Forge Microblocks Lighting fix?

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Drexl

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Jul 29, 2019
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As many likely know microblocks do not prevent light from passing through them. Ambient light (that seemingly comes from nowhere) is one of the most annoying things for me in video games. Does anyone know of a way (preferably a mod) to fix this?

Thanks! ^_^
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Edited second sentence for clarity of meaning.
 
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Yusunoha

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Jul 29, 2019
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As many likely know microblocks do not prevent light from passing through them. Ambient light is one of the most annoying things for me in video games. Does anyone know of a way (preferably a mod) to fix this?

Thanks! ^_^

don't know if it can be fixed, but you're the first person that I see who actually wants that fixed
I love that multiparts can let through light, this way I can finally light up my base with torches without seeing them everywhere
 

ThatOneSlowking

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Jul 29, 2019
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As many likely know microblocks do not prevent light from passing through them. Ambient light is one of the most annoying things for me in video games. Does anyone know of a way (preferably a mod) to fix this?

Thanks! ^_^
Due to how microparts work it is impossible IIRC
 

Drexl

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Jul 29, 2019
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don't know if it can be fixed, but you're the first person that I see who actually wants that fixed
I love that multiparts can let through light, this way I can finally light up my base with torches without seeing them everywhere
I expect that my perspective on this is likely the minority. With so many mods these days that offer lighting alternatives that actually look nice though, I no longer experience the same problem you do. Or at least, it isn't a problem for me. :p I also always play on Moody lighting, and generally like areas to be a tinge darker than most games present them. I'm weird like that. :)
 

ThatOneSlowking

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Jul 29, 2019
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I expect that my perspective on this is likely the minority. With so many mods these days that offer lighting alternatives that actually look nice though, I no longer experience the same problem you do. Or at least, it isn't a problem for me. :p I also always play on Moody lighting, and generally like areas to be a tinge darker than most games present them. I'm weird like that. :)
Not really strange, plenty of people li,e them like that. I like it that way in some games, but in a game where giant green [REDACTED]'s follow me, I want to see :p
 

Celestialphoenix

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Nov 9, 2012
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Tartarus.. I mean at work. Same thing really.
I guess the easy option would be counting microblocks as an opaque block.
It'll work, but bring about more lighting weirdness (like a small corner blocking sunlight though you can see the sky).
You could probably list the microblocks with the potential to block light (all the 'cover' types that use a full block face), and flag it as opaque or transparent depending on orientation. (if placed horizontal then its opaque).


I'll have to agree with @Drexl here, it does look pretty weird. Generally it breaks the sense of continuity/consistency; namely you have a material that normally blocks light and suddenly it doesn't.
Also there's other issues- like placing ladders ect on the flat side of a cover.
 
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lcd

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Jul 29, 2019
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Not sure if you are decorating or just hiding pipes for a dark room but Ender IO's Conduit Facades block light, and the fact that you can run all the cables the mod offers in a single block space (ME/redstone/power/item/fluid) is amazing
 

Drexl

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Jul 29, 2019
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I guess the easy option would be counting microblocks as an opaque block.
It'll work, but bring about more lighting weirdness (like a small corner blocking sunlight though you can see the sky).
You could probably list the microblocks with the potential to block light (all the 'cover' types that use a full block face), and flag it as opaque or transparent depending on orientation. (if placed horizontal then its opaque).


I'll have to agree with @Drexl here, it does look pretty weird. Generally it breaks the sense of continuity/consistency; namely you have a material that normally blocks light and suddenly it doesn't.
Also there's other issues- like placing ladders ect on the flat side of a cover.

That sounds like a good solution. Where do I configure this, or are you suggesting this as a solution rather than telling me this can already be done? :p
 
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RealSketch

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Jul 29, 2019
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I find it quite realistic and cool! Though maybe not at the same time.
In real life light would pass through paper, as it is very thin, glass, as it is transparent, and a thin object, such as a "micro block" would let light through.
A non-intentional feature! :D