I am an avid fan of forestry backpacks and refuse to use any other ones. Well, maybe the ender bag. Still, I want to be able to put any and all items into the adventurer's backpack. Question: how?
Would
backpacks.adventurer.items=*.*;
work?
I know 1:*; works for damage values, But I am pretty sure it won't work for actual id's. For example, 555555 does not have an item attached to it, but is part of *, right? * usually refers to all things in somewhere, but I do not know if it will mean all numbers that ever exist. That will be a massive error. I don't even think *:*; is understandable, because that is like saying infinity of infinity, so just *; should work. Then again, it doesn't.
I could just do an nei id dump, open notepad, do some ctrl+h(edit->replace) magic, and paste a massive thing of text into the config file, then send the massive thing of text to a server owner so he can paste the massive thing of text into his config file so we both might have working config files, or we both crash at startup. There has to be some sort of syntax for all id numbers with damage values.
Any help is appreciated.
Would
backpacks.adventurer.items=*.*;
work?
I know 1:*; works for damage values, But I am pretty sure it won't work for actual id's. For example, 555555 does not have an item attached to it, but is part of *, right? * usually refers to all things in somewhere, but I do not know if it will mean all numbers that ever exist. That will be a massive error. I don't even think *:*; is understandable, because that is like saying infinity of infinity, so just *; should work. Then again, it doesn't.
I could just do an nei id dump, open notepad, do some ctrl+h(edit->replace) magic, and paste a massive thing of text into the config file, then send the massive thing of text to a server owner so he can paste the massive thing of text into his config file so we both might have working config files, or we both crash at startup. There has to be some sort of syntax for all id numbers with damage values.
Any help is appreciated.