FTB Departed | Science Time

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Does FTB Departed require Tinkers' Construct?

  • Yes

  • No


Results are only viewable after voting.

Shadows_of_Fire

New Member
Jul 29, 2019
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Looking for players to join in on a hardcore FTB Departed server, without a few of the mods. This should hopefully put more emphasis on the 'game' part of the modpack, and make it more playable. But I need more population to test my theories. If you are willing to help, check out either the FTB Servers Post or the official Frozen Nations site to find the server IP
 
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So I believe that Tinkers' Construct actually works really well with the pack and you should use it, what you should disable for balance is the leveling module of Iguana Tweaks. The issue being that while standard TiC tools are comparable to AoA stuff and fine as they are basically the same except modifiers instead of enchantments so possibly even a little weaker the issue is Iguana Tweaks is setup so it makes tools considerably stronger then TiC will obtain, a maxed tool will have something like a dozen extra modifiers compared to without leveling which is ridiculous.

So yeah, I voted for yes to TiC as it does work well, I'd say no to leveling tools though or if it is left enabled to be massively nerfed. That's the real issue and not TiC.
 
So I believe that Tinkers' Construct actually works really well with the pack and you should use it, what you should disable for balance is the leveling module of Iguana Tweaks. The issue being that while standard TiC tools are comparable to AoA stuff and fine as they are basically the same except modifiers instead of enchantments so possibly even a little weaker the issue is Iguana Tweaks is setup so it makes tools considerably stronger then TiC will obtain, a maxed tool will have something like a dozen extra modifiers compared to without leveling which is ridiculous.

So yeah, I voted for yes to TiC as it does work well, I'd say no to leveling tools though or if it is left enabled to be massively nerfed. That's the real issue and not TiC.

Currently, and even though it is being worked on, Skeletal and some of the other AoA metals have higher powers than what they should actually be, so even without iguana's leveling module, Skeletal Tinker Tools still trump 90% of all tools. But if that gets fixed, I suppose its place is in order.
 
Currently, and even though it is being worked on, Skeletal and some of the other AoA metals have higher powers than what they should actually be, so even without iguana's leveling module, Skeletal Tinker Tools still trump 90% of all tools. But if that gets fixed, I suppose its place is in order.
Skeletal tools are broken and that issue has been acknowledged, it was basing it off the skeletal sword by accident as it's not actually made of skeletal which is where the error came from. The rest of them aren't though, it's just that AoA tools have a lot higher stats then normal materials so the TiC ones get it as well, just add a restriction in the configs that you can't make skeletal blades and it should be fixed. For the damage though actually look at the numbers, an unupgraded broadsword from TiC matches the non TiC sword for damage with a bit higher durability, add in that they can't get the more powerful AoA enchantments and I'd expect it to be pretty balanced really, enchantments have their advantages over modifiers and with the extra enchantments from AoA and Thaumcraft combined with the deterministic enchanting methods the AoA sword should be actual competitors to building a TiC sword.
 
I see your point with contenders to swords, but there's one more issue. Hammers completely break the entire concept of foraging, basically increasing the skill gain of foraging by nine times, I mean i suppose there is also the method of turning off all hammer heads, but I'll have to see. When I was doing things with Minetweaker, Sapphire and Amethyst were both impossible to mess with due to they being duplicates (Redpower|Project Red|Bluepower has other versions of those in their ExtraTiC module). Don't know if Iguana can disable through that duplicate.
 
So disable hammers heads, I just quickly went in and did it myself and it worked fine. I just disabled every material from being able to create hammerheads in the iguana tweaks config, just add the following lines into the restricted section of the restrictions config.

Code:
        Wood:hammerhead
        Amethyst:hammerhead
        Stone:hammerhead
        Bloodstone:hammerhead
        Iron:hammerhead
        Crystalitestone:hammerhead
        Flint:hammerhead
        Emberstone:hammerhead
        Cactus:hammerhead
        Jade:hammerhead
        Bone:hammerhead
        Limonite:hammerhead
        Obsidian:hammerhead
        Rosite:hammerhead
        Netherrack:hammerhead
        Sapphire:hammerhead
        Slime:hammerhead
        Paper:hammerhead
        Cobalt:hammerhead
        Ardite:hammerhead
        Manyullyn:hammerhead
        Copper:hammerhead
        Pokefennium:hammerhead
        Bronze:hammerhead
        Fairy:hammerhead
        Alumite:hammerhead
        Steel:hammerhead
        BlueSlime:hammerhead
        Manasteel:hammerhead
        PigIron:hammerhead
        Terrasteel:hammerhead
        Elementium:hammerhead
        Thaumium:hammerhead
        Amethyst:hammerhead
        Peridot:hammerhead
        Ruby:hammerhead
        Sapphire:hammerhead
        String:hammerhead
        Dark Steel:hammerhead
        Void Metal:hammerhead
        Red Aurum:hammerhead
        Skeletal:hammerhead
        Glue:hammerhead
        Onion:hammerhead
        Mithril:hammerhead

I'd also suggest removing Obsidian:hammerhead from allowed although I didn't test it and adding Skeletal:rod to allowed to prevent anything but tool rods being made from it until the massive damage is patched. You could alternatively lower the damage a ton but I have no idea what to lower it to, they're all based off their swords as AoA doesn't scale any of the tools damage so that can't be used as a reference.