Freezing upon taking damage

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Riuga

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Jul 29, 2019
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My game just freezes every time I take damage (just started happening recently, and permanently freezes). Happens instantly ~ 3 hits. Bad news is, just touched lava. I managed to fly out of there right before the freeze, but now the game is unplayable due to fire damage. Is there a fix for this? I understand there is the MCEdit tele to the ocean solution, but I would like to avoid it if I can.
 

Ashzification

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Jul 29, 2019
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First (to rule out any possible problem with your setup):
Please follow these steps exactly: http://desk.feed-the-beast.com/index.php?/Knowledgebase/Article/View/9/0/basic-troubleshooting
This is to rule out any issues with your client setup.

If you continue to have trouble, please post your complete client-side console log in debug-mode to pastebin.com and link your paste URL here.
To find your logs: http://desk.feed-the-beast.com/inde...29/1/what-log-do-you-need-where-can-i-find-it
 

Riuga

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Jul 29, 2019
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Exception in server tick loop

java.lang.RuntimeException: java.io.EOFException
at com.google.common.base.Throwables.propagate(Throwables.java:160)
at cpw.mods.fml.client.FMLClientHandler.haltGame(FMLClientHandler.java:191)
at cpw.mods.fml.common.FMLCommonHandler.raiseException(FMLCommonHandler.java:196)
at codechicken.chunkloader.ChunkLoaderManager.load(ChunkLoaderManager.java:564)
at codechicken.chunkloader.ChunkLoaderEventHandler.onWorldLoad(ChunkLoaderEventHandler.java:90)
at net.minecraftforge.event.ASMEventHandler_161_ChunkLoaderEventHandler_onWorldLoad_Load.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at bdz.a(IntegratedServer.java:79)
at bdz.c(IntegratedServer.java:101)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)
Caused by: java.io.EOFException
at java.io.DataInputStream.readInt(Unknown Source)
at codechicken.chunkloader.ChunkLoaderManager.loadLoginTimes(ChunkLoaderManager.java:575)
at codechicken.chunkloader.ChunkLoaderManager.load(ChunkLoaderManager.java:560)


Params: -XX:MaxPermSize=256M -XX:UseSSE=3
 

Riuga

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Jul 29, 2019
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FML log attached.

No crash log. F3 + C for 30 seconds doesn't force crash nor gen a log. This is SSP, so not a server error.

Java 7U21.

Console log on debug is the same.
 

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  • ForgeModLoader-client-0.txt
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Ashzification

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Jul 29, 2019
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FML log attached.

No crash log. F3 + C for 30 seconds doesn't force crash nor gen a log. This is SSP, so not a server error.

Java 7U21.

Console log on debug is the same.
If you continue to have trouble, please post your complete client-side console log in debug-mode to pastebin.com and link your paste URL here.
To find your logs: http://desk.feed-the-beast.com/inde...29/1/what-log-do-you-need-where-can-i-find-it
I need your console log. The console is a window that appears when you open your launcher. It does not generate a text file.
I need you to put it on pastebin. I won't open attachments due to it being a security risk for my computer.


Edit: I am asking for your entire console log, posted to pastebin.com and linked for a reason. If you cannot provide that, I can't help you. I can only blindly guess at what could solve the problem.
 

Riuga

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Jul 29, 2019
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http://pastebin.com/rqAfLJwT

Console Log. A few things to note:

IOException for 13.mus has nothing to do with it.

GL_ERROR occurs long before freezing. Always occurs on world load.

Task Manager: Not a CPU usage problem.

Managed to get into F3 before freezing: 30% Mem usage.

I have a feeling this log won't help much.
 

Riuga

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Jul 29, 2019
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voxelpacket
voxelcommon
voxelmenu
voxelmap
voxelplayer

all disable. Didn't fix.

EDIT: Ultimate pack doesn't have this issue
EDIT2: Removing traincraft / manually added AppEng didn't fix either.
EDIT3: Force Update doesn't fix.

Is there anything that is not overwritten when force updating? (besides saves)
 
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