Since I was unable to find any other threads regarding this, figured I would start one.
When looking over the modlist for Infinity I noticed a couple odd omissions. I know there are probably extremely well-thought out reasons for their lack of inclusion, however I am curious to know of the reasons before I add them in myself.
RotaryCraft / ReactorCraft:
I'm assuming they were not included due to the API issues. He mentioned in his thread on minecraftforum about 24 hours ago that those are fixed, but no indication of stable release.
Reliquary:
Honestly curious why this was not included.
Mekanism:
I am a huge fan of this mod for the cool things you can do with it, also curious why not included.
Obsidiplates:
I'm assuming this was simply missed as I cannot think of a logical reason for it not to be included.
Stackie:
Same reason above.
Galaticacraft:
With Mystcraft, RFTools, and Twilight Forest I am assuming this was not included to lower total number of dimensions possible for server stability. But curious if there was another reason.
PneumaticCraft:
Another fun mod with cool things to do. Only reason for not including I can think of is the plants, but those are highly configurable in the config file.
Now for the super controversial one...
VeinMiner:
I LOVE this mod, though admit it can be super-OP. If the reason is it's OP nature, PortableJim uploaded an addon tonight to Curse that forces VeinMiner to be an enchant for tools / modifier for TinkersConstruct.
I am sure there are other mods that people like / are missing from the pack. If anyone involved with making the pack could briefly explain reasons behind these and other common mods not being included that would be appreciated.
When looking over the modlist for Infinity I noticed a couple odd omissions. I know there are probably extremely well-thought out reasons for their lack of inclusion, however I am curious to know of the reasons before I add them in myself.
RotaryCraft / ReactorCraft:
I'm assuming they were not included due to the API issues. He mentioned in his thread on minecraftforum about 24 hours ago that those are fixed, but no indication of stable release.
Reliquary:
Honestly curious why this was not included.
Mekanism:
I am a huge fan of this mod for the cool things you can do with it, also curious why not included.
Obsidiplates:
I'm assuming this was simply missed as I cannot think of a logical reason for it not to be included.
Stackie:
Same reason above.
Galaticacraft:
With Mystcraft, RFTools, and Twilight Forest I am assuming this was not included to lower total number of dimensions possible for server stability. But curious if there was another reason.
PneumaticCraft:
Another fun mod with cool things to do. Only reason for not including I can think of is the plants, but those are highly configurable in the config file.
Now for the super controversial one...
VeinMiner:
I LOVE this mod, though admit it can be super-OP. If the reason is it's OP nature, PortableJim uploaded an addon tonight to Curse that forces VeinMiner to be an enchant for tools / modifier for TinkersConstruct.
I am sure there are other mods that people like / are missing from the pack. If anyone involved with making the pack could briefly explain reasons behind these and other common mods not being included that would be appreciated.
Last edited: