FTB Infinity Mod Wish

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XlexVapor

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Jul 29, 2019
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I hope that the Mod Technomancy will be added soon sorry for my bad english i am German :)

I hope the Modpack Creator reading this would be very happy about because mod



hope this is ok to post here :D
 

jordsta95

New Member
Jul 29, 2019
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It's ok to post here, however the mod wasn't added at the beginning, and it's unlikely to be added in the future.

If I recall correctly, when the FTB team where still putting this pack together they asked the FTB staff, Phoenix Team, and beta testers what mods they wanted to see in the pack, and I believe Technomancy was recommended, however, it wasn't added.
 

splashblue

New Member
Jul 29, 2019
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Infinity is out for quite a long time now, so the modlist is probably fixed.

However, why don't you just add it in yourself?
 

jordsta95

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Jul 29, 2019
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Infinity is out for quite a long time now, so the modlist is probably fixed.

However, why don't you just add it in yourself?
As is with a lot of people that ask these question, it may be that the OP plays on a server (public, which they don't know the owner) and they want technomancy, but the server owner doesn't (either explicitly stated, or implied through other means)
 

XlexVapor

New Member
Jul 29, 2019
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That's right, I can paste without problems in Singelplayer paste it into an already played world but it comes to a public server :)
 

Azzanine

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Jul 29, 2019
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I think Technomancy has had a turbulent past. It's a once bitten twice shy ordeal.
Technomancy had some pretty nasty world corruption bugs so it was too risky to add.
Of course these days the mod is very stable but you can't erase old opinions that easily.

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jordsta95

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Jul 29, 2019
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Not to mention the mod devs that tecnomancy integrates with don't like it, especially vazkii.

RF -> <Magic> isn't something magic mod authors like (generally)
 

Azzanine

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Jul 29, 2019
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Fehh! The sheer amount of RF you need for half the things make it almost prohibitive to use tech to create magic resources.
I suppose it would be a controversial choice for a pack.

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jordsta95

New Member
Jul 29, 2019
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Fehh! The sheer amount of RF you need for half the things make it almost prohibitive to use tech to create magic resources.
I suppose it would be a controversial choice for a pack.

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RF is easy enough to generate, especially in Infinity:
Big Reactors (non renewable, but able to produce more than enough)
Super OP solar panels (renewable, able to produce enough)
Steam generators (semi-renewable*, able to produce enough)
Lava generators (semi-renewable, able to produce enough)
Coal generators (semi-renewable, able to produce enough over time)
the list goes on

*meaning without any extra setup, they aren't renewable, but with mod interaction they are; tree farms to make charcoal, mystcraft/RFtools dimensions, rituals from blood magic, etc.
 

Azzanine

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Jul 29, 2019
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@jordsta95
Yeah but say you are using the blood fabricator over just stabbing yourself for blood magic; it's probably quicker to use the native methods. Technomancy is only a better option for magical generation if you start tech first and already have infrastructure for the tens of thousands RF the machines need.
Of course most modded players do tech first, but the mod also works the other way making tech a bit simpler for magic users with their RF gens.

Making a BR turbine just so you can generate mana for Botania takes longer then just taking the regular path. A gourmarilis produces way more mana for much less overhead.

However you did mention OP solars, with the advent of passive decay I guess a solar + manafab combo it kind of just reintroduces dayblooms in another form. So I guess Technomancy might just circumvent intended mechanics.
However TheFlogAt and Mordekinen have made damn sure that their additions are not optimal choices.

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