FTB without IC2

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Widgettius

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Jul 29, 2019
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I understand why Slow and the rest of the FTB mod pack crew chose to include GregTech in the pack and to an extent I agree. There are a lot of great mods out there and it is so easy just to go with what you are familiar with instead of trying out new things.

I had an idea after watching one of Soryan's recent streaming sessions where he talked a little about some of the problems he has been having with the author of GregTech. I though about running and FTB instance without IndustrialCraft and related mods, effectively requiring use of either Thermal Expansion or Factorization (or both).

So my question is what IndustrialCraft related mods would I need to disable from the mod pack to remove IndustrialCraft. So far I have disabled AdvancedMachines, AdvancedSolarPanels, GregTech, NuclearControl, IndustrailCraft and the IC2 NEI Pluggin. Have I missed anything?
 

SilvasRuin

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Jul 29, 2019
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MFFS has a lot of integration with IC2, though its incarnation in FTB and onwards appears to have made it capable of functioning standalone, without piggybacking on IC2, unless I have seriously misunderstood its forcicium resource mechanics.

There's also the Gravitation Suit mod in which every item is an upgrade of something in IC2.
 

Zelfana

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Jul 29, 2019
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MFFS still uses some IC2 components, better to disable. And yep, GraviSuite another one that uses IC2 components. Including your list that's all. Make sure you have Forestry's copper and tin generation enabled and either Thermal Expansion silver and lead or Factorization's silver. You won't need both of those, I recommend disabling Factorization silver.
 

Omicron

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Jul 29, 2019
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Because he is interested in running entirely without IC2.

Why? "Because he can".
 

Dex Luther

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Jul 29, 2019
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Because he is interested in running entirely without IC2.

Why? "Because he can".

Yeah from what I understand he wants to disable IC2 completely because of someone elses issue with the author of Gregtech. I don't see why he'd have/want to get rid of all of IC2 just because of Gregtech. It's not like it's a required mod for IC2 to work or anything.
 

thatsIch

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Jul 29, 2019
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Forestry has some intervention with IC2 too but I think it will disable itself/remove the additional functionality if IC2 is not found.
 

Greyed

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Jul 29, 2019
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I recently had to do this when I manually upgraded to 1.4.5 and had an NEI/IC2 problem crashing my game. MFFS, Gravisuit, Advanced Solars, Advanced Power Control, Advanced Machines, Nuclear Control. That's from memory as I am not on my FTB machine.

And honestly, after moving to TE there is very little in IC2 I would miss. The chainsaw (ungodly in melee combat), the Drill + Lappack (Mining for hours, sure!), and Industrial Diamonds. And honestly, it's only the last one which would be painful. I like TE's machines far more than IC2. Sure, IC2's machines can be quite a bit faster than TE's, but TE's gets you bonus ores and the pipeless configuration is quite nice. I really don't miss the IC2 machinery at all.
 

Zelfana

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Jul 29, 2019
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Only the advanced machines are better in speed than TE equivalents. I'm also using them for my ores. Redstone I still macerate, though, and apatite can't go into pulverizer. They also use less energy if compared to the basic machines. The price for this is that MJ storage uses diamonds but if you are using lava as fuel you won't need to make them if you have enough magmatic engines to keep your machines running.

IC2 and its addons make the game revolve around them too much by making vanilla features 100% obsolete, other mods are augmentations to the vanilla game by having you still use normal tools and armor.
 

Greyed

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Jul 29, 2019
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Trying to think why I would want to feed Apatite/Redstone into the Macerator and drawing a blank. Which is fine, I don't know half the stuff most of these mods do. :)

And it is true that a Redstone Energy Cell requires a diamond to produce, but given this topic, those aren't exactly rare. Besides, it stores 600,000MJ which is which is 1,500,000EU. So 2.5 times an MFE, or 6 diamonds in IC2 mats.

As for the speed, I've really gotten over the speed of the advanced machines. Mainly because I feed most of my ores into the pulverizer/powered furnace which are fed with hoppers. Dump the bag, let the sorting system get things where they need to go, wander off to do something else. By the time I get back they're done. Why does it matter if it took 10 seconds or 10 minutes when either way I'm not there? :)

Which is the same reasoning on why I don't consider the IC2 method of diamond creation arduous.
 

Mikey_R

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Jul 29, 2019
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It's probably more the ores than the actual item, as you do get 8 redstone per ore by macerating and probably 2 apatite per ore as well.
 

Greyed

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Jul 29, 2019
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Ah, that that requires Silk Touch and given my predilection for the unenchantable drill (ok, and horrible luck on my enchantments) I have not had cause to worry about what ores can be processed into.
 

Omicron

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Jul 29, 2019
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Yeah from what I understand he wants to disable IC2 completely because of someone elses issue with the author of Gregtech. I don't see why he'd have/want to get rid of all of IC2 just because of Gregtech. It's not like it's a required mod for IC2 to work or anything.

While that may have been what inspired his train of thought, it doesn't have to be the reason. It could just have been the inspiration for something he's never tried before and that sounds interesting to him.

I certainly did think that way when I looked at FTB for the first time. "Wow, with that mod selection, I could run my base without using the usual macerator/electric furnace combo. I need to try that out."
 

Zelfana

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Jul 29, 2019
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Ah, that that requires Silk Touch and given my predilection for the unenchantable drill (ok, and horrible luck on my enchantments) I have not had cause to worry about what ores can be processed into.
Rockcutter is the answer. :)
 

Widgettius

New Member
Jul 29, 2019
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Basically, Omicron hit the nail on the head as to my reasoning for getting rid of IC2 entirely. I had originally intended to disable just GregTech and leave anything else alone (may still do that at some point). The more I though about the influence IC2 has had on my game play the more I felt I would just stick with what I know instead of trying to use other mods to accomplish the same things. So the thought occurred to me to remove IC2 from the equation to force the issue to explore other avenues for resource management. Knowing that other mods in the FTB pack require IC2 I wanted to make sure I disabled everything I needed IC2 and figured this community would be able to spot anything I missed (GraviSuite anyone). Thanks for the help
 

Lawbroken

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Jul 29, 2019
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There packs are still getting sorted out to see what goes in some and out of others but keep in mind there will be a pack with all of them (keeping in mind of mod conflicts) That you can go through and disable the mods you don't want to play with.

;)
 

Bluehorazon

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Jul 29, 2019
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Well... people prefer TE other IC2, since TE is even more imbalanced than IC2^^

Lava was a pretty cheap and good energy-source with IC2... with TE it's ridiculous. Also IC2-machines are pretty cheap, but well TE-machines aren't more expensive (I would say they are even cheaper, since they have a more balanced cost and aren't so focussed on iron). The only thing that TE lacks are imba tools, but they might come over time.
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
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Lost as always
I think TE and IC2 work very well together. Imagine, if you will, a Magma Crucible with a hopper and a steady stream of netherrack hooked up to your geothermal generator(s). Much more compact than an Iron Tank full of lava, not to mention not needing to go Mystcraft Age Surfing to get the crystals for the portals to do the railcraft thing.

Having said that, I do like the compact setup I can use with TE and a Steam Engine (TE style) to get my initial pulverizing/smelting done so I can upgrade to a full blown setup that adds an Induction Smelter (and optional igneous extruder set on cobblegen + pulverizer to feed it sand, if you don't already have it coming out of your ears). One of these setups can be easily run on a single Magmatic Engine (or biogas engine, if you prefer). Hooking up a Power Storage in the Conduit Pipe system to this setup means that you simply won't ever run out of power unless you run like ten stacks of crap through it at a time.

It's cheap and compact enough that you can even have a pulverizer/furnace/smelter combo setup repeated for even faster processing of ores.

I would miss the drill and the chainsaw and the nano armor, though. I like the idea of my weapons and armor never breaking. Although I suppose anvils now replace that functionality.