Find emeralds

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

KingTriaxx

Forum Addict
Jul 27, 2013
4,266
1,333
184
Michigan
Just a basic BC tank will do, put it in place under a spout, and right click it. It'll pour out into that. I have a couple hanging around that I stored Lava in, before I switched to a Magma Crucible for the job.

That said, I use the Smeltery to cook stacks of ore and extract them as blocks. Occasionally I end up with partials, and it's occasionally more convenient to stick it in a tank for the moment.
 

Zealstarwind

New Member
Jul 29, 2019
278
0
0
I have a factory dedicated to that, I was actually thinking of just changing the spout method to the liquiduct method of getting them into block form, at least the other way I think it's not gonna crap out.
 

PhilHibbs

Forum Addict
Trusted User
Jan 15, 2013
3,174
1,128
183
Birmingham, United Kingdom
I typically don't have a tank near my smeltery. I don't see the point in it.
I'm planning on making some tanks to pour my metals into instead of making them into ingots. I think having a tank with a faucet and a casting table underneath will be a lot more convenient than having to wait for the ingots to melt. Not sure if I'm going to go with portable tanks, regular BC tanks, or enders yet.

Also, I reckon the liquid should be re-named "Soylent Emerald".
 

Zealstarwind

New Member
Jul 29, 2019
278
0
0
I've recently done a factory with that design of faucettes, I was actually going to test in a test world if that's better for making them then the faucettes because I notice after every shutdown/restart I have to break the basins because for whatever reason it just stops flowing. You might wanna test which works better for you.



This is my settup for basic metals, I use faucettes and rednet but I highly suggest trying out liquiducts connecting to the actual casting basin for better results. if it even works.. (It does on smaller builds I've done to cycle out excess material.)
 

twisto51

New Member
Jul 29, 2019
1,443
0
0
I've recently done a factory with that design of faucettes, I was actually going to test in a test world if that's better for making them then the faucettes because I notice after every shutdown/restart I have to break the basins because for whatever reason it just stops flowing.

It is the rednet that has the problem, it doesn't remember state on a server shutdown. Since you have to turn that valve "on" to get it to flow when the server restarts it is back to off. I imagine inverting it somewhere along the signal path would work, that way it would default to "on" instead of off. Well, it would work as long as you didn't mind all of those valves being turned on when the server rebooted. ;)

A better option would be a sticky piston with a redstone block somewhere in the circuit.
 

SatanicSanta

New Member
Jul 29, 2019
4,849
-3
0
I'm planning on making some tanks to pour my metals into instead of making them into ingots. I think having a tank with a faucet and a casting table underneath will be a lot more convenient than having to wait for the ingots to melt. Not sure if I'm going to go with portable tanks, regular BC tanks, or enders yet.

Also, I reckon the liquid should be re-named "Soylent Emerald".

I don't ever go too deep into Tinkers Construct, because the pack I typically play has Mekanism, which has Obsidian tools, which kick ass. Also, eventually I end up getting IC2/GT tools. TiC is more of a beginning game thing for me, besides hammers/sickles/excavator.
 

Zealstarwind

New Member
Jul 29, 2019
278
0
0
I've tested it extensively it's actually the faucet that's the main issue, it doesn't seem to remember it's state or the state of the casting basin if it's full or half full or whatever state it's in. I'll try to do the basin with liquiduct method in my advanced alloy's factory I'm planning out. I've tried to kill the rednet, reverse it, try and do everything to rednet but until I broke the basins it didn't work. Also a faulty chunk loader (programmed wrong cause I did 2 chunks not 3) was cutting it off while I was online
 

Runo

New Member
Jul 29, 2019
370
0
0
It is the rednet that has the problem, it doesn't remember state on a server shutdown. Since you have to turn that valve "on" to get it to flow when the server restarts it is back to off. I imagine inverting it somewhere along the signal path would work, that way it would default to "on" instead of off. Well, it would work as long as you didn't mind all of those valves being turned on when the server rebooted. ;)

A better option would be a sticky piston with a redstone block somewhere in the circuit.

Just use the sine wave function in rednet. It turns on via the initial redstone on, so you have to send a signal cycle. The sine wave ensures its always being fired repeatedly because it drops to zero. You could use any of the waves really, but I just opted for the sine wave.
 

namiasdf

New Member
Jul 29, 2019
2,183
0
0
These are the three ways I know of:

(1) Extreme Hills Biome. They occur less than diamonds iirc.

(2) Villager trading. If you set up an MFR spawner and get a local trading center going, couple it with an AE system for easy access to your inventory and bam.

(3) 1.5.2 and beyond, MFR mining laser can be upgraded to focus on generating emerald ore mainly. Because it is in ore block form, you have the option to use ore-processing to multiple the yields by quite a bit.
 

Zealstarwind

New Member
Jul 29, 2019
278
0
0
Just use the sine wave function in rednet. It turns on via the initial redstone on, so you have to send a signal cycle. The sine wave ensures its always being fired repeatedly because it drops to zero. You could use any of the waves really, but I just opted for the sine wave.


If I moved just slightly up above the rednet controller there you'd see I have the wave function, I've got it set up properly rednet wise it's just the faucet doesn't like to be on valves with basins, so I'll just do the liquiduct to basin method in the advanced alloys factory that way I can actually test 2 methods. I've actually been thinking of expanding the actual factory to be larger, I basically just made everything then put a shell around what I needed, not very fun...

To the OP Mystcraft ages, I dunno if there's an Emerald ore gen but coupling that with dense ores and tentacles should get you all the emerald ever, tho I make ages as throwaways sometimes, it costs nothing to make and if it's got taint you can always destroy the book after you're done getting your emeralds. Tinkers Construct also has the hammer which I'd highly suggest getting since I actually use that Hammer a ton and I've never had problems finding specific ores at the proper levels.

Someone else mentioned Jade Cliffs, believe it or not it's actually a bit more then extremehills in all my times playing with bop
 

twisto51

New Member
Jul 29, 2019
1,443
0
0
Just use the sine wave function in rednet. It turns on via the initial redstone on, so you have to send a signal cycle. The sine wave ensures its always being fired repeatedly because it drops to zero. You could use any of the waves really, but I just opted for the sine wave.


If I have to use a rednet controller to get a simple switch to work reliably I'm going to use something else. :p
 

Runo

New Member
Jul 29, 2019
370
0
0
If I have to use a rednet controller to get a simple switch to work reliably I'm going to use something else. :p

I agree that automation on TC is extremely annoying. Turns out its related to a bug, not the redstone not firing, so it wouldn't fix the problem anyway, as stated by zeal.
 

Zealstarwind

New Member
Jul 29, 2019
278
0
0
I agree that automation on TC is extremely annoying. Turns out its related to a bug, not the redstone not firing, so it wouldn't fix the problem anyway, as stated by zeal.


I'm toying with a system that will only allow a set amount of ticks per rotation so that it will add those ticks then shut off after it detects there's no (or little) liquid in the tank. It's slow going since I have several projects before them. I'm putting off my advanced smeltery because of this. which isn't hurting me with ardite/cobalt bees already working and my main smeltery for processing the advanced alloys. With a mining laser running I'm actually enjoying just letting it run and allow me to get specific ores for specific things. I keep thinking too compact and small on my builds.. I need to work on that a little better and larger me thinks..