FTB Infinity Instability

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sajon-kaber

Guest
Title:
FTB Infinity Instability
Launcher Version:
1.4.11
Modpack:
Infinity
Modpack Version:
2.4.2
Log Link:
Details of the issue:
I cannot get FTB Infinity to stop crashing.
Sysytem Specs.
i7 3.6 GHz Water Cooled
Asus P9X79 WS MB
EVGA GTX790 OC
32 GB Ram
1000W PS.

I do not have any problems with other games ever. but MC will not run over 20-30 fps with BDcraft Sphax 64-bit textures loaded and crashes randomly even with default textures loaded. I have tried many different Java switches and every possibly fix i can find but, It will not stop crashing this has been for the last 5 or 6 versions. I have tried fresh installs, I am only running mods that come with Infinity. Is there thing I can do before I retire from playing MC all together???? Please help............
 

AuricPolaris

New Member
Jul 29, 2019
314
0
0
Crash logs are definitely useful for figuring out crashes. If you are having FPS difficulty, I would suggest BetterFPS, Fastcraft and Optifine.
 
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sajon-kaber

Guest
The game does not create a crash log it just shuts down exits to desktop.
I have tried optifine but causes the game to crash more.
Fastcraft is the already installed with latest FTB infinity....

??????
 

AuricPolaris

New Member
Jul 29, 2019
314
0
0
If it shuts down to desktop, then a crash log should be generate in a folder that has a location similar to this: C:\FTB\FTBInfinity\minecraft\crash-reports
 

AuricPolaris

New Member
Jul 29, 2019
314
0
0
When was the last time you updated your GPU drivers? I would suggest reinstalling any GPU drivers and reinstalling java.
 
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sajon-kaber

Guest
GeForce driver 364.51 just installed on 3/8/2016 I keep all drivers updated. Java Ver 8 update 66 (build 1.8.0_66-b18). I have updated Java every time a new version comes out and has no effect on Game performance or crashes in FTB MC. These errors are FTB MC issues. I can run Vanilla Minecraft for days without a single crash.
I have I have do fresh installs of both Video and Java so many times. i even used the Nvidia cleaning tool that removes all of the driver and then reinstalled. I have uninstalled Java completely and reinstaled. I have made sure that i am only running 1 version of Java ( no older version installed) but have still had no change in FTB MC crashes. Very frustrating..........
Thanks for the suggestions..
 

mc.crab

Well-Known Member
Feb 2, 2013
1,397
116
89
Never seen that error before, but giving FTB 12Gigs of ram is way too much, 4 should be enough.
 
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sajon-kaber

Guest
4 GB of ram and MC will not even load it crashes before it get into the game. I have tried 2,4,6,8,12,16,24 GB of ram and i can run the longest with 12Gb keep in mind that i am running 64bit Java. I did update to the latest version of Java and was able to play for a couple of hours with only 2 crashes. But still only get 20 - 30 fps and that is with no AA of MIpMaps and some stuff set to fast.
 

Folanlron

New Member
Jul 29, 2019
230
0
0
hmm bad entity errors is possible, is your Infinity world developed(as in lots and lots going on)
 
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sajon-kaber

Guest
Well not really. I have seen videos of other people running FTB Infinity with 30 times more that what i have and they are getting 50 -60 fps. It does not make sense to me. all my other games i get 60 + fps.
 

Henry Link

Forum Addict
Dec 23, 2012
2,601
553
153
USA - East Coast
What have you tried so far to fix? You mention Sphax. Have you tried running just the defaults mod pack and textures with just 4GB of RAM just to test?

Also, have you tried to run a server? It might help with the FPS issues. I'm pretty sure just about everyone you doing streaming and youtube is running their own servers to do so (even if they say single player).
 
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sajon-kaber

Guest
I thought it might be the texture pack recently, but it is not; I dropped down to vanilla textures with 4 GB. The game did load but still 20 FPS.
I have tried all kind of Java switches, I loaded Optifine several different version, but this increases the amount of crashes and does very little for frame rates.
I set all the video settings on Min and still get 15 - 25 FPS.
I do notice when i get away from my base FPS increases again.

What do you mean by bad Tile Entity?? please give example.
 

Henry Link

Forum Addict
Dec 23, 2012
2,601
553
153
USA - East Coast
So you have something at your base killing your FPS. So make a copy of your world. Then proceed to break any machine and pipe you can find until your FPS jumps backup up. Then you found our culprit. Reload the world from backup and just break the culprit.
 
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sajon-kaber

Guest
OK so here is where i am at... I updated Vid drivers,
updated to latest Ver of Java,
install a prog called Prio ( which save the CPU priority setting for any given app in windows task manager) this allowed me to raise the priority to High for the Java exe,
Then I tweaked the setting in Nvidia control panel.
AND FINALLY FTB MC IS PLAYABLE AT 25 - 40 FPS sometimes it gets down to 15 -20 FPS when flying across my base.
but i can live with it this way.
The next thing i am going to do is build a MC server see what that will do...

Thanks for all the suggestions..!
 
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Rixxaw

Guest
Your problem is very common and simple. You have something jammed somewhere in your base. A pipe is trying to feed items into a full container or something like that. If you are playing along and notice a drop in FPS, then it is generally something in the world trying to do something every tick and waiting for something else to get out of its way. Thus your frame rate drops to the Tic rate. This is very often a problem when using liquids, specifically Tinker's Construct Smeltery with any sort of automation. A drain with a pipe connected HAS to have a lever attached for shutting it off when you are done. You cannot leave a pipe on a Tinker Construct Drain waiting for liquid to pull out. It will single handedly drop your frame rate to 20 FPS. Test it build a new world, throw a 3x3 smeltery up, and attach a liquid transfer node to it. You will see 20 FPS instantly. Put a lever on it and switch off the pipe and boom 150 fps. This comes from extensive testing of Smeltery Automation. Another common culprit is the Vanilla Hopper. Don't use them. Simple as that. Item Buffer's from Ender IO or any other option is better. I have a rather evolved base on my Expert mode play through and I have a single hopper in the entire system. I manually put stuff into it and watch it process. I would never try to automate it. I will likely switch out for a formation plain once I verify that works with the Conveyor belts from Immersive Engineering.

Remember this is a Mod Pack, with 177 mods that most of them were designed to run stand alone and not play well with others. Each time you attach something to something else, it is calling API's from another author that may or may not be the same ones the first author tested with. Bugs are going to happen. You have to keep an eye on your FPS and find the things that work without affecting your FPS.

Any pipe that visually displays a tile entitiy flying along its path is going to lag your FPS. Any pipe that is trying to put something into a full inventory will lag your FPS. A redstone clock set to tick once per game tick, will also Lag your FPS, and give you a splitting head-ache.
 
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sajon-kaber

Guest
Your problem is very common and simple. You have something jammed somewhere in your base. A pipe is trying to feed items into a full container or something like that. If you are playing along and notice a drop in FPS, then it is generally something in the world trying to do something every tick and waiting for something else to get out of its way. Thus your frame rate drops to the Tic rate. This is very often a problem when using liquids, specifically Tinker's Construct Smeltery with any sort of automation. A drain with a pipe connected HAS to have a lever attached for shutting it off when you are done. You cannot leave a pipe on a Tinker Construct Drain waiting for liquid to pull out. It will single handedly drop your frame rate to 20 FPS. Test it build a new world, throw a 3x3 smeltery up, and attach a liquid transfer node to it. You will see 20 FPS instantly. Put a lever on it and switch off the pipe and boom 150 fps. This comes from extensive testing of Smeltery Automation. Another common culprit is the Vanilla Hopper. Don't use them. Simple as that. Item Buffer's from Ender IO or any other option is better. I have a rather evolved base on my Expert mode play through and I have a single hopper in the entire system. I manually put stuff into it and watch it process. I would never try to automate it. I will likely switch out for a formation plain once I verify that works with the Conveyor belts from Immersive Engineering.

Remember this is a Mod Pack, with 177 mods that most of them were designed to run stand alone and not play well with others. Each time you attach something to something else, it is calling API's from another author that may or may not be the same ones the first author tested with. Bugs are going to happen. You have to keep an eye on your FPS and find the things that work without affecting your FPS.

Any pipe that visually displays a tile entitiy flying along its path is going to lag your FPS. Any pipe that is trying to put something into a full inventory will lag your FPS. A redstone clock set to tick once per game tick, will also Lag your FPS, and give you a splitting head-ache.

What you say makes sense, I don't have any automation on Tinkers Contruct. When you say "containers", do you mean anything that holds inventory like a Magmatic Dynamo? I have about 10 of them and my setup is Ender tank --> Ender I/O pressure fluid conduit --> Magmatic Dynamo. or do you mean like Item duct w/ servo --> chest that is full? I do have a single hopper that collects Cactus from a old school cactus farm where water flows the cactus into the hopper --> item duct --> Ender Chest. Should I use a Open Blocks vacuum Hopper in its place? I did remove a cobblestone farm ( Transfernodes with World Interaction Upgrades breaking cobble between Water & Lava) that seemed to cause some lag. But still in my base FPS is 17 - 30 +. I guess, I will continue to break stuff until I find it....
 
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Rixxaw

Guest
Yes you should remove the Hopper, that is likely one of your issues. What I have done in the past, to find the problem is, make a copy of my world, and then go and break all the extracting pipes or anything else that might be trying to move an item.

One major factor on FPS is liquid inventories. If there is a liquid inventory that displays how much fluid is in the item, like a portable tank or a Tinker's Basin, then the client requires an update from the server before it can draw the correct amount of fluid in the container. If there is nothing currently flowing in or out of the item the code will usually put the updates to sleep and the client only needs the first update from the server to draw it. but if you have a pipe that is pulling out or pushing into the container then the container code is active and the client will wait for the server to update to display the contents of the container.