My latest project involves massive (the biggest is 128x128!) panels of colored wool and glass with space in between for a dispenser to pour energized glowstone to invisibly light up the panel. (the glowstone doesn't render behind the stained glass)
Unfortunately, even when the glowstone is turned off, and there are no lighting sources anywhere nearby, minecraft decides to render big, random areas as if they're fully lit. I've tried pouring water down to cause a block update, but that doesn't work.
The only solution I've come up with is breaking and replacing the affected blocks. But since the errors are random, and the panels are so huge, this would require placing and programming several thousand turtles to automate, and I shudder to imagine the lag spikes that would be caused by simultaneously breaking and placing so many blocks.
So, is there some other way to fix these lighting errors? or do I just have to deal with it if I want this design?
Edit: This is on an FTB Unleashed + Gregtech server.
Unfortunately, even when the glowstone is turned off, and there are no lighting sources anywhere nearby, minecraft decides to render big, random areas as if they're fully lit. I've tried pouring water down to cause a block update, but that doesn't work.
The only solution I've come up with is breaking and replacing the affected blocks. But since the errors are random, and the panels are so huge, this would require placing and programming several thousand turtles to automate, and I shudder to imagine the lag spikes that would be caused by simultaneously breaking and placing so many blocks.
So, is there some other way to fix these lighting errors? or do I just have to deal with it if I want this design?
Edit: This is on an FTB Unleashed + Gregtech server.