things or always park facing the same way.
-Things using IC2 power (like solar panels & electric engines) may need to be picked up & put back down to get the power flowing.
-TE's ducts & conduits HATE being moved. Trying will either break them or crash the game. I haven't tried tesseracts or buildcraft pipes.
-Enderchests work just fine for sending things home to be processed. If you want a big, mobile base, you are on your own.
-Chunk loaders & open portal gun portals CAN be moved. Surprised the heck out of me...
-The balloon blocks burn just as easily as the wool they are made from. keep your distance from lava & fire.
-The ship will try to attach any connected block, so park it in the air, in the water, or on shore buffers. If it is touching anything else, you will have to dig it out or tear it down & rebuild it.
-You may not be able to automate it (moving the ship), but I still like it better than RP2 frames.
-How many blocks in a slime island? I might have to try bringing 1 down to earth with 1 (cheap & easy) helm block...

Thaumcraft note: it takes 3 jars of essentia to repair each pickaxe, so I moved that part back to base & automated it, interfacing through an enderchest.

Cross-posted by request from http://forum.feed-the-beast.com/threads/interesting-auto-mining-solutions.39078/

My initial post on the subject can be found at http://forum.feed-the-beast.com/threads/archimedes-arcane-tunnel-bore.38626/

Updates on this & other builds in my DW20 for MC 1.6.4 world can be found at http://forum.feed-the-beast.com/threads/strangethistlestudiospresents.38724/

About the ROPE LADDERS. When you place 1 it will reach all the way to the ground. This will connect all the blocks just like setting it on the ground, but you only have to break the ladder to get free. You can break the latter in the middle & the lower sections will fall away. I haven't found any way to pick the ladder up again (I haven't really looked, either), so you may need a new ladder each time, but they are cheap.
 
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KingTriaxx

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I know that Covert Jaguar has moved buildcraft pipes with no problem on his Archimedes airship in his Dark Tower series. He was also able to move a Stirling engine, pump and BC tanks.
 

jokermatt999

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Jul 29, 2019
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I know that Covert Jaguar has moved buildcraft pipes with no problem on his Archimedes airship in his Dark Tower series. He was also able to move a Stirling engine, pump and BC tanks.
I've heard he has a .mrot file (how AS handles mod block rotations) for Railcraft. As far as I know, that's the only one that's actually been made so far though. I should message him about that. I don't know him, but it's worth a shot.

Edit: I sent him a message on YouTube, because that was the most active account I found to contact him on. I'm not sure what the usual protocol for something like that is...hopefully he checks his YouTube channel comments though.
 
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