Factorization: My thoughts and suggestions

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What do you think of the new updates?

  • Bring back the old features, get rid of most of the current new ones.

    Votes: 1 16.7%
  • Don't bring back the old features, but keep the new.

    Votes: 1 16.7%
  • Bring back the old features, and keep the new.

    Votes: 4 66.7%
  • I don't know, but the twisted blocks are going to break something.

    Votes: 0 0.0%

  • Total voters
    6

Wolfie_Waffle

New Member
Jul 29, 2019
45
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Factorization seems to be that hard to use mod that nobody uses. I actually like the idea of it, but don't like some of the features. First, why I like it:

It has the opposite of magic block syndrome. It has a learning curve, but one that you actually want to learn, rather than look at it for a second and think, "looks boring." Everything is done in-world, and it brings back that feeling of when you first got Minecraft and everything was new and fun to play with. The only problem is that sometimes it's too complicated, and if you try and test it and try it out, you accomplish nothing. But I like how mechanical and diverse a Factorization processing chain is, more like a Rube-Goldberg machine than a like of blocks with pipes connecting them. I think this is the most interesting kind of mod, but it seems like most tech mods are leaning towards the latter. A processing chain with FZ requires you to actually problem solve and think, and I like that. It's like redstone: a bunch of simple parts that can combine to create something complex.

The second thing I like about it is that it's more of a midgame tech mod. It's not hand-powered, and it's not quantum armor, it's somewhere in between. Which is great if your making a hardcore themed pack that focuses more on the midgame.

But there are some reasons I don't like it:

Sometimes it's too complicated. The servos could be a bit more intuitive. The compression crafters are hopeless to automate, at least for me. Some things in it are just a bit extreme.

Also, there is the fact that it's hard to find a use for it. There are so many possibilities, yet most of the time there is another mod that does the same task and is easier to set up, or else you just can't find any reason to use it. The only super-useful thing I can think of is the triple-ore processing, which some mods are already starting to jump on to. For example, Thermal expansion now has 3x ore processing using cinnabar, which I personally really dislike. 3 ingots for one ore should not be that easy. I feel like eventually FZ will be completely gone from mod packs, replaced by simpler, easier, probably boring-er (I know, it's not really a word) mods. Which is really a shame, since I love the concept and idea of complicated in-world machines.

About the new updates:

I don't like them. Sure, they're kind of cool, like being able to rotate blocks with the twisted dark iron block, but I feel like they're kind of useless. They don't really do anything, and I feel like they will just end up breaking things and end up like the residual heat block from railcraft. But the main reason I dislike them is that they got rid of both the craftpacket system AND the routers. The craftpacket system was clunky, sure, but it could be used as an early, cheap, autocrafting system. I'm not sure how I feel about it requiring paper, though. That might make people skip it entirely, using simpler yet more expensive systems.

My suggestions:

Bring back the old features, including the wrath igniter (maybe, it was fun but destructive), and make the solar less expensive. 8 silver for one mirror? It's just not practical. I changed it to make two mirrors with minetweaker, and I think it would help the mod. It's just to expensive otherwise. Then, make more features that are cheap but useful, like the pocket crafting table, and the slag furnace. Add more features that either have many possibilities, or can do something cheap and efficient that other mods can't do as well, like the router. Things that people will actually want to use, and open up lots of ideas for people to experiment with. I know that's vague, but It's more of an suggestion for the overall direction for the mod than a specific feature.

Anyways, that's what I think of the mod, and what direction I'd like to see it take. It's a great concept and has a lot of potential, but what do you guys, the experts at feed the beast, think?
 
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RavynousHunter

New Member
Jul 29, 2019
2,784
-3
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The one thing I miss most from Factorization are the routers. They were incredibly handy for automating certain tasks, and they worked very well in general. Servos are fun when it comes to making cane farms (steam is easily produced in FZ-usable quantities with the smallest Big Reactor), and compression crafting was neat, if a bit clunky.
 

Wolfie_Waffle

New Member
Jul 29, 2019
45
0
0
Yeah, I never really used the routers before they were gone, but now that I know what they can do, they see, great. I don't really like big reactors, it just seems OP, generating tons of power very cheaply. FZ mirrors are a cool idea, but they're insanely expensive. Compression crafting was cool, but too hard to automate for actual use. Servos are cool, I wonder if they could be used with Agricraft. That would be amazing!
 

RavynousHunter

New Member
Jul 29, 2019
2,784
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Possibly...use a robotic arm servo to right-click your crops and some kinda system to automatically pick them up, maybe a RandomThings item collector or somethin.
 

Wolfie_Waffle

New Member
Jul 29, 2019
45
0
0
CraftPackets are back in BuildCraft 7.0.2+ (with slight changes - in the Silicon module, so you can just have Core+Silicon), and routers are restored by Router Reborn.

Yeah, I'll probably add router reborn to my pack, I just wish they were back in factorization, and the FZ texture was better IMO. I didn't see anything with craftpackets in Buildcraft, do you mean the auto-workbench?

Oh, and Asie I think your website is down or the link is broken, it gives me:

This webpage is not available


ERR_NAME_NOT_RESOLVED
 

Funky Ghost

New Member
Jul 29, 2019
61
0
0
Hmm. I'm 6 going on 7 months newb to Minecraft and Factorization is probably my favorite mod to use, and is on the short list of "must haves" in a mod pack for me now.
 

lenscas

Over-Achiever
Jul 31, 2013
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The only problem I have with factorization is that you need a diamond block to create a ore doubling machine when you need so much silver and lead
 

Celestialphoenix

Too Much Free Time
Nov 9, 2012
3,741
3,204
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Tartarus.. I mean at work. Same thing really.
Looking through the original post- the main problem seems to be a lack of decent modpacks/mappacks that actually showcase Fz's features, rather than throwing it in there and adding everything else that subverts the point of it being there. If you have factorization, you don't need to throw JABBA in there folks...

That being said, the wrath mechanics were pretty cool. Dangerous? certainly- but that made for more interesting gameplay. And the wrath forge was pretty fun to automate.
 
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Funky Ghost

New Member
Jul 29, 2019
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I love me some JABBA though. They are a bit more utilitarian imo. I just hate the hideous final color of them, but that's a small thing.
 

Wolfie_Waffle

New Member
Jul 29, 2019
45
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If you have factorization, you don't need to throw JABBA in there folks...

THANK YOU! Finally someone understands this! And about what you said with the showcasing its features: I agree, but I still think it needs a bit of a revival, bringing back the routers, etc. I like the idea of it, which is why I'm making it more prominent in my pack, making mirrors less insanely expensive, etc. The wrath mechanics were great, the only thing that bothered me about it was that you couldn't see the wrath fire from a distance. IMO, factorization was best in 1.6.4 and earlier, with the cooling wand and the wrath igniter. The exo armor wan't to great, it was super glitchy. But I really think they need to bring back some more of the older features.

The only problem I have with factorization is that you need a diamond block to create a ore doubling machine when you need so much silver and lead

Yeah... the diamond block wasn't what I minded so much, but the amount of silver and lead. Way too much silver/lead used in an otherwise pretty balanced mod. It's probably why people don't use the solar boilers.

Hmm. I'm 6 going on 7 months newb to Minecraft and Factorization is probably my favorite mod to use, and is on the short list of "must haves" in a mod pack for me now.

It's a great standalone mod, but when other mods are added they add magic blocks and really easy, sometimes too easy, ways to do similar tasks. Then people don't use them because they're too complicated. I'm trying to get away from that, using minetweaker to make railcraft and FZ more important.

Also, I totally agree with what you said about the ugly barrel colors. IMO, the whole mod just doesn't look to great, the FZ barrels are so much more cool looking.
 

Funky Ghost

New Member
Jul 29, 2019
61
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I forced myself to learn to do the quintuple ores. In the end it's not really worth it, but man it was fun making that stuff and getting it to actually function correctly.

I miss the hydrogen power though. It was the coolest power source I had learned to make. Royal pain in the rump but still it looked great and was fun to build.
 

lenscas

Over-Achiever
Jul 31, 2013
2,015
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Yeah... the diamond block wasn't what I minded so much, but the amount of silver and lead. Way too much silver/lead used in an otherwise pretty balanced mod. It's probably why people don't use the solar boilers.
The thing is I usually play with some weird world gen or another fun twist to the world gen that always ends up limiting the amount of ores per chunk making everything more expansive and then that diamond block before you can double your ores really hurts.
 

lenscas

Over-Achiever
Jul 31, 2013
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With the whole silver/lead thing; default Fz spawns semi-rare massive veins of lead-silver ore.
From what I remember its 50+ ore blocks per vein, each smelting to 1 lead and 1 silver.​
I don't believe it is 1 to 1 and I believe that the way it is done you can't get as much of 1 ingot type out it as for example you can with an iron ore. The amount of ingots is the same but divided between silver and lead. I hope this got changed but I fear it is not.
 

Wolfie_Waffle

New Member
Jul 29, 2019
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I forced myself to learn to do the quintuple ores. In the end it's not really worth it, but man it was fun making that stuff and getting it to actually function correctly.

I miss the hydrogen power though. It was the coolest power source I had learned to make. Royal pain in the rump but still it looked great and was fun to build.

Quintuple ores? Hydrogen power? Are we talking about the same mod? XD

as for the silver/lead thing:

using the slag furnace from the mod, and one silver ore, on 1.7.10, you have this output:

Silver ingot: 100% (1 ingot)
Lead ingot: 120%

I just checked with NEI
 

Funky Ghost

New Member
Jul 29, 2019
61
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Quintuple ores? Hydrogen power? Are we talking about the same mod? XD

as for the silver/lead thing:

using the slag furnace from the mod, and one silver ore, on 1.7.10, you have this output:

Silver ingot: 100% (1 ingot)
Lead ingot: 120%

I just checked with NEI

Maybe not :) I'm pretty newbish. I guess I mistook some things.