Fairly Easy Infinite Iron

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SkeletonPunk

New Member
Jul 29, 2019
2,063
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1
So.. I noticed that I could exploit a feature in Geostara that allows me to make infinite Iron, Emeralds, Glue, And Blood. Here is the setup.

ULydIMl.jpg

Basically, the magenta crystal make it so that you regenerated every second or so, BUT, the more you have the faster it is. so i added twelve and it regenerated insanely fast, i then setup a slow-ish draining so that the iron generates faster than it drains to cause less complicatedness

You can easily replace the cave crystal that you can get in creative mode with potion crystal pedestals if you edit the Config file. Thank you for your time!
 

Yusunoha

New Member
Jul 29, 2019
6,440
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0
So.. I noticed that I could exploit a feature in Geostara that allows me to make infinite Iron, Emeralds, Glue, And Blood. Here is the setup.

ULydIMl.jpg

Basically, the magenta crystal make it so that you regenerated every second or so, BUT, the more you have the faster it is. so i added twelve and it regenerated insanely fast, i then setup a slow-ish draining so that the iron generates faster than it drains to cause less complicatedness

You can easily replace the cave crystal that you can get in creative mode with potion crystal pedestals if you edit the Config file. Thank you for your time!

you should mention which mobs you've in the smeltery that gives the different resources.
I know villagers give emeralds, horses give glue, and I'm guessing you're using iron golems for the iron.

also note that any type of healing mechanic works with this. this includes the geostrata crystals, rotarycraft aerosolizer, blood magic healing runes and so on.
and also note, if you don't empty your smeltery fast enough, you'll kind of break the smeltery, as the liquids will start to overflow. means that the liquid will rise out of the smeltery, but don't worry, it won't overflow into the world (which would be a cool if it actually did)
 

Ammaneus

New Member
Jul 29, 2019
57
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I built something like this on my last world, except with an overflow tank and gate mechanism to always keep a little liquid in the smeltery (as entities wont take damage if the smeltery is dry).

Also a handy on/off switch for the smeltery is one of its component blocks (i used regular bricks to be safe) in a drawbridge, it can place and remobve the blocks completing the smeltery structure with no issues.

and another thing!, you only need 2 potion crystals, a regen one and a damage resist one :)
 

SkeletonPunk

New Member
Jul 29, 2019
2,063
-3
1
So.. I noticed that I could exploit a feature in Geostara that allows me to make infinite Iron, Emeralds, Glue, And Blood. Here is the setup.

ULydIMl.jpg

Basically, the magenta crystal make it so that you regenerated every second or so, BUT, the more you have the faster it is. so i added twelve and it regenerated insanely fast, i then setup a slow-ish draining so that the iron generates faster than it drains to cause less complicatedness

You can easily replace the cave crystal that you can get in creative mode with potion crystal pedestals if you edit the Config file. Thank you for your time!
LOL i just noticed the particle effects make a badass S[DOUBLEPOST=1395162453][/DOUBLEPOST]
you should mention which mobs you've in the smeltery that gives the different resources.
I know villagers give emeralds, horses give glue, and I'm guessing you're using iron golems for the iron.

also note that any type of healing mechanic works with this. this includes the geostrata crystals, rotarycraft aerosolizer, blood magic healing runes and so on.
and also note, if you don't empty your smeltery fast enough, you'll kind of break the smeltery, as the liquids will start to overflow. means that the liquid will rise out of the smeltery, but don't worry, it won't overflow into the world (which would be a cool if it actually did)
I also made a super complicated glistening melon factory for health potions to splash them with which seems to also work
 

PierceSG

New Member
Jul 29, 2019
2,047
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Use Thermal Expansion 3's Fluiduct, upgrade it with servo pump and set a blacklist for some other molten metal like aluminum brass?
So you can have the molten iron, emerald as well as glue pumped out as fast as possible but still leaving the molten aluminum behind to work its magic?

Sent from my GT-N8020 using Tapatalk
 

SkeletonPunk

New Member
Jul 29, 2019
2,063
-3
1
Use Thermal Expansion 3's Fluiduct, upgrade it with servo pump and set a blacklist for some other molten metal like aluminum brass?
So you can have the molten iron, emerald as well as glue pumped out as fast as possible but still leaving the molten aluminum behind to work its magic?

Sent from my GT-N8020 using Tapatalk
God its so simple its genius!!!!
 

Ammaneus

New Member
Jul 29, 2019
57
0
0
Use Thermal Expansion 3's Fluiduct, upgrade it with servo pump and set a blacklist for some other molten metal like aluminum brass?
So you can have the molten iron, emerald as well as glue pumped out as fast as possible but still leaving the molten aluminum behind to work its magic?

Sent from my GT-N8020 using Tapatalk

Doesn't work, if you do this is sucks out all the other liquids leaving the al-brass (or whatever) behind, then the next time a new liquid is introduced it forms layers on top of the al-brass meaning it can't be pulled out.

I got round it by having a reserve tank that was filled with molten iron first, then any excess would go to your casts/whatever and if an attached BC gate detected that the smeltery was empty then the reserve tank would drain into the smeltery to start the damage up again (of course this mean that if not many golems were in the smeltery the tank would constantly be draining and refilling, but the server I built this on was reset before more experimenting could be done)).

It meant a lot of extra gates and fluiducts, but until we get a proper way to detect the contents of smelteries, then whatever folk come up with isn't exactly going to be elegant :p
 

Adonis0

New Member
Jul 29, 2019
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Perhaps combining the two, have something set to blacklist aluminium, and then have a separate pipe that is whitelisting aluminium to loop around and stick the aluminium back into the furnace so that the aluminium will then be on top of the iron.

Might be good to have the initial draining system somehow set through a buffer tank that is set to activate the white listed pipe whenever the buffer has nothing in it.
 
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Ammaneus

New Member
Jul 29, 2019
57
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Good idea :) , attach a timer to the whitelist pipe, simply guesstimate how long it would take to build up a reasonable amount of iron to build up and enter that as the timers value.

Obviously you would need to make sure that the loop-back pipe would have enough on an internal buffer for the amount of aluminium, but that's trivial.
 

SkeletonPunk

New Member
Jul 29, 2019
2,063
-3
1
Perhaps combining the two, have something set to blacklist aluminium, and then have a separate pipe that is whitelisting aluminium to loop around and stick the aluminium back into the furnace so that the aluminium will then be on top of the iron.

Might be good to have the initial draining system somehow set through a buffer tank that is set to activate the white listed pipe whenever the buffer has nothing in it.
combining those two ideas would look something like this
 
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