Forge and Nova

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Apparently I own this thread now...Is NOVA a good thing?


  • Total voters
    80
  • Poll closed .
(println "It isn't pseudocode it is perfect Clojire :p")

(println "When they could use something much better you mean?")
Then clojire is stupid! :mad:

And honestly, I find c++ to be handy if I am confident in the coding, but I prefer java if I am not sure about something.
 
C++!?!?!!?!?!?!?!?!
Go eat a toilet seat or something. I don't want to see you anymore.
Have higher level languages caught up with c++ in terms of speed yet?
As far as I knew that was/is it's biggest advantage, it's fast as hell. People just have a hard time wrapping their head around pointers and memory management...

It's been a while...
 
I've been using Ruby that technically *should* run, assuming you have a functional copy of my ballot box class.
 
Well, 2^63-1 is the lower bound of a max sized unsigned long long int. (thank you stackoverflow)
 
Still, the difference could matter on really intensive things, like some, probably specific games. The big game engines tend to still be c++ for the core stuff, with another language for scripting.
(println "Only really intensive things need that fast stuff, but the cost in performance is still worth it when considering how much faster you can dev. I mean you can hook into lower-level stuff with higher-level languages so it can be fast on the intensive stuff")
 
Code:
main = do
    putStrLn "Haskell thinks that most of the parentheses are, in fact, superfluous."
    putStrLn "For example, the next three lines should print exactly the same thing:"
    putStrLn (show (succ (succ (succ (succ (succ (succ 1)))))))
    putStrLn . show . succ . succ . succ . succ . succ . succ $ 1
    print 7
    putStrLn "Also, I've been posting legit Haskell code, too. Except I made up the BallotBox module and the putVote functions earlier... but the rest should compile and run just fine."
I once did:
Code:
while (true) {}
Just to keep a program running... My CPU was going crazy...
Code:
main = do
    putStrLn "*facepalm*"
    putStrLn "I wonder if it might be possible to write Minecraft mods in Clojure. I know people have done it in Scala..."
    putStrLn "/me desperately tries to re-rail thread"
 
Okay, back on topic.
Will NOVA have multiple language support? So I could write a mod in, say, Ruby and it'll run just as well as if it was in Java, or C++, or some other language?