[FTB Monster] - Biofuel/Ethanol/Biomass Help - Saplings and Cacti Farm [HELP]

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Asdfowkw

New Member
Jul 29, 2019
3
0
0
Hi!

I'm trying to power my base. I dont wanna go the easy way like magmatic dynamos and pump in nether or something like that so i decided to try out biofuel or so.

I have encountered some problems with this and need some help.

First off - BioReactor.

The bioreactor seems to have been nerfed alot so it only gives 5mb per item now. so my question for this. Where is the config? or is it hardcoded?

Saplings Farm.

When i realized that the bioreactor wasnt efficient at all for me (i had 3 melon farms, 3 pumpkin farms, 1 sapling farm and one bonemeal farm, all 9x9 and still couldnt power a medium sized steam boiler 2x2x3) i tried to go to fermenter -> refinery with saplings.

My problem here is that the Harvester - Planter - Fertilizer used more saplings then it generated. So shortly enough i would be left with 0 saplings. Any Solution?

Next problem is cacti farm. I love cactus, the farms can be completely non-powered. My problem is that like 90% of my cactis gets destroyed by the cactis when it breaks. Any1 have a efficient cacti farm that dosnt lose 90% of the loot?
 

Asdfowkw

New Member
Jul 29, 2019
3
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0
Lilypads of fertility for your treefarm.

Growing is not the problem, I use fertilizer, the trees grow at insane rate. But i dont get barely any saplings at all. 2 trees yiels like 1 sapling. So i run out of saplings instead of getting them.
 

Wagon153

New Member
Jul 29, 2019
3,148
-3
1
Try breeding trees from Forestry. The higher up ones drop a lot more saplings that produce more biomass.
 

Asdfowkw

New Member
Jul 29, 2019
3
0
0
Try breeding trees from Forestry. The higher up ones drop a lot more saplings that produce more biomass.

The problem is that an oak tree should still drop 1 or more sapling / tree.

Something is malfunctioning with the farm.
 

Wagon153

New Member
Jul 29, 2019
3,148
-3
1
Try putting a vacuum hopper there. MFR harvesters have a nasty habit of not getting all the leaves, so some saplings drop to the ground and aren't picked up by the harvester.
 

dragonmaster0283

New Member
Jul 29, 2019
91
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0
Try putting a vacuum hopper there. MFR harvesters have a nasty habit of not getting all the leaves, so some saplings drop to the ground and aren't picked up by the harvester.

This is what your seeing, since the change with leaves despawning very quickly when the wood is removed, the harvesters tend to not get many of the leaves now as they are removed before the harvester can really get to them. So the saplings are dropped to the ground.

Switch to the forestry arboretums. Those only harvest the wood and when the leaves despawn there, the sapplings are dropped on the foresty farm which can pick them up. If your goal is saplings, this is the route to take.

I've heard issues with the vacuum hoppers around MFR machines and can cause problems and possible crashes. Can't recommend that.
 
Jul 29, 2019
309
0
0
Hi!

I'm trying to power my base. I dont wanna go the easy way like magmatic dynamos and pump in nether or something like that so i decided to try out biofuel or so.

I have encountered some problems with this and need some help.

First off - BioReactor.

The bioreactor seems to have been nerfed alot so it only gives 5mb per item now. so my question for this. Where is the config? or is it hardcoded?

Saplings Farm.

When i realized that the bioreactor wasnt efficient at all for me (i had 3 melon farms, 3 pumpkin farms, 1 sapling farm and one bonemeal farm, all 9x9 and still couldnt power a medium sized steam boiler 2x2x3) i tried to go to fermenter -> refinery with saplings.

My problem here is that the Harvester - Planter - Fertilizer used more saplings then it generated. So shortly enough i would be left with 0 saplings. Any Solution?

Next problem is cacti farm. I love cactus, the farms can be completely non-powered. My problem is that like 90% of my cactis gets destroyed by the cactis when it breaks. Any1 have a efficient cacti farm that dosnt lose 90% of the loot?

I don't know quite what you're asking for, but if you want a bunch of saplings, I recommend a Steve's Carts farm. I don't know how fast you would get sapling, but I can assure you it does give a surplus of saplings.

As for cactus, someone somewhere once mentioned Transition Planes from AE ; I don't know exactly what they are or how they work, but they might be what you need. (Have you tried a simple harvester?)

Bioreactor? (If its that MFR block that burns up plants): try having a larger variety, as larger variety means you get more biofuel per item.
 

YX33A

New Member
Jul 29, 2019
3,764
1
0
Hello!

I'm trying to power my base. I dont wanna go the easy way like magmatic dynamos and pump in nether or something like that so i decided to try out biofuel or so.

I have encountered some problems with this and need some help.

First off - BioReactor.

The bioreactor seems to have been nerfed alot so it only gives 5mb per item now. so my question for this. Where is the config? or is it hardcoded?
Yes, that is hard coded. It also is hardcoded to be MUCH more effecient if you increase the bio-diversity of what you feed it. 5 mb for one item not enough? Give it 9 types of items and laugh at how much you get 1 one of nine different items.

Saplings Farm.

When i realized that the bioreactor wasnt efficient at all for me (i had 3 melon farms, 3 pumpkin farms, 1 sapling farm and one bonemeal farm, all 9x9 and still couldnt power a medium sized steam boiler 2x2x3) i tried to go to fermenter -> refinery with saplings.

My problem here is that the Harvester - Planter - Fertilizer used more saplings then it generated. So shortly enough i would be left with 0 saplings. Any Solution?
As others have stated, it's likely that you just aren't getting all your saplings.

Next problem is cacti farm. I love cactus, the farms can be completely non-powered. My problem is that like 90% of my cactis gets destroyed by the cactis when it breaks. Any1 have a efficient cacti farm that dosnt lose 90% of the loot?
Doesn't MFR have one that works awesome for this? IIRC Forestry even has a multifarm setting to grow cacti.
 

GoldenGamerUK

New Member
Jul 29, 2019
77
0
0
I have a simple cacti farm where it just decides to grow when it wants to grow and then chops it down, after a while I have like 5000+ cactus in my system, but I'm not sure wether the crops from ic2 work with cactus, cos I use the crops for sugarcane an now I have like 30k+ in my Ae system, I still need more as I will be powering my base off sewage and sugar, I call it "shitty sweet power"!
 

Squigie

New Member
Jul 29, 2019
96
0
0
For a non-powered cactus farm any type of block breaker will work. Place a TE3 terrain smasher above each cactus and they will be harvested as soon as they grow.
 

steve g

New Member
Jul 29, 2019
445
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0
i do a melon farm/cyclic assembler pulling seeds + squid tank (4 ranchers) feeding a bio reactor, which feeds biofuel to 3 bio generators, keeping a redstone energy cell topped off. works just fine. dunno how much power you need but i have quite a few machines working with this (not all active all the time of course)

and try jungle trees instead of oak. they always drop excess saplings, and if you ever want to use lamps of growth, the vines are a perfect source of herba
 

TheBrunsky

New Member
Jul 29, 2019
2
0
0
If you want to deal with saplings, you should first mess around with tree breeding in order to get Blue Mahoe (it gives 1.5 buckets of biomass for all I know)

Even though the lava from the nether seems like too easy, you could use it as a start until you get your Ethanol production complete.

If you ask me, I would put a few Compression Dynamos for the power generation, that power the whole thing and runs on Ethanol (you still get much more than you consume). You will only need a single fermenter, since a single max-powered fermenter running on Oak saplings can keep 4.4 max-powered stills full (so if you use Blue Mahoe the production increases, requiring more stills).

For the Fermenter resources, you could build a MFR tree farm (Harvester, Planter and Fertilizer). You will get saplings, and wood for future use.
If you want to use mulch in your biomass production, you can either make a multiblock wheat farm (you will get mulch&wheat, the wheat can be used for other things) or another MFR farm (it will produce wheat faster and requires less resources to make). Then, put the wheat in Moistener(s), probably a few of those because wheat to mulch takes some time to transform. Otherwise you can just use Compost or Fertilizer (made out of apatite).

For the MFR farms (actually just the fertilizer, to be precise) I use Industrial Fertilizer (a.k.a animal shit). You will need 4 sewers (single craft) and a composter. You should make a 4x4 platform with the sewers in the middle, get some animals over the sewers and cover it with fence. The sewers don't need power, but the composter does. Supply the composter with sewage (sewer product) and power and it will produce Industrial Fertilizer (Achievement get: "Getting shit done"). It will produce a single shit per bucket (as much as I know). Otherwise you can use other kinds of fertilizer.

Finally, the stills. Just place 4 or more stills (depending on the saplings you will use) and supply them with Biomass and power. 10 buckets of Biomass produce 3 buckets of Ethanol. Seems like losing, but it actually gains efficiency, since Ethanol will generate more energy for lower quantity.

After that you should just pop it in a tank, and lead a small part of it all the way back to the Compression Dynamos.
It should work just fine.

P.S. : you should put some Acqueous Accumulators under the Fermenter and the Dynamos, since you don't have to worry about water supply after it's done.
Also, if you have the materials, a Chunk Loader wouldn't harm either (that way you can explore the world while your Ethanol is constantly produced).


-Hope this was helpful(ish), bye
 

kittle

New Member
Jul 29, 2019
229
0
0
yeah something is definitely wrong with your sapling gathering. im guessing some unknown mod is messing with the sapling drops.
biomass/ethanol was my first method of power, so im entirely toooo familiar with it.

Here is what I do
Step 1: Max sized Forestry tree farm growing apple oaks
(should be simple to setup)
collect the apples and saplings in your storage system of choice
wood can be turned into charcoal for power if you want.

Step 2: Fermenter + squeezer
- wait until the tree farm is producing excess saplings.
- setup a fermenter with water as liquid input and saplings.
- setup a squeezer to squeeze the apples. Pipe the fruit juice into a SECOND fermenter. Collect the squeezed mulch and put it back into the fermenters to use instead of fertilizer.
- pump the biomass into a tank.

Step 3: Ethanol
- make some stills to use the biomass in your tank from step 2.
- pump the ethanol into a new tank. Hook your compression dynamos to that.
- enjoy renewable power

This will take a while to get ramped up, so plan on using an alternate power source while things get going.

Why not pump directly from the fermenter into the stills? You can definitely do it this way.
But eventually your ethanol tank will fill up, and things will backlog into the stills and the fermenter, etc, etc. The biomass tank provides an additional buffer, should something happen. And I think it just looks cooler.
 

namiasdf

New Member
Jul 29, 2019
2,183
0
0
In the forestry config file, subfolder difficulties, you can open up the "EASY" config and change the mB biomass/sapling.
 

namiasdf

New Member
Jul 29, 2019
2,183
0
0
Oh... Nine items:

- Nether wart
- Wheat seed
- Melon seed
- Pumpkin seed
- Potato
- Carrot
- Ink sac
- Bone meal
- Lapis
 

buncheesy

New Member
Jul 29, 2019
55
1
1
Here is what I do..<snip>

A way back I did built some Forestry multiblock farms (er a year ago?) and liked all the tinkering.

It seems like MFR has entirely replaced Forestry for biofuel production? I can see MFR is more efficient and needing appatite for forestry is quite limiting. Anyone currently generating biofuel using Forestry? I like Forestry multiblock farms and want to use them but could be persuaded otherwise. Just started playing again after 6+ month break. Playing the Monster pack.