Forestry backpacks question

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ignat980

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Jul 29, 2019
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I am an avid fan of forestry backpacks and refuse to use any other ones. Well, maybe the ender bag. Still, I want to be able to put any and all items into the adventurer's backpack. Question: how?
Would
backpacks.adventurer.items=*.*;
work?
I know 1:*; works for damage values, But I am pretty sure it won't work for actual id's. For example, 555555 does not have an item attached to it, but is part of *, right? * usually refers to all things in somewhere, but I do not know if it will mean all numbers that ever exist. That will be a massive error. I don't even think *:*; is understandable, because that is like saying infinity of infinity, so just *; should work. Then again, it doesn't.
I could just do an nei id dump, open notepad, do some ctrl+h(edit->replace) magic, and paste a massive thing of text into the config file, then send the massive thing of text to a server owner so he can paste the massive thing of text into his config file so we both might have working config files, or we both crash at startup. There has to be some sort of syntax for all id numbers with damage values.
Any help is appreciated.
 

ignat980

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Jul 29, 2019
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So I twittered(?) with myst and he said that you must add each item individually. No support for that yet. Sigh...*opens notepad*
 

Tristam Izumi

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Jul 29, 2019
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So I twittered(?) with myst and he said that you must add each item individually. No support for that yet. Sigh...*opens notepad*
Alas.

And I believe the verb of talking with someone on Twitter is "to tweet", so I think it should be "So I tweeted with Myst".
 

Malific

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Jul 29, 2019
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So I twittered(?) with myst and he said that you must add each item individually. No support for that yet. Sigh...*opens notepad*
Done. I have a fancy editor with an auto macro setting so I was able to take an ID dump from NEI for all Item/Block IDs and automatically edit into the format required by the backpacks.conf in Forestry.

This backpack.conf contains every itemID from 0 through 31999 tied to the Adventurer backpack, this makes it work for any grouping of mods you want as long as the IDs aren't higher than 31999.

Tested and works, with some minor issues:

1) If doing this for a server it works, but clients have 'update' issues. When they put the item in the backpack, they won't see it go in on their end, so they have to close and reopen their inventory to see it update. This is easily solved if they put the load the .conf into their client.

2) some things simply won't go in. I can't get anything from Logistics Pipes to go into the backpack and no idea why. There might be other items with similar issues.

3) Forge reads out EVERY SINGLE ID registered for the backpack. Many of these IDs will result in Error lines since they won't exist, just ignore the errors. The ForgeModloader logs this file creates is roughly 4MB is size.

4) The 32,000 IDs being loaded WILL LOCK YOUR FTB CONSOLE. Using this config will render your FTB console useless for troubleshooting purposes until you stop.

http://www.malific.com/minecraft/backpacks.zip

If anyone wants a config for a specific modpack without the extra thousands of nulls just do a dump of used items/blocks from NEI and message me with a link to the csv file and I'll get back to you with a backpacks.conf

::EDIT::
Refined packs don't seem to freeze the FTB console.
Direwolf20 1.6.4 (1.0.16)
 
Last edited:

kaovalin

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Jul 29, 2019
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Could you not get an output of the used IDs using NEI and use that as an array for the program to create the adventure pack's valid IDs list? I mean if you wanted to get fancy about it.
 

Malific

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Jul 29, 2019
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I can do that, and have for DW20, (the bottom of my post) but that would only work for all items in DW20 not all items in say Magic Farm or Monster.

Like I was saying, if you want a list for a specific mod pack just link me the mod specific items.csv that NEI creates and I'll make one for you.