FTB Server

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Domenick

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Jul 29, 2019
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I am starting a FTB server semi-private. I am familiar with Minecraft Server hosting but FTB is another topic all by it self.

How many people could this host for under optimal DL/ UL speeds

I3 3220 Processor
Liniux OS
6GB Ram
SSD drive

also if ram was upgraded to 8gb how many players would that 2G add?
 

Tristam Izumi

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Jul 29, 2019
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One rule of thumb that I've heard (but never seen confirmed nor denied) is that you want ~1GB RAM per concurrent player. So assuming everyone you're playing with is on at the same time, then by that guideline, you'd go from 6 to 8 concurrent players.
 

Azzanine

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Jul 29, 2019
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One rule of thumb that I've heard (but never seen confirmed nor denied) is that you want ~1GB RAM per concurrent player. So assuming everyone you're playing with is on at the same time, then by that guideline, you'd go from 6 to 8 concurrent players.
Some servers get away with allocating 512Mb per player, but these servers are usually vanilla and have to tweak their settings carefully.

Makes me wonder about those servers that set their cap to 500+. Seems a bit ambitious as no one has 500 gigs of ram... right?

With FTB I have a feeling that his limit will be around 4-6.
 

Domenick

New Member
Jul 29, 2019
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As i mentioned this is the first FTB server I have ran and i am doing my homework. :)
I am at the process of the config files. Modifying them in a way will reduce the amount of exploits or damage that can be done to other/ server intentionally or on accident

my over arching goal is for people to have fun and to sign in and play often.

FTB-UNLEASHED
I am running with the recommended suite of mods with the add-on of Epluse and Biomes O Plenty

I would love any suggestions with modifying the config file

So far i have
ChickenChunk-
Awaytimeout=0 change to Awaytimeout=1440
(i want people to need to login every day in order for a chunk loader to keep going.)

Ic2-
B:EnableCraftingNuke=true --changed to-- B:EnableCraftingNuke=false
S:ExplosionPowerReactorMax=45 --changed to-- S:ExplosionPowerReactorMax=15
S:RecyclerBlackList= (should i add anything to this? is there anything that item id's that can be just so overly abused that this should be changed? like should i permit cobble? since they can machine it?)


Also can anyone post a suggested update the the Miner config file i would like it to gather all the special block generations for all the unique needed materials added by other plugins. for example uranium, these are things that are not on the minor by default that seem really should be I think.

PLEASE ANY AND ALL SUGGESTIONS ARE WELCOME.
 

MigukNamja

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Jul 29, 2019
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1GB per player is only if each player has a large base. The memory load for 1 player - and I'm just talking the player/entity here, not their stuff nor the chunks they have loaded because of their view distance - is trivial. It's not the player that uses a lot of RAM, but the stuff they have built and the chunks they are loading simply with their view distance.

In the best case, you have something like an in-server convention where the players simply login, don't build anything, and stay in the same area.

In the worst case, you have every player spread far apart with a huge base in the Overworld, Nether, The End, MystCraft ages, etc.,. with a lot of chunks loaded and players flying around everything in full-speed MPS or GraviSuite suits.

Most servers are somewhere in between and of prudent planning would plan for the worst case. However, take 1GB per player as a "rule of thumb" and not an absolute.

Personally, 2GB is more than enough for me and my friend and we both build medium-sized bases in the Overworld, Nether, and MystCraft ages. Medium means 10x 36HP boilers, 20 Alvearies, an AE system drawing 300 units/t, and 6-ish chunk loaders each with an average radius of 6 chunks per loader.

Also note that 1.6 made huge improvements in memory leaks and - it seems like - memory usage. Your server memory requirements should actually go *down* in 1.6 with a comparable list of mods when compared to 1.5.2 .