Filling an area with water in Monster

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Demosthenex

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Jul 29, 2019
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I'm trying to keep a pool full of water source blocks. With the removal of RotaryCraft's Liquid Spiller, what alternatives are there?

Playing in a finite water world and heat sensitive items eat adjacent water blocks which must be refilled.

I found the MFR Fountain and I'm tinkering with it as I can find no documentation. Any other items I'm missing?
 

Demosthenex

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Jul 29, 2019
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How does a finite water world interact with an aqueous accumulator?

AA's work normally. All the machines that make new water work fine. We have TE on hard mode where the machine frames need steel, so you have to get to the Nether before you can have automated water. We nearly removed the HarvestCraft Sinks too.

I just tried a BuildCraft Flood Gate to try and fill the pool. It works but very slowly.

I'm trying to keep my waste storage pool for ReactorCraft full of source blocks, and the flood gate is too slow at replenishing them.
 

zilvarwolf

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Jul 29, 2019
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Oh, I see. I was thinking of using a floodgate with multiple AA's, or glacial precipitators to drop ice blocks and either break or melt them. Nothing else comes to mind. Pump water from a mystcraft ocean?
 

Demosthenex

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Jul 29, 2019
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It's filling the area quickly that's the concern. In particular the storage containers eat source blocks touching their faces.

So far the Flood Gate and the Fountain don't replenish the source blocks fast enough.
 

malicious_bloke

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Jul 28, 2013
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for this art attack you will need:

1. An Aqueous accumulator
2. A fluid transposer set on fill
3. A fair amount of itemsducts and a couple of servos
4. A dispenser facing the block you want to continually refill with water
5. Some buckets

Basically a continuous loop. AA continually fills the transposer, which fills buckets as they appear in its' inventory, then itemducts pull the filled bucket and move it into the dispenser, which works on a clock pulse (you can try rigging up a BUD attached to the source block to detect when the water disappears), dispenses the water into the space, then more itemducts pull the empty bucket out the other side and loop it back into the transposer.

simples ;)
 
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Demosthenex

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Jul 29, 2019
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for this art attack you will need:

1. An Aqueous accumulator
2. A fluid transposer set on fill
3. A fair amount of itemsducts and a couple of servos
4. A dispenser facing the block you want to continually refill with water
5. Some buckets

Basically a continuous loop. AA continually fills the transposer, which fills buckets as they appear in its' inventory, then itemducts pull the filled bucket and move it into the dispenser, which works on a clock pulse (you can try rigging up a BUD attached to the source block to detect when the water disappears), dispenses the water into the space, then more itemducts pull the empty bucket out the other side and loop it back into the transposer.

simples ;)

I tried something like that. I used AA's with filled buckets and it kept placing water with the bucket then taking it back up again. So I used Natura Wooden Water Buckets which don't replace source blocks if already present and fast item ducts set to pull the empty buckets. That was better...

At the moment I have surrounded my waste container with flood gates closed on all sides except facing the container. Pumping in water nonstop... Let's see if that keeps up. They use no power, and they seem kind of slow. Maybe I can just spam the FG's.
 

namiasdf

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Jul 29, 2019
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Why are you looking to place water in the world, if it's used for cooling? Why not just store it in a tank.
 

Padfoote

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Dec 11, 2013
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Why are you looking to place water in the world, if it's used for cooling? Why not just store it in a tank.

Because spent fuel containers require water to be in the world, not in a tank.
 

namiasdf

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Jul 29, 2019
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Hmmmm.

(1) Have AA's above every spot you want water.
(2) I am not sure if this works with AE or the latter, but using AE or cyclic assembler, have recipe turning water + bucket = water bucket (really not sure if you can)
(3) Using block update detectors, or CC (if Open Peripheral can detect water blocks) and set up redstone system to turn them on and off on the basis of water source disappear.

If a stream, coming from a source block, is touching the container, does the container detect all the way back to the source block and remove it?

If so, all you need is a row of AA's, allowing you to create a linearly modulated version, rather than a 2D array of these systems. It'd be a lot easier.

Instead of the redstone system, have a delayed redstone clock on a T-flipflop and a face on the AA that outputs empty buckets through a filtered itemduct. The delay will allow the itemduct enough time to detect and remove the bucket, before the AA picks up the source block. It also serves as a backup, since a filled bucket is not on the filter list, and would give the AA infinite chances to replace the water block and empty the bucket.
 
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Demosthenex

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Jul 29, 2019
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Hmmmm.

(1) Have AA's above every spot you want water.
(2) I am not sure if this works with AE or the latter, but using AE or cyclic assembler, have recipe turning water + bucket = water bucket (really not sure if you can)
(3) Using block update detectors, or CC (if Open Peripheral can detect water blocks) and set up redstone system to turn them on and off on the basis of water source disappear.

If a stream, coming from a source block, is touching the container, does the container detect all the way back to the source block and remove it?

If so, all you need is a row of AA's, allowing you to create a linearly modulated version, rather than a 2D array of these systems. It'd be a lot easier.

Instead of the redstone system, have a delayed redstone clock on a T-flipflop and a face on the AA that outputs empty buckets through a filtered itemduct. The delay will allow the itemduct enough time to detect and remove the bucket, before the AA picks up the source block. It also serves as a backup, since a filled bucket is not on the filter list, and would give the AA infinite chances to replace the water block and empty the bucket.

The issue is it must have adjacent source blocks, flowing water isn't enough. Otherwise what you suggested is very similar to what I tried.

The best results I have gotten so far has been building a cylinder of BC Floodgates around the storage containers, and supplying them water. They require no power, and one floodgate is responsible for keeping the water next to it full.
 

namiasdf

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Jul 29, 2019
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Ya, but my solution sounds cool and has redstone.

The easiest way is floodgates for sure, but I wanted to see if I could not flood gate it. It is possible to place the AA right next to your containers as well. You could also use water florbs and Soaryn it up with water, instead of UU.
 

epidemia78

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Jul 29, 2019
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Theres an infinite water bucket in the reliquary mod. Im sure it works with autonomous activators.
 

epidemia78

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Jul 29, 2019
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True. The Emperor's Chalice dumps water, that might with with an AA.

dump it and pump it, baby. Pump it real good.
Rape_Face___MS_Paint_by_mariorapefaceplz.jpg
 

Veggetossj

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Jul 29, 2019
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You say you play on Monster, what about using Gelid Cryotheum from TE as a coolant?

Or maybe look into Mariculture? im sure there is something that can output liquids.

Edit: just checked, mariculture doesnt have anything of interest.
 
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