So I'm running Monster 1.0.5 on Mac OSX 10.7.3, and it runs fine. Then I disable a bunch, enable a few (using the launcher edit mods function), and it still runs fine. Then I try to add a few more extra mods, and I run into conflict problems (obviously). So it just bops me back to the launcher, without an error screen.
So I try to run IDfixMinus on it, and it never seems to work. So I reverted back to the original Monster set up, worked fine. Then I put in IDfixMinus, deleted the config (so the the ID mod could set up all the IDs in order), and it still doesn't work... This mod (IDfixMinus) only does one thing: It takes all the IDs of blocks and items and what not, and sorts them all in order, so that you never get a conflict. That's all it does. I'm just wondering why my FTB Monster doesn't seem to be able to work with it?
I just want to add more mods to the Monster pack, and if I can't sort out the ID issues, then it doesn't seem like this is possible.
Anyone able to help me out???
Thanks!
So I try to run IDfixMinus on it, and it never seems to work. So I reverted back to the original Monster set up, worked fine. Then I put in IDfixMinus, deleted the config (so the the ID mod could set up all the IDs in order), and it still doesn't work... This mod (IDfixMinus) only does one thing: It takes all the IDs of blocks and items and what not, and sorts them all in order, so that you never get a conflict. That's all it does. I'm just wondering why my FTB Monster doesn't seem to be able to work with it?
I just want to add more mods to the Monster pack, and if I can't sort out the ID issues, then it doesn't seem like this is possible.
Anyone able to help me out???
Thanks!