Hi everyone,
This may have a simple solution, but I'm new at looking at the behind-the-scenes for FTB. My fiancé and I have been playing a singleplayer LAN world for a while now in FTB Infinity Evolved on the Overwolf FTB app. One day the instance simply refused to be recognized by the app, despite seeing other instances in the same folder, and we migrated to the MultiMC launcher. Here, I was able to get another singleplayer save to load in the same instance but the save we use for LAN does mot work. It builds the world enough to see my hot bar (with missing items) but promptly crashes. I've tried researching several of the errors I have seen in the logs (attached), but cannot reach a solution. I have tried:
-Deleting the ...\saves\...\EnderStorage\ folder
-Deleting the ...\saves\...\EnderIO\folder
-Enabling/disabling various mods
-I cross-referenced the mod folder from the world that works with the one that doesn't and they are identical. Therefore, my EnderIO and AE2 are confirmed to be compatible.
I think the issue is in the world itself, perhaps a corrupted chunk, malfunctioning item, or maybe too high of a render distance (all possible results from my research on forums). Please advise.
This may have a simple solution, but I'm new at looking at the behind-the-scenes for FTB. My fiancé and I have been playing a singleplayer LAN world for a while now in FTB Infinity Evolved on the Overwolf FTB app. One day the instance simply refused to be recognized by the app, despite seeing other instances in the same folder, and we migrated to the MultiMC launcher. Here, I was able to get another singleplayer save to load in the same instance but the save we use for LAN does mot work. It builds the world enough to see my hot bar (with missing items) but promptly crashes. I've tried researching several of the errors I have seen in the logs (attached), but cannot reach a solution. I have tried:
-Deleting the ...\saves\...\EnderStorage\ folder
-Deleting the ...\saves\...\EnderIO\folder
-Enabling/disabling various mods
-I cross-referenced the mod folder from the world that works with the one that doesn't and they are identical. Therefore, my EnderIO and AE2 are confirmed to be compatible.
I think the issue is in the world itself, perhaps a corrupted chunk, malfunctioning item, or maybe too high of a render distance (all possible results from my research on forums). Please advise.