Finding What Items Are Called By When Using MineTweaker

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Zenthon_127

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One, it is because more often than not, items are disabled based on the opinion (and often a hasty decision rather than a well-researched one) of a select few people, or even one person. This then leads to many "server admin takes one glance in creative mode->bans half of mod either directly or by banning prerequisite" type situations. Additionally, even if the issue is allegedly one of balance, I do not buy for a second that all people on a server - especially a large server - match opinions on what is balanced. The general rule is, as I see it, "if you like it, use it. If you think it makes the game too easy and not fun, do not use it". Unless it was something that gave a huge competitive advantage you cannot legitimately claim that you have the right to tell others that they cannot have something because you do not want to use it yourself.
Two, it is depressingly common for items to be banned not because admins dislike them, but with the intention of putting them behind cash barriers ("you must be a member of $50/mo donators to place this"). This is essentially monetizing a mod that you did not create, not to mention incredibly dickish. Even if you do not do this yourself, many people do, and the rules must be enforced equally or it would be tremendously unfair.
From my brief knowledge of servers banning items, they usually don't use things like MineTweaker, instead they make it so you can't right-click with the item or place it or have it be in your inventory or whatever. I don't mean to offend, but it's kinda impossible to stop server plugins and it ends up just being a pain for everyone else. Actually, MineTweaker and other recipe editors is usually used for custom modpacks like Magic Farm or Blood 'N Bones where progression is edited.

As for the server monetization deal? In general, just avoid those servers. Best way of getting rid of them is choking them out.
 
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kaovalin

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Very fair point. Though on my server I get to make the rules. If people dont like those rules they dont have to play on it. I dont make any money of my server, but since I'm paying the bills to run it I feel I get to have executive decision over how it runs even if that means distorting a mod authors vision a bit. I mean, in a multimod environment its the modpacks author to decide what balance means.

That being said, I'm very much against people profiting from mods and not kicking anything back to the mod authors that made that a possibility for them. Sure mod packs take a lot of work on their own, as is running a server. Its just criminal they dont even kick anything back to at least buy them a pizza and a soda. I wish I made money from my server so I could do so to show my appreciation. As is stands now the best I can do is bug reporting which I feel is a strong contribution to making a better more mature mod.
 

Reika

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From my brief knowledge of servers banning items, they usually don't use things like MineTweaker, instead they make it so you can't right-click with the item or place it or have it be in your inventory or whatever. I don't mean to offend, but it's kinda impossible to stop server plugins and it ends up just being a pain for everyone else.
Not as much as you might think.

As for the server monetization deal? In general, just avoid those servers. Best way of getting rid of them is choking them out.
Those servers are cash cows, so that is not a realistic option.

Though on my server I get to make the rules.
Too many people take that and extend it to what is essentially "On my server, I am lord supreme and all must bow to my decisions. Such people are @$$holes, and I am not going to be an enabler.

If people dont like those rules they dont have to play on it.
Often not an option, especially in case of changes made mid-life (would you abandon a server you spent 3 months on because some stuff from a mod you wanted was disabled?) or uncommon mod packs/settings, or just a server where everybody is friends. "Find somewhere else" is cold comfort when it is synonymous with either "abandon friends", "play a pack you do not like as much", or "scrap months of work".
 

kaovalin

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Not as much as you might think.


Those servers are cash cows, so that is not a realistic option.


Too many people take that and extend it to what is essentially "On my server, I am lord supreme and all must bow to my decisions. Such people are @$$holes, and I am not going to be an enabler.


Often not an option, especially in case of changes made mid-life (would you abandon a server you spent 3 months on because some stuff from a mod you wanted was disabled?) or uncommon mod packs/settings, or just a server where everybody is friends. "Find somewhere else" is cold comfort when it is synonymous with either "abandon friends", "play a pack you do not like as much", or "scrap months of work".

That's far too dramatic for a game. Modded minecraft has never been a stable environment. Even vanilla minecraft needed a world reset here and there for practical reasons. Jerk server owners dont need mods to be jerk server owners. I've seen a vanilla server where people were forced to "go to church" on sundays and give a tithe or be banned from the server. As a server owner I dont create a server I wouldnt want to play on. In fact I'm probably the one playing on it the most out of everyone. In the course of my gameplay if I feel something is missing, inbalanced, or OP I balance it. I take the trust people give in managing the server they spend their time on seriously. I'm trying to build a community not rule over it.
 
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Golrith

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To the OP, since you are just making a private pack, you can do what you like to the recipes with Minetweaker. Just if you get problems, just realise it might be due to Minetweaker, not RotCraft itself.

I would suggest that you add a crafting recipe that turns steel ingot ID into a HLSA steel ID. You don't need item names, you can use item IDs example: <12345:67>
I'm not familiar with the RotCraft steel process, but if it's more involved, you might want to change the recipe to make it more expensive to use the "shortcut" recipe over using the blocks provided.

I understand Reikas stance, it's a bit harsh though. In morrowind modding, I was approached a number of times about translating mods to other languages, putting it in packs, hosting the mod on another site, etc, etc. I always said, that's fine, but I'll only support the official version from site xxxx.
 
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Reika

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I would suggest that you add a crafting recipe that turns steel ingot ID into a HLSA steel ID.
I do not, because it means you will be able to obtain steel without learning some of the first RotaryCraft mechanics you need to, and you will later end up completely clueless at how to do something because you never learned the prerequsites.
This is the other major reason I disallow moving, removing, or shortcutting things in RotaryCraft - its "techtree" is based on learning, not spending 500 stacks of steel.
 
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Golrith

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I do not, because it means you will be able to obtain steel without learning some of the first RotaryCraft mechanics you need to, and you will later end up completely clueless at how to do something because you never learned the prerequsites.
True, but the OP knows his server players, and needs to accommodate to them. TBH, if HLSA steel is confusing to them, not sure why they are touching RotaryCraft. Sounds like it might be a bit beyond them.
Thats why I suggested a crafting recipe that is more expensive long term then using your mechanics. Make those players "pay" in extra resources for shortcuting RotCrafts mechanics.
 

Reika

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True, but the OP knows his server players, and needs to accommodate to them. TBH, if HLSA steel is confusing to them, not sure why they are touching RotaryCraft. Sounds like it might be a bit beyond them.
Thats why I suggested a crafting recipe that is more expensive long term then using your mechanics. Make those players "pay" in extra resources for shortcuting RotCrafts mechanics.
If "HSLA" vs "Steel" is confusing to them, I do not have high expectations of their being able to understand anything in RotaryCraft, and am instead expecting lots of
*place DC engine next to extractor*
*give engine redstone*
*shout "IT NO WERK"*