i cant its in random text and its in random placesI think it'd be easier straight out editing the configs.
Practice makes perfect.
i cant its in random text and its in random placesI think it'd be easier straight out editing the configs.
Practice makes perfect.
i replied to you saying i used notepad from experience i said:So did you listen to what anyone said, or are you just ignoring the multiple "use notepad" comments?
thankyou because im looking at loading stuff like scpcraft and galacticraftLoad the game (in a working state)
Hit E, click options, hit item id options, click dump item ids, go to your ftb pack folder and open the itemdump text file and look for a nice block of unused ids. Replace the ones that are conflicting in the mod config you're trying to load
Tips:
Try loading a mod, if the game starts up, you're probably very close to being good. Check the FTB console for STDOUT CONFLICT statements to see if any item ids are clashing..an item id clash won't cause the game to crash/not start up, but it's important to fix these.
If you try loading an extra mod and the client won't start up, the config file for the mod should be created anyway, you can go in and edit the ids. Usually the BLOCK ids are the ones that mess things up. Block ids are generally below 4095, and some blocks need to be in the 256 and below range. Generally whenever i change a config, if the id is below 256, i look for another non-used id in that range. If it's below 4095 then look for another id in that range. I then go to the items and change all of their IDs to a nice unused block..then start up the FTB console and check for errors. I have 219 mods running using this method and am now stripping out the ones that just plain conflict with each other.
I'm also developing a program that will parse the config files and replace item/block id values with valid values that you specify. (this is because re-iding all 5000 freaken items in the divinerpg config was a PAIN!)
Another thing to look out for is Entity ID clashes...generally i've found you're pretty screwed here...for some reason most mods don't offer support to change these
i like the console for finding out problems but it can REALLY be VAGUE!!!Load the game (in a working state)
Hit E, click options, hit item id options, click dump item ids, go to your ftb pack folder and open the itemdump text file and look for a nice block of unused ids. Replace the ones that are conflicting in the mod config you're trying to load
Tips:
Try loading a mod, if the game starts up, you're probably very close to being good. Check the FTB console for STDOUT CONFLICT statements to see if any item ids are clashing..an item id clash won't cause the game to crash/not start up, but it's important to fix these.
If you try loading an extra mod and the client won't start up, the config file for the mod should be created anyway, you can go in and edit the ids. Usually the BLOCK ids are the ones that mess things up. Block ids are generally below 4095, and some blocks need to be in the 256 and below range. Generally whenever i change a config, if the id is below 256, i look for another non-used id in that range. If it's below 4095 then look for another id in that range. I then go to the items and change all of their IDs to a nice unused block..then start up the FTB console and check for errors. I have 219 mods running using this method and am now stripping out the ones that just plain conflict with each other.
I'm also developing a program that will parse the config files and replace item/block id values with valid values that you specify. (this is because re-iding all 5000 freaken items in the divinerpg config was a PAIN!)
Another thing to look out for is Entity ID clashes...generally i've found you're pretty screwed here...for some reason most mods don't offer support to change these
You're kind of a mentally insane person huh?can you put id resolver on ftb? and if you can how?
I think it'd be easier straight out editing the configs.
Practice makes perfect.