So this may be a large post, and I'll probably be adding additional ones in comments. I'm working on a mod that modifies a lot of base features of minecraft and obviously have run into some implementation issues. I'll try to word my questions in open enough ways that the best solution can be found, rather than confirming my preconceptions or producing "hacky" results.
1) What's the max amount of metadata that can be put into items/blocks? I'm looking to have some ores and items have a saved state of what percentage of each component element and mineral it contains. Ideally there would be room for 128 sets of 10 bit numbers. Either that or I would have to code an item/block for each combination of elements I believe.
2) Are there any ways already attempted to generate worlds based on a picture, but one generated also by the game? I know ATG has some experimental features to generate height/temperature/moisture maps based on a bitmap. Not quiiite what I'm looking for, but it's on the right track. I'm looking to generate a map perhaps 10,000 x 20,000 chunks large, but only a phase to place the outlines of continents. Actual world generation would then use that outline as a template for placing biomes and height. I know that's a complicated process, but I'm looking to see if something similar has been done, or there are good handlers in forge to call to assist in this kind of generation.
3) Has anyone heard of using draw.io's xml as a way of visual modding? Some sort of parser to extract out information into pre-formatted forge code would be awesome.
4) TBC, whenever I get back to my dev environment.
1) What's the max amount of metadata that can be put into items/blocks? I'm looking to have some ores and items have a saved state of what percentage of each component element and mineral it contains. Ideally there would be room for 128 sets of 10 bit numbers. Either that or I would have to code an item/block for each combination of elements I believe.
2) Are there any ways already attempted to generate worlds based on a picture, but one generated also by the game? I know ATG has some experimental features to generate height/temperature/moisture maps based on a bitmap. Not quiiite what I'm looking for, but it's on the right track. I'm looking to generate a map perhaps 10,000 x 20,000 chunks large, but only a phase to place the outlines of continents. Actual world generation would then use that outline as a template for placing biomes and height. I know that's a complicated process, but I'm looking to see if something similar has been done, or there are good handlers in forge to call to assist in this kind of generation.
3) Has anyone heard of using draw.io's xml as a way of visual modding? Some sort of parser to extract out information into pre-formatted forge code would be awesome.
4) TBC, whenever I get back to my dev environment.