FTB Bukkit and plugins

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Skullywag

New Member
Jul 29, 2019
217
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Hi all,

First off im not new to server admin, minecraft, bukkit or plugins I have been using them for years.

I am however a little confused by the lack of clear information regarding the above mentioned things.

So I thought I would start this thread in the hopes of gaining some clear understanding of what is right and what is not for my use and every other confused soul out there, so to my points:

I have just set up a DW20 server, installed Bukkitforge, Essentials, GroupManager, WorldGuard and WorldEdit. I havent used any strange versions just the ones from the BukkitDev website. I have set them up as I always have done and as far as I can tell they work perfectly. Now am I missing something is there some fundamental flaw ive not spotted. Even other world permissions seem to work fine (i.e perms in Twilight Forest work as I have set them up with all "dimensions" as sub worlds of "World").

Even Worldedit seems to work as I expect it to and this one shocked me as I had read that I had to hunt down this phantom version of it that would work with BukkitForge but thought I would give the normal version a go.

So again I ask can someone advise if im missing something or is the info I have been reading out there false?
 

Pyromys

New Member
Jul 29, 2019
28
0
0
Is there a possibility you could upload your entire map lol? I just can't get the permissions to work at all. It's so frustrating.
 

Skullywag

New Member
Jul 29, 2019
217
0
0
A couple of things first:

Are you using GroupManager and Essentials? if yes theres something you need to do to stop the default settings working against you, open up the plugin folder and go into the GroupManager folder in there is a config.yml open it and check it, find the section on mirrors, make sure it looks like this (and add any other worlds you have):

Code:
world:
  nether:
  - users
  - groups
  the_end:
  - users
  - groups
  twilight_forest:
  - users
  - groups
  overworld:
  - users
  - groups

"world" needs to be the parent with the others indented underneath, this is basically saying every worlds "users" and "groups" config will read back to "worlds" and use that, so now you only have to play with 1 file, the groups.yml file inside "world" in your worlds folder. (lot of worlds there lol!).

So now go to that file (groups.yml inside worlds/world) and edit it, im not sure of the structure you are after but ill show how the norm is and you can adapt it if you feel.

Start with a default group (the one everyone gets when joining the server):

Code:
groups:
  Default:
    default: true
    permissions:
    - essentials.help
    - essentials.help.*
    - essentials.helpop
    - essentials.list
    - essentials.motd
    - essentials.rules
    inheritance: []
    info:
      prefix: '&e'
      build: true
      suffix: ''
  Builder:
    default: false
    permissions:
    - essentials.home
    - essentials.me
    - essentials.msg
    - essentials.sethome
    - essentials.warp
    inheritance:
    - default
    info:
      prefix: '&2'
      build: true
      suffix: ''

Now the above is an example (from the wiki actually) you have a default group that as i said users get when they join, they can do mundane things and build, but take note of the builders inheritance, when you promote somone via "manpromote or manuadd" they get all builders perms plus that of default, and basically you just go from there, it takes a lot of typing and checking wiki pages to check each permission but its work I feel a server admin should do to get to know this system.

Oh and if you want the stuff in the globalgroups.yml to be taken into account at each level then add them to the inheritance of the group you want to have the perms, for example:

Code:
Builder:
  default: false
  permissions:
  - essentials.home
  - essentials.me
  - essentials.msg
- essentials.sethome
  - essentials.warp
  inheritance:
  - default
  - essentials_builder <-- here (not sure of the name but you get the point!)
  info:
    prefix: '&2'
    build: true
    suffix: ''
 

Pyromys

New Member
Jul 29, 2019
28
0
0
I had all this set up, I still was not able to do any commands. Now, I was setting this up within Creeperhost. Now that I set it up locally it seems to be working perfectly besides WorldEdit sometimes giving errors but nothing too major. I just need a easy to use protection plugin/mod like Fihgu's. I'm going to try adding in Fihgu's protection mod and see how that goes..
 

Skullywag

New Member
Jul 29, 2019
217
0
0
Can you not just use, WorldGuard with WorldEdit, set a selection with WE and then make it a region using "/region define myregionsname" then use "/region addowner myregionsname skullywag" now only I can build inside region "myregionsname" if I want to add someone to it i just use "/region addmember myregionsname pyromys" now you can build as well inside that region but only I can make changes to the region (or an admin obv). Theres region claim as well, if you dont want to let your users at defining regions. Theres also flags you can set on regions to do different things (see: http://wiki.sk89q.com/wiki/WorldGuard/Regions/Flags) I find this handles all I ever need.
 

Pyromys

New Member
Jul 29, 2019
28
0
0
I haven't really messed around with WorldGuard before, does it also protect blocks like chests from opening by other players? That's the main feature I'm looking for. Fihgu's has an easy /lock command. I will put WorldGuard in for sure though. Seems promising.
 

Pyromys

New Member
Jul 29, 2019
28
0
0
I used to use LWC on my Tekkit server before, considering I decided to switch to FTB today I'm trying to set everything up asap. So far it's going fine, hopefully the server runs the same when I upload it to Creeperhost.
 

Espcevan

New Member
Jul 29, 2019
2
0
0
Hey, Useing the updated Mindcrack pack we have essentials and alot of other plugins running great. The only problem i can find is that the essentials signs are not working and the /sell command wont work either. Cant seem to find a fix or anything with this issue
 

MomoNasty

New Member
Jul 29, 2019
74
0
0
I think lwc still has some bugs, but lockette is working well (you can even use the custom ids to lock machines)
 

Skullywag

New Member
Jul 29, 2019
217
0
0
Update on this my server is now using the secure chest plugin it allows custom id locking so any id can be set to be lockable, you then use /sc lock and right click the block or /sc unlock to unlock it, you can add "trusted" users to unlock your stuff and al sorts, easy to use and easy as hell to set up. Fixed my issue with iron chests and barrels, can even lock doors....and buttons/levers...to stop them being used.
 
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Jeff Fisher

New Member
Jul 29, 2019
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Update on this my server is now using the secure chest plugin it allows custom id locking so any id can be set to be lockable, you then use /sc lock and right click the block or /sc unlock to unlock it, you can add "trusted" users to unlock your stuff and al sorts, easy to use and easy as hell to set up. Fixed my issue with iron chests and barrels, can even lock doors....and buttons/levers...to stop them being used.

Can you please tell me how you added custom items to the config file? I don't see an area for it and I can't find any good documentation. thanks
 

Skullywag

New Member
Jul 29, 2019
217
0
0
my config file has this at the bottom of it:

custom:
'975' Iron Chest
'1000': Barrel
'963': Bee Stuff

The text on the right will show up when interacting with the locks so you can use better descriptions if you want.
 

OJR Gaming

New Member
Jul 29, 2019
2
0
0
Hi all,

First off im not new to server admin, minecraft, bukkit or plugins I have been using them for years.

I am however a little confused by the lack of clear information regarding the above mentioned things.

So I thought I would start this thread in the hopes of gaining some clear understanding of what is right and what is not for my use and every other confused soul out there, so to my points:

I have just set up a DW20 server, installed Bukkitforge, Essentials, GroupManager, WorldGuard and WorldEdit. I havent used any strange versions just the ones from the BukkitDev website. I have set them up as I always have done and as far as I can tell they work perfectly. Now am I missing something is there some fundamental flaw ive not spotted. Even other world permissions seem to work fine (i.e perms in Twilight Forest work as I have set them up with all "dimensions" as sub worlds of "World").

Even Worldedit seems to work as I expect it to and this one shocked me as I had read that I had to hunt down this phantom version of it that would work with BukkitForge but thought I would give the normal version a go.

So again I ask can someone advise if im missing something or is the info I have been reading out there false?

I'm running a mindcrack server 1.4.7 and essentials and stuff works fine put the permissions are not working at all.... I can't use worldedit or worldguard without being op I can't change my gamemode without being op so I don't know if I need to change the version of groupmanager or what do you have any ideas?