I understand why Slow and the rest of the FTB mod pack crew chose to include GregTech in the pack and to an extent I agree. There are a lot of great mods out there and it is so easy just to go with what you are familiar with instead of trying out new things.
I had an idea after watching one of Soryan's recent streaming sessions where he talked a little about some of the problems he has been having with the author of GregTech. I though about running and FTB instance without IndustrialCraft and related mods, effectively requiring use of either Thermal Expansion or Factorization (or both).
So my question is what IndustrialCraft related mods would I need to disable from the mod pack to remove IndustrialCraft. So far I have disabled AdvancedMachines, AdvancedSolarPanels, GregTech, NuclearControl, IndustrailCraft and the IC2 NEI Pluggin. Have I missed anything?
I had an idea after watching one of Soryan's recent streaming sessions where he talked a little about some of the problems he has been having with the author of GregTech. I though about running and FTB instance without IndustrialCraft and related mods, effectively requiring use of either Thermal Expansion or Factorization (or both).
So my question is what IndustrialCraft related mods would I need to disable from the mod pack to remove IndustrialCraft. So far I have disabled AdvancedMachines, AdvancedSolarPanels, GregTech, NuclearControl, IndustrailCraft and the IC2 NEI Pluggin. Have I missed anything?