Ok, I have a Creeperhost 1 GB server, and I'm trying to run Monster, and I have been having severe, constant, rubberband lag that occurs every 10-12 seconds with every single version EXCEPT 1.0.11. The lag spikes make it pretty much unplayable.
When I installed 1.0.11, and started a fresh world, it worked flawlessly. I mean FLAWLESS! It runs so smooth, you can't even tell you are playing on a server. Blocks break and place without any lag whatsoever, mobs move smooth and steady, terrain loads smoothly, stars and planets move steadily in the sky without any jerkiness or back pedaling, and chests and GUI's open immediately. Creepers can be safely dispatched...
I was absolutely ecstatic that the lag was gone, and then, a few days later, 1.1.0 came out, and to my dismay, when I upgraded, the lag was back with a vengeance. I deleted everything on the server and started a fresh world again, the lag was still there.
So, back to 1.0.11, and the lag is gone again, but I don't want to get stuck in a beta version.
I thought about submitting a bug report, but I have no idea what could be causing it, and you aren't supposed to submit lag anyhow.
I find it hard to believe that I'm the only one having this problem, I was running Unleashed before this without lag, and I ran Direwolf for awhile waiting on Monster to come out, and it didn't have any lag issues either. All on this same CH server.
One thing I've noticed on the laggy versions, the memory usage on my client rises rather quickly from around 40% to about 70%, then dumps out instantly back to 40% and starts going back up again quite rapidly. (yes, this rapid drop coincides with the lag spike, and you could set your watch by it)
On 1.0.11, the memory usage rises and falls smoothly and almost never comes close to 70%. There is only my friend and I that play on it, and he has the same lag on his computer, so I don't think it's my computer. (which is pretty high-end and gets an average of 120fps running Monster) Java is up to date on both machines, and I have the recommended JVM parameters that Eyamaz posted set in my FTB launcher.
When I installed 1.0.11, and started a fresh world, it worked flawlessly. I mean FLAWLESS! It runs so smooth, you can't even tell you are playing on a server. Blocks break and place without any lag whatsoever, mobs move smooth and steady, terrain loads smoothly, stars and planets move steadily in the sky without any jerkiness or back pedaling, and chests and GUI's open immediately. Creepers can be safely dispatched...
I was absolutely ecstatic that the lag was gone, and then, a few days later, 1.1.0 came out, and to my dismay, when I upgraded, the lag was back with a vengeance. I deleted everything on the server and started a fresh world again, the lag was still there.
So, back to 1.0.11, and the lag is gone again, but I don't want to get stuck in a beta version.
I thought about submitting a bug report, but I have no idea what could be causing it, and you aren't supposed to submit lag anyhow.
I find it hard to believe that I'm the only one having this problem, I was running Unleashed before this without lag, and I ran Direwolf for awhile waiting on Monster to come out, and it didn't have any lag issues either. All on this same CH server.
One thing I've noticed on the laggy versions, the memory usage on my client rises rather quickly from around 40% to about 70%, then dumps out instantly back to 40% and starts going back up again quite rapidly. (yes, this rapid drop coincides with the lag spike, and you could set your watch by it)
On 1.0.11, the memory usage rises and falls smoothly and almost never comes close to 70%. There is only my friend and I that play on it, and he has the same lag on his computer, so I don't think it's my computer. (which is pretty high-end and gets an average of 120fps running Monster) Java is up to date on both machines, and I have the recommended JVM parameters that Eyamaz posted set in my FTB launcher.