yeah i only use AE really for the actual storage. the transport i seem to prefer other mods
Same.
I personally use the extra utilities nodes in quite a few places, most notably bees and biofuel production.
I love 'em cause they behave in a "push" manner, they act as a ... hm, long inventory and just push into the first, second, etc output as there is space.
This is great for setups which you wand constantly full. Or for systems which you want to back up to either bring it to a complete halt(my bees), or as a sort of a valve which'll push the overflow to further processing while still keeping the first system the primary receiver which'll always fill up once a slot opens(my biofuel).
The nicest thing is that there's no random "do I take this path? Naaawwww, I don't think so" nor no silly "I'm so smart hurhurhur, Imma go there! Oh, it's full, let me back up and go somewhere where I don't belong"
That's how I like my transport systems. No timers, no loops, no inventory balancing, no nothing, just a plain and simple "if space then goTo(space) else goTo(elsewhere)".