Hi,
Each and every mod now requires hard to find entry-point items. In Thaumcraft, I spend three hours trying to get Silverwood logs and saplings, needed for the basic alchemical furnace. I cannot see any aura node, even with the Taumononicon. I now have to guess-right click with my wand everywhere I can think of and sometimes, this drains an invisible aura node! I found Silverwood trees, and used my wand nearby so got some Vis out of their internal aura nodes, but choping the tree with a regular ax destroys the aura node. With TinkerConstruct big ax, I can chop the tree at once, but it never drops any sappling. Instead of Silverwood trees, I am most of the times getting dyed trees or regular trees. After all this hunting, I found out that the vis filter requires Ordo aspects while the alchemical furnace needs Ignis aspects, and I don't have these, so I have to walk around and guess-right click during hours and hours and hours in the hope to find that. Note that I went far enough to cause terrain generation; I am not running into circles around my base.
This is the same with Forestry bees I gave up on a while ago. I searched, searched, and searched, could find many bee hives but absolutely no tropical bees. Seems that other bee mode are affecting the probably that a
With hive with tropical bees spawns.
This makes the game unplayed, because I would need to spend all my times searching for items and finding items from other mods that are useless to me. Do I really have to migrate to another, lighter mod pack, or make my custom mod pack with just the mods I need? Why is there mod packs if they are unusable at the end except for mods not relying on ore gens or vanilla stuff? Yes, BuildCraft works very well, no problem finding items for it. IC2 and TC, no problem, as soon as I could run a quarry and get all types of underground ores. But anything relying on plants like Taucraft and Forestry, seems I have to forget about it.
I spent a crazy amount of time migrating from FTB Unleashed to FTB Monster to find that Taumcraft 4 will just be too tough for me to even enter in. All I can do is create the Taumononicon, do some research, and then no crafting at all except very basic items like nithor, alumentum, etc. This is very disappointing.
Each and every mod now requires hard to find entry-point items. In Thaumcraft, I spend three hours trying to get Silverwood logs and saplings, needed for the basic alchemical furnace. I cannot see any aura node, even with the Taumononicon. I now have to guess-right click with my wand everywhere I can think of and sometimes, this drains an invisible aura node! I found Silverwood trees, and used my wand nearby so got some Vis out of their internal aura nodes, but choping the tree with a regular ax destroys the aura node. With TinkerConstruct big ax, I can chop the tree at once, but it never drops any sappling. Instead of Silverwood trees, I am most of the times getting dyed trees or regular trees. After all this hunting, I found out that the vis filter requires Ordo aspects while the alchemical furnace needs Ignis aspects, and I don't have these, so I have to walk around and guess-right click during hours and hours and hours in the hope to find that. Note that I went far enough to cause terrain generation; I am not running into circles around my base.
This is the same with Forestry bees I gave up on a while ago. I searched, searched, and searched, could find many bee hives but absolutely no tropical bees. Seems that other bee mode are affecting the probably that a
With hive with tropical bees spawns.
This makes the game unplayed, because I would need to spend all my times searching for items and finding items from other mods that are useless to me. Do I really have to migrate to another, lighter mod pack, or make my custom mod pack with just the mods I need? Why is there mod packs if they are unusable at the end except for mods not relying on ore gens or vanilla stuff? Yes, BuildCraft works very well, no problem finding items for it. IC2 and TC, no problem, as soon as I could run a quarry and get all types of underground ores. But anything relying on plants like Taucraft and Forestry, seems I have to forget about it.
I spent a crazy amount of time migrating from FTB Unleashed to FTB Monster to find that Taumcraft 4 will just be too tough for me to even enter in. All I can do is create the Taumononicon, do some research, and then no crafting at all except very basic items like nithor, alumentum, etc. This is very disappointing.