Facades (1.7.10)

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Golrith

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Thanks to AE2, my NEI is now cluttered pages of facades. Is there anyway i can hide them? I've never needed/used facades, so quite annoying seeing them sitting there.
 
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McJty

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Thanks to AE2, my NEI is now cluttered pages of facades. Is there anyway i can hide them? I've never needed/used facades, so quite annoying seeing them sitting there.

I don't know of a way to disable them. Actually in 1.6.4 the problem is there too. Even worse with Forge Microblocks. Hundreds of pages of covers, nooks, ...
 

Golrith

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I don't know of a way to disable them. Actually in 1.6.4 the problem is there too. Even worse with Forge Microblocks. Hundreds of pages of covers, nooks, ...
Microblocks is fine, as you can disable certain mods or individual items from appearing within NEI. I just don't fancy manually turning off many hundreds of facades...
 
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Adonis0

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Are they under a subunit of AE2?
The item subset button allows you to disable groups of items from appearing in NEI (at least it did in 1.6.4)
 

Golrith

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Are they under a subunit of AE2?
The item subset button allows you to disable groups of items from appearing in NEI (at least it did in 1.6.4)
Unfortunately not, all AE2 is just one unit.
 

GreenZombie

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It would be nice if ae2, bc and eio all used the same, optional, facade mod. To make a single facade that works on all 3 mods pipes, cut down on nei/craftguide spam And to allow them to be excluded entirely.

Then te4 could support facades optionally and I could cover my te ducting without resorting to fmp.
 

Golrith

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Look in the Creative Tabs NEI Subset - there's an entire subset in there for AE2 Facades.
Thanks. Didn't think to look in the creative tabs, just the mods tab. By disabling all the facades, XU spam of decorative fences/walls/etc I reduced by NEI results from 24 pages to 16 pages (I have high res screen, those 16 pages covers 100 mods)