A couple of suggestions for Unleashed v1.1.2
MineFactory Reloaded - Rubber tree gen
It's more compatible with Biomes o Plenty worldgen than IC2 is, but the trees generate everywhere. They stick out a lot on biomes that normally have no trees on them at all, so I suggest disabling them on non-jungle and non-swamp biomes. Here's the config I use:
config/powercrystals/minefactoryreloaded/common.cfg:
S:WorldGen.RubberTreeBiomeBlacklist=Alps,Arctic,Badlands,BorealForest,Brushland,Canyon,Chaparral,CherryBlossomGrove,ConiferousForest,ConiferousForestSnow,Crag,DeadForest,DeadForestSnow,DeadSwamp,Deadlands,DeciduousForest,Desert,Dunes,ExtremeHills,Field,Forest,FrostForest,Garden,Glacier,Grassland,Grove,Heathland,Highland,HotSprings,IcyHills,JadeCliffs,Jungle,LushDesert,MapleWoods,Marsh,Meadow,Mesa,Moor,Mountain,MysticGrove,Oasis,OminousWoods,Orchard,OriginValley,Outback,Pasture,Plains,Polar,Prairie,Quagmire,RedwoodForest,SacredSprings,Savanna,Scrubland,SeasonalForest,Shield,Shrubland,SpruceWoods,Steppe,Taiga,Thicket,Timber,Tropics,Tundra,Volcano,Wasteland,Woodland
Tinker's Workshop - Creature spawns
Blue slimes don't despawn in daylight and take relatively long to kill, not for their loot but to get rid of their constant squishing noises. With their current spawn rate they eventually take up most of the mob slots and get stuck on everything. Cut their default spawn rate.
config/TinkersWorkshop.txt:
I:"Spawn Weight for Blue Slime"=4
It seems like there's half the copper ore than in FTB Ultimate, always low on it, but it's impossible to tell for sure. Anyone else see some worldgen tweaks that could be useful?
MineFactory Reloaded - Rubber tree gen
It's more compatible with Biomes o Plenty worldgen than IC2 is, but the trees generate everywhere. They stick out a lot on biomes that normally have no trees on them at all, so I suggest disabling them on non-jungle and non-swamp biomes. Here's the config I use:
config/powercrystals/minefactoryreloaded/common.cfg:
S:WorldGen.RubberTreeBiomeBlacklist=Alps,Arctic,Badlands,BorealForest,Brushland,Canyon,Chaparral,CherryBlossomGrove,ConiferousForest,ConiferousForestSnow,Crag,DeadForest,DeadForestSnow,DeadSwamp,Deadlands,DeciduousForest,Desert,Dunes,ExtremeHills,Field,Forest,FrostForest,Garden,Glacier,Grassland,Grove,Heathland,Highland,HotSprings,IcyHills,JadeCliffs,Jungle,LushDesert,MapleWoods,Marsh,Meadow,Mesa,Moor,Mountain,MysticGrove,Oasis,OminousWoods,Orchard,OriginValley,Outback,Pasture,Plains,Polar,Prairie,Quagmire,RedwoodForest,SacredSprings,Savanna,Scrubland,SeasonalForest,Shield,Shrubland,SpruceWoods,Steppe,Taiga,Thicket,Timber,Tropics,Tundra,Volcano,Wasteland,Woodland
Tinker's Workshop - Creature spawns
Blue slimes don't despawn in daylight and take relatively long to kill, not for their loot but to get rid of their constant squishing noises. With their current spawn rate they eventually take up most of the mob slots and get stuck on everything. Cut their default spawn rate.
config/TinkersWorkshop.txt:
I:"Spawn Weight for Blue Slime"=4
It seems like there's half the copper ore than in FTB Ultimate, always low on it, but it's impossible to tell for sure. Anyone else see some worldgen tweaks that could be useful?