FTB well behind the curve

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Wagon153

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Jul 29, 2019
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I resent it because it doesn't work properly and the mod dev has on numerous occasions outright refused to fix his mod (after admitting and beeing shown what is broken in it) because he doesn't like servers.
On these grounds I personally will never make a modpack featuring it, and I resent that more modpacks have it at this time.
Because it is the only mod of its kind.
 

Pyure

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Aug 14, 2013
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I resent it because it doesn't work properly and the mod dev has on numerous occasions outright refused to fix his mod (after admitting and beeing shown what is broken in it) because he doesn't like servers.
On these grounds I personally will never make a modpack featuring it, and I resent that more modpacks have it at this time.
It actually seems a bit like you resent that others are having more success with it than you are.

While I'm sympathetic that you're having so much trouble with it, I'm glad I haven't had the same, nor have any of my friends.

Refusing to make a modpack with it is a logical and sensible decision for you. Good thinking.

Resenting that more packs are being made with it is, on the other hand, a bit childish, analogous to liking SUVs and being resentful that people are building and buying sports cars. It doesn't bother me one way or the other, but you may personally benefit from attacking this problem from a different angle.
 

Hambeau

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Jul 24, 2013
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I resent it because it doesn't work properly and the mod dev has on numerous occasions outright refused to fix his mod (after admitting and beeing shown what is broken in it) because he doesn't like servers.
On these grounds I personally will never make a modpack featuring it, and I resent that more modpacks have it at this time.

I detect a bit of bias in this thread. The term "resent" is a bit strong for a piece of software that is given to us to use for free.

Also, the claims of the quality of the code, if valid, indicate that the poster should have no problem at all recreating any pack sans HQM and tuning it to work properly if so desired.

As for me, I have no problems with AgSkies or Crash Landing implementations of HQM, but then again I've never played on a server so I have no comment on that potential issue.

I have seen issues with the quest book in other packs but those seem more like people still becoming used to how HQM is configured more than actual bugs in the code.
 
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Pyure

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Also, the claims of the quality of the code, if valid, indicate that the poster should have no problem at all recreating any pack sans HQM and tune it to work properly if so desired.
I didn't even think of that...

Although I might have replaced "indicate" with "imply."
 

sisho

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Jul 29, 2019
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So what cracks me up the most about this is that he keeps going on and on and on about just how bad HQM is and keeps causing crashing, or is unstable, or whatever it is he is trying to get at. As everyone else in the thread has said but you don't seem to be able to listen to because you're to busy listening to yourself, it has precious few issues, and certainly not enough to whine about it like this. Don't give me this "It's not good on servers crap" I've run two servers using it on agrarian skies, one of which had a decent amount of people playing with me on the multiplayer map. I always check my server logs when it crashes even if it is a short quick crash. It NEVER showed anything to do with HQM, nor have I EVER crashed in single player with it.

The ONLY problem I have had with HQM to date is on the newest version in the newest 1.7.10 3RD PARTY PACKS (Not made by professionals if that's too much to understand), and even then the problems I've had haven't been my game crashing lol. It has essentially been quests not finishing properly or still showing unclaimed rewards after I claim them, but as far as I can tell, pretty sure that the creator of the actual quests for the modpack is at fault for that, not the mod.

Last thing, quit trying to find new things to argue about and cling to, you started this crap thread with nonsense about FTB being "behind the curve" which is just hilariously, and I mean so hilarious that I don't see how anybody can even believe it, wrong. AT launcher is nice, it's fairly well made and the mod packs aren't bad, but they are not as good as the packs, the OFFICIAL packs that have WAY more time and effort put into making sure they work properly and fit together well. The only reason we haven't seen 1.7 packs yet officially is because they are making absolutely sure that there are no bugs they can find at all before putting them out. Anybody can throw together 1.7 packs, but that doesn't mean that they will run smoothly or that the mods run well together, it doesn't make them better because they were first. Also, I would play several of the FTB 1.6.4 packs (Bloodnbones, Agrarian Skies, and a couple of others) before I would bother myself to go re-download AT Launcher and play those packs. Now then, I have no intention of replying to this thread again. You can humor yourself to reply to this post if you would like and I may even read it, but I've said what I had to and now I'm done. I advise everyone else in this thread to do the same and quit replying to the guy that doesn't honestly have any clue as to what he is talking about. Have a lovely day!


Edit: Oh right totally forgot haha, if you don't like FTB, go play AT launcher. Honestly just go, nobody is going to miss you.
 
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Yusunoha

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The only reason we haven't seen 1.7 packs yet officially is because they are making absolutely sure that there are no bugs they can find at all before putting them out.

there's also the reason that not all mods updated to 1.7 right away. for their themed packs they need certain mods, but if one of those mods are not updated yet, they'd have to wait for that mod.
and another reason is that they want stable mods for their packs, so even though a mod updated to 1.7, if the mod isn't stable enough it won't go into the pack yet

personally I'm skipping 1.7 myself, because 1.7 is too buggy for my liking, and I'm waiting for 1.8
 

Vogon

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Jul 29, 2019
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Also fun to see how the thread derailed from FTB being behind the other launchers to "Lets Burn HQM at the stake"...

I for one find that the idea behind HQM is great, it allows for some great packs, and even packs on other launchers have it (Modsauce as an example).

Sent by an HQM supporter on a forum you probably also use.
 

Yusunoha

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Jul 29, 2019
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Also fun to see how the thread derailed from FTB being behind the other launchers to "Lets Burn HQM at the stake"...

I for one find that the idea behind HQM is great, it allows for some great packs, and even packs on other launchers have it (Modsauce as an example).

Sent by an HQM supporter on a forum you probably also use.

I also love HQM and I agree with the statement that HQM has really changed the modded minecraft world
it's a versatile mod that can be used in alot, and I mean alot of ways
 

Vogon

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Jul 29, 2019
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I also love HQM and I agree with the statement that HQM has really changed the modded minecraft world
it's a versatile mod that can be used in alot, and I mean alot of ways
Indeed, just look at the change on AgS since it was launched, before just "another skyblock" with some er... kind changes to hunger and other things made by the gentle and kind Jaded, after, the role model for all Skyblocks (at least imho).
 

midi_sec

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Jul 29, 2019
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Lets Burn HQM at the stake

Can I join? Where do I start?

personally I'm skipping 1.7 myself, because 1.7 is too buggy for my liking, and I'm waiting for 1.8

I think the FTB team's change of tack puts them on course to repeat this "delay" we're seeing indefinitely. They're more picky with what they include in packs, and that's understandable, but it seems that they're at the whims of individual developers of mods they've fallen in love with at this point.

if you're careful what you include in 1.7 it's almost tolerable :p
 
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Qazplm601

Lord of the Tumbleweeds
Sep 21, 2013
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HQM is pretty nice but the latest 1.7 version does crash my server :/ sooo, ya. it is quite nice, but i will wait till that is fixed for me to use it ;)
 

Cptqrk

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Aug 24, 2013
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I think HQM could be a great addition to servers if implemented in certain ways.

As a quest book for an RPG style server.
- Use the book to guide players to complete quests/tasks to get rewards like swords etc..
A getting started book for folks who are new to FTB (like all my friends playing on my server)
- A guide to help newbies to modded minecraft get started, reduces the constant "How do I....?"
Quest completion could= perks or titles (quasi RPG, but still viable)
- Did you make a reactor that puts out x amount of (insert preferred power here)? Here is a title!

etc etc...


I think (as I've stated for other threads) that people are associating HQM with only the packs like AG or RR or even ME3. These packs are great, but not the end all be all of what HQM could do.
 
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Watchful11

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Most of the time I don't mind necro'd threads. But this topic has changed a lot in the last few months, so I'm gonna go ahead and lock it.
 
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