I hope others are like myself, where the beginning of a world is very tedious. Chop wood, mine for hours, then proceed. For someone who doesn't have a lot of time to play, but still likes to have some aspects of survival, I would like to see the opinions of others where a healthy medium lies. What would others see fair to give to an individual in the beginning to spend the process along. You can add some lore to it to justify as I have. For example
I've given myself in the past a Myscraft book with a good amount of useful pages to start out. The lore was that I was a wizard or such, that went through a traumatic experience but still had the knowledge he learned.
I know I could always just build in creative, which I do for time to time for the large multi block structures (Reactorcraft Fusion Reactor :-D). But the real creative drive comes from necessity. So how can I have that necessity drive, but boost forward a little more fairly. If it matters I'll be doing this on the Infinity pack with Reika's (Rotarycraft, Reactorcraft, ChromatiCraft) installed.
I've given myself in the past a Myscraft book with a good amount of useful pages to start out. The lore was that I was a wizard or such, that went through a traumatic experience but still had the knowledge he learned.
I know I could always just build in creative, which I do for time to time for the large multi block structures (Reactorcraft Fusion Reactor :-D). But the real creative drive comes from necessity. So how can I have that necessity drive, but boost forward a little more fairly. If it matters I'll be doing this on the Infinity pack with Reika's (Rotarycraft, Reactorcraft, ChromatiCraft) installed.