Solved FTB Infinity 1.8.2

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Maldio

New Member
Jul 29, 2019
5
0
0
Operating system:
Windows 8.1

Host or Dedicated/Local?
I am running a local server

Version?
Currently i am using FTB Infinity v1.8.2 but have had this problem since 1.7.0

Additional Mods?
No i have not added or subtracted any mods from the modpack

System Specs?
I dont know exactly what i have in terms of computer parts except that i have an AMD Radeon video card and about 8G of ram

What is the Problem?
The problem that i have been having is that, when i updated my world to 1.7.0 from 1.6.2 i could pretty much anywhere in my world except over towards some crag mountains. When i go over there, my client always ends up crashing, and my friend has had the same issue. I figure it might be something that is corrupted over there but i can't pinpoint the problem area. And also as a side mention, me and my friend tried making a world from scratch in the 1.7.0 version of this modpack but we were met with the same problem but in a taiga biome. Here is the most recent crash report and please tell me what are your expert opinions.
 

Attachments

  • crash-2015-07-18_18.29.03-client.txt
    36.6 KB · Views: 85

mjevans

New Member
Jul 29, 2019
148
0
0
Make a backup of your current world.

Then:

Try disabling headcrumbs on client and server. It appears to be an entity (looking/shooting?) issue of somekind, but you've pasted the wrong message log so there's not any data that's more specific than that.

If that still doesn't resolve it I can only recommend that you try removing other mods that add entities (mobs first, but tech stuff next if either of you made something in that area).
 

Maldio

New Member
Jul 29, 2019
5
0
0
I usually disable the famous mobs from spawning. Could that be the issue?
Also if you want the error from the server log here it is:

[08:27:46] [Netty IO #2/ERROR] [FML]: NetworkDispatcher exception
java.io.IOException: An existing connection was forcibly closed by the remote ho
st
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_31]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.8.0_31]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.8.0_31]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.8.0_31]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.8.0_31]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDi
rectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870)
~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketCha
nnel.java:208) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(Abstra
ctNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.jav
a:480) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEve
ntLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEven
tLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThread
EventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_31]
[08:27:46] [Server thread/INFO]: gatepolice lost connection: TranslatableCompone
nt{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException
: An existing connection was forcibly closed by the remote host], siblings=[], s
tyle=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null,
obfuscated=null, clickEvent=null, hoverEvent=null}}
[08:27:46] [Server thread/INFO]: gatepolice left the game
 

Goshen

New Member
Jul 29, 2019
189
0
1
as an op try /cofh killall to kill all enemy mobs and see if you can go there.
 

Maldio

New Member
Jul 29, 2019
5
0
0
At this point i have already upgraded to 1.9.0 and everything seems to be working fine, just so long as i keep all the mobs enabled from enderzoo and headcrumbs.
 

Telsion

New Member
Jul 29, 2019
2
0
0
I know there is a problem with Thaumic Horizon or something like that. it would corrupt your world (I know this is solved)
I removed it from the original modpack, was that a good move?
 

Goshen

New Member
Jul 29, 2019
189
0
1
Not having Thaumic Horizons on your server is a really good idea, because it was removed in the latest recommended and users crash if they have the wand focus from it, which requires you to edit their playerfile with nbtexplorer to delete the fix.