Fuel ideas

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whythisname

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Jul 29, 2019
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Actually those "lazy ways" of making power Does take power. Making the plates, ingots, and refined irons all take energy to make them. So every generation of power take some form of power, be it burning, eu, mj, or bt.

Maybe I should've said a "continuous investment of power to make more power". I mean Magmatic, Combustion or Biogas engines also take energy to make, not as much as Solar Panels, but still. However after you've made them they need power to make their own fuel (pumping lava, smelting rack, refining oil, etc.), unlike Solar Panels who don't need anything after being created.

That aside, the point I was trying to make is that any sort of power production requires an investment (most a continuous investment, others a 1 time investment) which means Water Bottles can be more effective than Water Buckets even though they need some power to keep the loop going.
 

hotblack desiato

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Jul 29, 2019
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currently, I have an excess on dirt (first quarry) and I just centrifuge dirt, compress the plantball, put it together with the other compressed plantball into the fermenter + still... and I get a nice amount of power :)

and then, I power a magma crucible and melt netherrack into lava, and run a thermal generator.

besides that I have a gas turbine to burn the methane I get from centrifuging rubberwood (RP2 and MFR) and even electrolyzing water and turning it into methane gives a bit of excess energy (the carbon-cells are a side product of the rubberwood).

and the dirt-process gives clay, which can be further processed to aluminium, sodium and lithium (okay, and silicon)
 

Poppycocks

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Jul 29, 2019
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I've got one for you.

Thaumic bees with a wide pollination covering the landscape with shimmerleaves. Turtle or a frame machine to pick 'em all up, Burn the quicksilver in a magic energy converter.
 
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Poppycocks

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Jul 29, 2019
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good idea

or just use the quicksilver in the canning machine to get mercury cells for the ind. grinder :)
Yeah, well, on the widest range, the bees produce so many shimmerleaves that a third of the field is grown again before you can harvest it, and just think about it, how much mercury for processing ores will you ever need?
 

lazaruz76

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Jul 29, 2019
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I saw Docm77 and Monkeyfarm make a mob generator on their SMP series. Basically they had a Tier 5 Skeleton shard feeding a lava blade. The drops were put into a barrel as a buffer, then into a recycler. The scrap was pumped into generators that used it as fuel to make EU. Might make something like this in my nest ssp world.
 

Moezso

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Jul 29, 2019
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http://forum.feed-the-beast.com/threads/automated-alkahestry.15822/

EDIT@ABOVE: Tried it, it doesn't produce energy, only consumes it.
Yea, after letting it run (I jump started it with a coal genny) while at work, it just eventually stopped. Fishers draw too much juice for the amount of fish they put out, to be useful as methane fodder anyway.

P.S. I haven't messed with XR at all. That alkahest thing seems like it's a boon and challenge at the same time. I like that, might have to look into XR a little more.
 

abculatter_2

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Jul 29, 2019
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P.S. I haven't messed with XR at all. That alkahest thing seems like it's a boon and challenge at the same time. I like that, might have to look into XR a little more.
It has a lot of really cool little tricks, probably the biggest one being the Alkahestry system. Plus the gun lets you turn off the rain at will (and I think there's one that will turn it on as well) and there's quite a bit of other tools that I haven't gotten into yet.
 

SmokeLuvr1971

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Jul 29, 2019
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...sugar cane farm using xycraft soil blocks, and harvesting with the old forestry sugar cane farm. ...(it takes 441 soil blocks for a max size sugar cane farm).

Using the old forestry sugarcane harvester [the one made by combining a logger with sugarcane and glass], not to be confused with the newer multi-farms, it is possible to tile this vertically. Place the harvester in the exact middle of the upper level, then build the lower level 3 blocks below. You need space for the harvester and you also need to power the harvester and extract the sugarcane, so you're losing 3 blocks minimum on the upper level. Thus "max" size sugar cane farm using xycraft soil blocks would require 879 [441 below, 438 on top].

You can also vertically tile the various other old-school Forestry farms, except the tree farms, depending on your piping system.

I use RP wherever I can, so
4 Farms per Combine
Sugarcane Harvester = Pumpkin Harvester [at least 2 levels, perhaps more?] = Cacti Harvester [I suspect, haven't tried yet]
Netherwart Farm + Harvester may be equal to Farm + Combine [I also haven't tried this yet].

I remember Peat Bogs stack too, but I don't recall the ratio.


Just putting this out there for any future readers.

I myself use a double max sugarcane farm for biomass -> biofuel. Biomass powers Biogas engines for all my farming needs + stills to convert the biofuel. About to start experimenting with Pumpkins and Gas Turbines.
 

SmokeLuvr1971

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Jul 29, 2019
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Works as long as it's still in the game, which it is. And you're not forced to update when the mod pack does. And just how old does a thread need to be to have any new posts considered necro'd?

Anywho, I was messing around with MJ to EU conversion via Combustion Eng -> Magma Crucible -> Thermal Gen and this does not scale well, footprint-wise, does it? Unless I'm missing something? Each Thermal Gen [for a whopping 24 EU/t] requires a Magma Crucible, which in turn requires 7 Combustion Eng + 2 Aqueous Accumulators for continuous operation. Trying to find something to do with the Biofuel and really trying not to setup another mystcraft lava sieve for easy EU.

Is there something/anything between super-easy and ridiculously-complex for EU gen that scales well?

I like liquids/gases as these are easily portable [tesseracts] and I don't have to worry about item routing so much. And I discovered all the EU gens that run off liquids/gases [Bio Gen / Semifluid Gen / Gas Turbine] will accept input via liquiducts, which is a boon.
 

sks0315

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Jul 29, 2019
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How about mushroom power? Using MFR, you can use sewer tower and composter to make ind.fertilizer(and they can be crafted to forestry fertilizer, yeah!) And use harvester, planter, fertilizer to harvest red/brown mushrooms. And make them into biofuel(bio reactor)
 

Runo

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Jul 29, 2019
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Node overcharge. Crystal clusters and pure bees providing vis for magic energy absorbers or purified fragments for essentia in magic energy converters. Also, mow the lawn for bonus quicksilver power. 500,000 brownie points if you ever get a perfectly balanced system not producing mass wisps and publish the numbers, 100,000 brownie points if you work the wisps into your power generation without your server sending fire and pitchforks to your house.